PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)

Dependents:   YATTT sd_map_test cPong SnowDemo ... more

PokittoLib

Library for programming Pokitto hardware

How to Use

  1. Import this library to online compiler (see button "import" on the right hand side
  2. DO NOT import mbed-src anymore, a better version is now included inside PokittoLib
  3. Change My_settings.h according to your project
  4. Start coding!
Revision:
17:10609a82d462
Parent:
6:72f87b7c7400
--- a/POKITTO_LIBS/Synth/Synth_mixfuncs.cpp	Fri Oct 20 19:08:39 2017 +0000
+++ b/POKITTO_LIBS/Synth/Synth_mixfuncs.cpp	Sat Oct 21 17:22:35 2017 +0000
@@ -62,7 +62,7 @@
     osc1.output = soundbyte;
     #else
     //OCR2B = osc1.output>>8;
-    #if POK_ENABLE_SOUND > 1
+    #if POK_ENABLE_SOUND > 0
     soundbyte = (((osc1.output>>8) * (osc1.adsrvol >>8 )) >> 8) >> osc1.echodiv; // To output, shift back to 8-bit
     if (osc1.overdrive) soundbyte *= OVERDRIVE;
     if (osc1.kick ) soundbyte >>= 2;
@@ -83,7 +83,7 @@
     osc2.output = soundbyte;
     #else
     //OCR2B = osc2.output>>8;
-    #if POK_ENABLE_SOUND > 1
+    #if POK_ENABLE_SOUND > 0
     soundbyte = (((osc2.output>>8) * (osc2.adsrvol >>8 )) >> 8) >> osc2.echodiv;
     if (osc2.overdrive) soundbyte *= OVERDRIVE;
     if (osc2.kick ) soundbyte >>= 2;
@@ -104,7 +104,7 @@
     osc3.output = soundbyte;
     #else
     //OCR2B = osc3.output>>8;
-    #if POK_ENABLE_SOUND > 1
+    #if POK_ENABLE_SOUND > 0
     soundbyte = (((osc3.output>>8) * (osc3.adsrvol >>8 )) >> 8) >> osc3.echodiv;
     if (osc3.overdrive) soundbyte *= OVERDRIVE;
     if (osc3.kick ) soundbyte >>= 2;