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Dependents: YATTT sd_map_test cPong SnowDemo ... more
PokittoLib
Library for programming Pokitto hardware
How to Use
- Import this library to online compiler (see button "import" on the right hand side
- DO NOT import mbed-src anymore, a better version is now included inside PokittoLib
- Change My_settings.h according to your project
- Start coding!
Diff: POKITTO_CORE/PokittoButtons.cpp
- Revision:
- 30:796f9611d2ac
- Parent:
- 29:9467921dec10
- Child:
- 31:f4b9b85c7b62
--- a/POKITTO_CORE/PokittoButtons.cpp Mon Jan 29 12:29:45 2018 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,262 +0,0 @@
-/**************************************************************************/
-/*!
- @file PokittoButtons.cpp
- @author Jonne Valola
-
- @section LICENSE
-
- Software License Agreement (BSD License)
-
- Copyright (c) 2016, Jonne Valola
- All rights reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
- 1. Redistributions of source code must retain the above copyright
- notice, this list of conditions and the following disclaimer.
- 2. Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
- 3. Neither the name of the copyright holders nor the
- names of its contributors may be used to endorse or promote products
- derived from this software without specific prior written permission.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
- EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY
- DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-/**************************************************************************/
-
-#include "PokittoCore.h"
-
-using namespace Pokitto;
-
-uint8_t Buttons::pins[NUM_BTN];
-uint8_t Buttons::states[NUM_BTN];
-uint8_t Buttons::buttons_state;
-uint8_t Buttons::buttons_held;
-uint8_t Buttons::buttons_released; // from LSB up,down,left,right,a,b,c
-uint16_t Buttons::cHWLongPress = CHWLONGPRESSTIMEOUT;
-
-
-void Buttons::begin() {
- #ifndef POK_SIM
- Pokitto::initButtons();
- #endif // POK_SIM
-}
-
-void Buttons::update() {
- #if POK_USE_CONSOLE
- if (console.conscounter) return;
- #endif // POK_USE_CONSOLE
- #ifndef POK_SIM
- /** HARDWARE CODE **/
- for (uint8_t thisButton = 0; thisButton < NUM_BTN; thisButton++) {
- if (Pokitto::heldStates[thisButton]) { //if button pressed
- states[thisButton]++; //increase button hold time
- } else {
- if (states[thisButton] == 0)//button idle
- continue;
- if (states[thisButton] == 0xFF)//if previously released
- states[thisButton] = 0; //set to idle
- else
- states[thisButton] = 0xFF; //button just released
- }
- }
- #else
- /** POK_SIM code **/
- simulator.pollButtons();
- for (uint8_t thisButton = 0; thisButton < NUM_BTN; thisButton++) {
- uint8_t temp=0;
- switch (thisButton) {
- case 0:
- temp = simulator.leftHeld(); break;
- case 1:
- temp = simulator.upHeld(); break;
- case 2:
- temp = simulator.rightHeld(); break;
- case 3:
- temp = simulator.downHeld(); break;
- case 4:
- temp = simulator.aHeld(); break;
- case 5:
- temp = simulator.bHeld(); break;
- case 6:
- temp = simulator.cHeld(); break;
- default:
- break;
- }
-
- if (temp == HIGH) { //if button pressed
- states[thisButton]++; //increase button hold time
- } else {
- if (states[thisButton] == 0)//button idle
- continue;
- if (states[thisButton] == 0xFF)//if previously released
- states[thisButton] = 0; //set to idle
- else
- states[thisButton] = 0xFF; //button just released
- }
- }
-
- #endif // POK_SIM
-}
-
-/*
- * Returns true when 'button' is pressed.
- * The button has to be released for it to be triggered again.
- */
-bool Buttons::pressed(uint8_t button) {
- if (states[button] == 1)
- return true;
- else
- return false;
-}
-
-/*
- * return true if 'button' is released
- */
-bool Buttons::released(uint8_t button) {
- if (states[button] == 0xFF)
- return true;
- else
- return false;
-}
-
-/**
- * returns true ONCE when 'button' is held for 'time' frames
- * @param button The button's ID
- * @param time How much frames button must be held, between 1 and 254.
- * @return true when 'button' is held for 'time' frames
- */
-bool Buttons::held(uint8_t button, uint8_t time){
- if(states[button] == (time+1))
- return true;
- else
- return false;
-}
-
-/**
- * returns true every 'period' frames when 'button' is held
- * @param button The button's ID
- * @param period How much frames button must be held, between 1 and 254.
- * @return true if the button is held for the given time
- */
-bool Buttons::repeat(uint8_t button, uint8_t period) {
- if (period <= 1) {
- if ((states[button] != 0xFF) && (states[button]))
- return true;
- } else {
- if ((states[button] != 0xFF) && ((states[button] % period) == 1))
- return true;
- }
- return false;
-}
-
-/**
- *
- * @param button The button's ID
- * @return The number of frames during which the button has been held.
- */
-uint8_t Buttons::timeHeld(uint8_t button){
- if(states[button] != 0xFF)
- return states[button];
- else
- return 0;
-
-}
-
-void Buttons::pollButtons() {
- #ifdef POK_SIM
- simulator.pollButtons();
- #else
- uint8_t buttons_state_old = buttons_state;
- buttons_state = 0; // clear all
- if (upBtn()) buttons_state |= (1<<UPBIT);
- if (downBtn()) buttons_state |= (1<<DOWNBIT);
- if (leftBtn()) buttons_state |= (1<<LEFTBIT);
- if (rightBtn()) buttons_state |= (1<<RIGHTBIT);
- if (aBtn()) buttons_state |= (1<<ABIT);
- if (bBtn()) buttons_state |= (1<<BBIT);
- if (cBtn()) buttons_state |= (1<<CBIT);
- buttons_held = buttons_state & buttons_state_old; // only if both 1, end result is 1
- buttons_released = ~buttons_state & buttons_state_old; // if now zero, then 1 AND previous 1 = 1
- #endif // POK_SIM
-}
-
-uint8_t Buttons::aBtn() {
- #ifdef POK_SIM
- return simulator.aBtn();
- #else
- return Pokitto::heldStates[BTN_A];
- #endif // POK_SIM
-}
-
-
-uint8_t Buttons::bBtn() {
- #ifdef POK_SIM
- return simulator.bBtn();
- #else
- return Pokitto::heldStates[BTN_B];
- #endif // POK_SIM
-}
-
-uint8_t Buttons::cBtn() {
- uint8_t c;
- #ifdef POK_SIM
- c = simulator.cBtn();
- #else
- c = Pokitto::heldStates[BTN_C];
- #endif // POK_SIM
- return c;
-}
-
-uint8_t Buttons::leftBtn() {
- #ifdef POK_SIM
- return simulator.leftBtn();
- #else
- return Pokitto::heldStates[BTN_LEFT];
- #endif // POK_SIM
-}
-
-uint8_t Buttons::rightBtn() {
- #ifdef POK_SIM
- return simulator.rightBtn();
- #else
- return Pokitto::heldStates[BTN_RIGHT];
- #endif // POK_SIM
-}
-
-uint8_t Buttons::upBtn() {
- #ifdef POK_SIM
- return simulator.upBtn();
- #else
- return Pokitto::heldStates[BTN_UP];
- #endif // POK_SIM
-}
-
-uint8_t Buttons::downBtn() {
- #ifdef POK_SIM
- return simulator.downBtn();
- #else
- return Pokitto::heldStates[BTN_DOWN];
- #endif // POK_SIM
-}
-
-
-
-
-
-
-
-
-//** EOF **//
-
-