A library for solving mazes.
Diff: Lees_Algorithm.h
- Revision:
- 0:dddf6e50f1e7
- Child:
- 1:80b73beb7742
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Lees_Algorithm.h Fri Jun 24 22:37:49 2011 +0000 @@ -0,0 +1,56 @@ +#ifndef MBED_LEES_ALGORITHM_H +#define MBED_LEES_ALGORITHM_H + +#include "mbed.h" + +struct _location { + unsigned char x; + unsigned char y; +}; + +class Lees_Algorithm { +private: + // cell structure + struct _cell { + bool north; + bool west; + unsigned char weight; + } **map; //array of the maze + + unsigned char mazeSize; + unsigned char maxWeight; + + _location stack[300]; + unsigned char nextRead, nextWrite, stackSize; + + void push(_location newLoc) { + stackSize ++; + stack[nextWrite] = newLoc; + nextWrite = (nextWrite + 1) % 300; + } + + _location pull(void) { + stackSize --; + _location buffer = stack[nextRead]; + nextRead = (nextRead + 1) % 300; + return buffer; + } + + + + // stack +public: + + Lees_Algorithm(unsigned char size_); + ~Lees_Algorithm(void); + + void updateMap(_location position, bool north, bool west, bool south, bool east); + char getDirection(_location position); // returns a letter describing direction + void printMaze(Serial output); + void setDestination(_location target); + void clearWeights(void); // for the entire maze + void initialFill(void); + +}; + +#endif \ No newline at end of file