Tobis Programm forked to not destroy your golden files
Fork of Robocode by
source/Movement.cpp
- Committer:
- aeschsim
- Date:
- 2017-05-01
- Revision:
- 81:956f65714207
- Parent:
- 77:ff87a10c4baf
- Child:
- 83:5d3bca1ece20
- Child:
- 85:d8ea8a99fa3a
File content as of revision 81:956f65714207:
/** * Movement function library * Handels Movement of the Robot **/ #include "Movement.h" #define OFFSET_GREIFER_TO_IRSENSOR 100 // Constant for distance between front IR Sensor and the postion where the Greifer is in grabbing Position bool is_turning = false; bool direction = false; float wanted_deg = 0; Timer t; float previous_t = 0; bool first_search_cycle = true; // flag for state first time in function "move in search for brick" bool brick_found = false; // flag for saving whether a brick was found or not bool movement_to_brick_finished = false; // flag for saving whether movement to brick is finished or not float restdeg = 0; int moving() { return 0; } int move_forward_for_distance(float distance) { return 0; } int move_backward_for_distance() { return 0; } float turn_for_deg(float deg) //if deg not 0 equals initilisation. { if(deg != 0) { is_turning = true; float left = 0; float right = 0; wanted_deg = sqrt(deg*deg); if(deg < 0) { // turn left direction = 1; left = -50.0f; right = 50.0f; } else { // turn right direction = 0; left = 50.0f; right = -50.0f; } set_speed(left, right); t.reset(); t.start(); } else { float speed_left = get_speed_left(); wanted_deg -= 360.0f / (2*radius*M_PI) * t.read() * fabsf(speed_left); t.reset(); if(wanted_deg <= 0) { set_speed(0,0); is_turning = false; t.stop(); } } return (wanted_deg); } int move_to_next_coord() { float current_heading = get_current_heading(); position current_pos = get_current_pos(); position next_pos = get_next_pos(); float needed_heading = 0; float distance = 0; // nord(-y) = 0 grad if(current_pos.y > next_pos.y) { if(current_pos.x > next_pos.x) needed_heading = 315; distance = sqrt2; if(current_pos.x == next_pos.x) needed_heading = 0; distance = 1; if(current_pos.x < next_pos.x) needed_heading = 45; distance = sqrt2; } if(current_pos.y == next_pos.y) { if(current_pos.x > next_pos.x) needed_heading = 270; distance = 1; if(current_pos.x == next_pos.x) //error same position; if(current_pos.x < next_pos.x) needed_heading = 90; distance = 1; } if(current_pos.y < next_pos.y) { if(current_pos.x > next_pos.x) needed_heading = 225; distance = sqrt2; if(current_pos.x == next_pos.x) needed_heading = 180; distance = 1; if(current_pos.x < next_pos.x) needed_heading = 135; distance = sqrt2; } if(needed_heading != current_heading) { turn_for_deg((needed_heading-current_heading)); } else { move_forward_for_distance(distance); } return 0; } // Tobias Berger int move_in_search_for_brick() { float distance_to_Brick; // variable how far away the brick is // Init State turn for 60 degrees CW if(first_search_cycle==true){ first_search_cycle=false; // delet flag for initial condition restdeg=turn_for_deg(60); // call function and start turning } // Search for Brick and evaluation float upper = getDistanceIR(4); // get distance from upper Center Sensor CHECK SENSORNUMBERS NOT SURE float lower = getDistanceIR(6); // get distance from Lower Center Sensor if((lower<800.0f)&&(lower>100.0f)){ // if something is in the range of 10 to 80cm at the lower Sensor if((upper>800.0f)&&(upper<100.0f)){ // and nothing is detected with the upper Sensor brick_found = true; } } else { brick_found = false; if((restdeg>1)||(restdeg<-1)){ // continue turning until restdegree nearly 0 turn_for_deg(restdeg); } else // if restdegree nearly 0 and nothing found => turn in other direction { restdeg=-60; // 60 DEGREES FROM YET WILL BE THE SAME AREA AS PREVIOUSLY } } if(brick_found==true){ turn_for_deg(0); // stop turning first_search_cycle=true; // set flag to start turning once again respectivly to get in Initialstate lower=getDistanceIR(6); // Measure distance to Brick for Movement distance_to_Brick = lower-OFFSET_GREIFER_TO_IRSENSOR; // calculate move_forward_for_distance(distance_to_Brick); //not whole distance, rest in next function // Move to Brick ATTENTION FUNCTION NOT IMPLEMENTED YET arm_position_grabbing(); // Call Aeschlimans function MOVE A LITTLE AFTER GREIFER ON FLOOR IN AESCHLIMANS FUNCTION? //movement_to_brick_finished=true; } return 0; }