PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)

Dependents:   YATTT sd_map_test cPong SnowDemo ... more

PokittoLib

Library for programming Pokitto hardware

How to Use

  1. Import this library to online compiler (see button "import" on the right hand side
  2. DO NOT import mbed-src anymore, a better version is now included inside PokittoLib
  3. Change My_settings.h according to your project
  4. Start coding!
Revision:
67:068fa6345036
Parent:
43:6183b12dd99c
--- a/POKITTO_HW/HWSound.h	Sat Mar 23 20:03:34 2019 +0000
+++ b/POKITTO_HW/HWSound.h	Thu Apr 04 17:07:28 2019 +0000
@@ -40,9 +40,13 @@
 #include "Pokitto_settings.h"
 
 #define SPEAKER 3
-#define BUFFER_SIZE 512*4 //*8 //*8 // 512 // was 512 (works really well with crabator) was 256
-
-#define SBUFSIZE 512*4
+#if POK_HIGH_RAM == HIGH_RAM_MUSIC
+	#define BUFFER_SIZE 256*4
+	#define SBUFSIZE 256*4
+#else
+	#define BUFFER_SIZE 512*4 //*8 //*8 // 512 // was 512 (works really well with crabator) was 256
+	#define SBUFSIZE 512*4
+#endif
 
 #if POK_BOARDREV == 1
  /** 2-layer board rev 1.3 **/
@@ -121,8 +125,8 @@
 extern uint8_t streambyte, streamon, HWvolume;
 
 extern float pwm2; //virtual pwm output
-
 extern void soundInit();
+extern void soundInit(uint8_t);
 extern void dac_write(uint8_t value);
 extern uint8_t ampIsOn();
 extern void ampEnable(uint8_t v);
@@ -149,7 +153,11 @@
 extern void pokSoundBufferedIRQ();
 
 #if POK_STREAMING_MUSIC > 0
+#if POK_HIGH_RAM == HIGH_RAM_MUSIC
+    extern unsigned char *buffers[];
+#else
     extern unsigned char buffers[][BUFFER_SIZE];
+#endif
     extern volatile int currentBuffer, oldBuffer;
     extern volatile int bufindex, vol;
     extern volatile unsigned char * currentPtr;