PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)
Dependents: YATTT sd_map_test cPong SnowDemo ... more
PokittoLib
Library for programming Pokitto hardware
How to Use
- Import this library to online compiler (see button "import" on the right hand side
- DO NOT import mbed-src anymore, a better version is now included inside PokittoLib
- Change My_settings.h according to your project
- Start coding!
Diff: POKITTO_CORE/PokittoCore.cpp
- Revision:
- 1:4b1511a0a2c2
- Parent:
- 0:e8b8f36b4505
- Child:
- 2:968589ca3484
--- a/POKITTO_CORE/PokittoCore.cpp Mon Sep 18 11:47:51 2017 +0000 +++ b/POKITTO_CORE/PokittoCore.cpp Mon Sep 18 12:34:05 2017 +0000 @@ -204,6 +204,10 @@ display.directcolor=COLOR_GREEN; display.setCursor(0,0); display.enableDirectPrinting(true); + display.enableDirectPrinting(true); + display.directbgcolor = COLOR_RED; + display.setCursor(1,1); display.print("GOT TO LOADER"); + while(1); #ifdef POK_SIM display.println("LOADER IS NOT AVAILABLE ON THE SIMULATOR. PRESS A TO RETURN."); #else @@ -442,11 +446,13 @@ #else display.setFont(fontC64); #endif + #if POK_ENABLE_SOUND > 0 sound.begin(); - + //mute when B is held during start up or if battery is low battery.update(); + if(buttons.pressed(BTN_B) || (battery.level == 0)){ sound.setVolume(0); } @@ -467,6 +473,10 @@ #endif // POK_GBSOUND } #endif // POK ENABLE_SOUND + display.enableDirectPrinting(true); + display.directbgcolor = COLOR_RED; + display.setCursor(1,1); display.print("GOT HERE"); + while(1); } void Core::init() {