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source/pathfinding.cpp
- Committer:
- cittecla
- Date:
- 2017-03-02
- Revision:
- 18:a82994e67297
- Parent:
- pathfinding.cpp@ 16:4a20536c9bb8
- Child:
- 32:777976c4d733
File content as of revision 18:a82994e67297:
/** * Pathfinding function library * Handels Pathfinding inside the Arena * Version 3.0.0 **/ /** * Release notes: * Storage and run time optimized * Starts from target to reduce code and run time **/ /** * Storage table: * 80kB uint16_t [40000] open_list (contains open f values as well as closed list value = max of 16 bit = 65535) * 80kB uint16_t [40000] g_list (contains g values from A to current incl. target, needed for pathtracing) * 40kB uint8_t [40000] obstacle_list (contains hard surface as well as red and green LEGO stones) * 2kB uint8_t [2000] walkpath (contains the path coordinates in a list, [0] = start, [n] = target) **/ //#include "mbed.h" #include "pathfinding.h" #include <stdio.h> #include <iostream> #define row 100 #define col 100 using namespace std; //will be replaced with uint8_t obstacle_list[row][col] = { 0 }; //global position walkpath[5 * row] = { 0 }; //should be local static uint16_t open_list[row][col] = { 0 }; // contains open slots marked with their F value (G + H) static uint16_t g_list[row][col] = { 0 }; // G = A to square (C) in absolut number static uint16_t open_list_count = 0; static uint16_t counter; /************************************************************************************************************ Main a_star handling ************************************************************************************************************/ void pathfinding() { define_obst(); position start = { 1,1 }; //start position target = { 198,198 }; //target position current = { 0 }; //current pos memset(open_list, 0, sizeof(open_list)); memset(g_list, 0, sizeof(g_list)); memset(walkpath, 0, sizeof(walkpath)); open_list_count = 0; counter = 0; // check if position is reachable if (obstacle_list[start.x][start.y] == 1 || start.x > row || start.y > col || obstacle_list[target.x][target.y] == 1 || target.x > row || target.y > col) { printf("Fatal Error, no path calculation possible\n"); } else { position diff; diff.x = abs(target.x - start.x); diff.y = abs(target.y - start.y); uint8_t diagonal; if (diff.x > diff.y) { diagonal = diff.x - (diff.x - diff.y); } else { diagonal = diff.y - (diff.y - diff.x); } open_list[target.x][target.y] = diff.x * 2 + diff.y * 2 - diagonal; open_list_count += 1; g_list[target.x][target.y] = 1; do { current = openList_lowest_F(); // Get the square with the lowest F score open_list[current.x][current.y] = 65535; // add position to the closed list; open_list 1111 1111 1111 1111 ^= closed_list = 1 open_list_count -= 1; if (open_list[start.x][start.y] == 65535) { // if we added the destination to the closed list, we've found a path printf("Path found\n\n"); // PATH FOUND break; // break the loop } calc_F(target, start, current); // Calculates F for each neighbour of current lowest F } while (!(open_list_count == 0)); // Continue until there is no more available square in the open list (which means there is no path) if (open_list[start.x][start.y] != 65535) { // if we added the destination to the closed list, we've found a path printf("No Path possible\n"); } else { mapp_path(start); //mapps the path onto the open_list, be replaced by position vector array; printf("\nPath from (%d:%d) to (%d:%d) has a total of %d steps\n\n", start.x, start.y, target.x, target.y, counter); } } } /************************************************************************************************************ only needed for test, will be done by mapping function, delete for use on robot ************************************************************************************************************/ static void define_obst() { for (int i = 0; i < row; i++) { obstacle_list[i][0] = 1; obstacle_list[i][col - 1] = 1; } for (int i = 0; i < row; i++) { obstacle_list[0][i] = 1; obstacle_list[row - 1][i] = 1; } obstacle_list[1][5] = 1; obstacle_list[2][5] = 1; //obstacle_list[3][5] = 1; obstacle_list[4][5] = 1; //obstacle_list[5][5] = 1; obstacle_list[5][0] = 1; obstacle_list[5][1] = 1; obstacle_list[5][2] = 1; obstacle_list[5][3] = 1; obstacle_list[5][4] = 1; obstacle_list[7][6] = 1; obstacle_list[7][4] = 1; obstacle_list[7][5] = 1; obstacle_list[7][6] = 1; obstacle_list[7][7] = 1; obstacle_list[7][8] = 1; } /************************************************************************************************************ Essential function for calculating the distance ************************************************************************************************************/ static void calc_F(position a, position b, position current) { position adjacent = current; position corner1 = { 0 }, corner2 = { 0 }; uint16_t numb = 2; for (int i = 0; i < 8; i++) { switch (i) { case 0: adjacent.x = current.x - 1; adjacent.y = current.y; // top break; case 1: adjacent.x = current.x + 1; adjacent.y = current.y; // bottom break; case 2: adjacent.x = current.x; adjacent.y = current.y - 1; // left break; case 3: adjacent.x = current.x; adjacent.y = current.y + 1; // right break; case 4: adjacent.x = current.x - 1; adjacent.y = current.y - 1; numb = 3; // top left corner1.x = current.x - 1; corner1.y = current.y; corner2.x = current.x; corner2.y = current.y - 1; break; case 5: adjacent.x = current.x - 1; adjacent.y = current.y + 1; // top right corner2.y = current.y + 1; break; case 6: adjacent.x = current.x + 1; adjacent.y = current.y + 1; // bottom right corner1.x = current.x + 1; break; case 7: adjacent.x = current.x + 1; adjacent.y = current.y - 1; // bottom left corner2.y = current.y - 1; break; default: printf("Fatal Error, unknown position"); break; } if (obstacle_list[adjacent.x][adjacent.y] == 0 && ((obstacle_list[corner1.x][corner1.y] == 0 && obstacle_list[corner2.x][corner2.y] == 0) || (corner1.x == 0 && corner1.y == 0 && corner2.x == 0 && corner2.y == 0))) { if (open_list[adjacent.x][adjacent.y] != 65535) { // if this adjacent square is already in the closed list ignore it uint16_t g_value = g_list[current.x][current.y] + numb; position diff; diff.x = abs(adjacent.x - b.x); diff.y = abs(adjacent.y - b.y); uint8_t diagonal; if (diff.x > diff.y) { diagonal = diff.x - (diff.x - diff.y); } else { diagonal = diff.y - (diff.y - diff.x); } if (open_list[adjacent.x][adjacent.y] == 0) { // if its not in the open list open_list_count += 1; g_list[adjacent.x][adjacent.y] = g_value; // compute its score, set the parent open_list[adjacent.x][adjacent.y] = g_value + (diff.x * 2 + diff.y * 2 - diagonal); } else { // if its already in the open list if (g_value < g_list[adjacent.x][adjacent.y]) { // test if new path is better g_list[adjacent.x][adjacent.y] = g_value; open_list[adjacent.x][adjacent.y] = g_list[adjacent.x][adjacent.y] + (diff.x * 2 + diff.y * 2 - diagonal); } } } } } } /************************************************************************************************************ Essential function for getting the next position ************************************************************************************************************/ static position openList_lowest_F() { uint16_t lowest = row * col; position lowest_pos; for (uint8_t i = 0; i < row; i++) { for (uint8_t j = 0; j < col; j++) { if (open_list[i][j] > 1 && open_list[i][j] < lowest && open_list[i][j] != 65535) { lowest_pos.x = i; lowest_pos.y = j; lowest = open_list[i][j]; } } } return lowest_pos; } /************************************************************************************************************ Essential function for getting the next position ************************************************************************************************************/ static void mapp_path(position b) { // write path to walkpath array position x = b; // lower value position y = b; // higher value counter = 0; walkpath[0] = y; printf("(%d | %d) \n", walkpath[0].x, walkpath[0].y); while (g_list[y.x][y.y] > 1) { counter += 1; position s = b; for (int i = 0; i < 8; i++) { switch (i) { case 0: x.x = y.x - 1; x.y = y.y; break; case 1: x.x = y.x + 1; x.y = y.y; break; case 2: x.x = y.x; x.y = y.y - 1; break; case 3: x.x = y.x; x.y = y.y + 1; break; case 4: x.x = y.x - 1; x.y = y.y - 1; break; case 5: x.x = y.x - 1; x.y = y.y + 1; break; case 6: x.x = y.x + 1; x.y = y.y - 1; break; case 7: x.x = y.x + 1; x.y = y.y + 1; break; default: printf("Fatal Error, unknown position"); break; } if (g_list[x.x][x.y] < g_list[y.x][y.y] && g_list[x.x][x.y] != 0 && g_list[s.x][s.y] > g_list[x.x][x.y]) { s = x; } } y = s; walkpath[counter].x = y.x; walkpath[counter].y = y.y; printf("(%d | %d) \n", walkpath[counter].x, walkpath[counter].y); } }