This code contains the game Starship designed for the STM32F429i-DISC1 board. It requires a keyboard to play.
Dependencies: Starship LCD_DISCO_F429ZI USBHost mbed
Enemy.h
- Committer:
- Oshyrath
- Date:
- 2017-09-17
- Revision:
- 0:c9afe145b57b
- Child:
- 1:527a11035e0b
File content as of revision 0:c9afe145b57b:
#ifndef __ENEMY_UNIT #define __ENEMY_UNIT #include "Constants.h" #include <stdint.h> struct Enemy { struct Enemy * prev; struct Enemy * next; uint16_t x_pos; uint16_t y_pos; uint16_t x_vel; uint16_t y_vel; uint16_t health; uint16_t freezeTimer; uint16_t gunTimer; }; static struct Enemy * enemyPTR; static uint16_t enemyCount; //Across the board void addEnemy(uint16_t x_pos, uint16_t x_vel,uint16_t y_vel, uint16_t health); //--MAIN CARES!!! void removeEnemy(struct Enemy * removePTR); void clearEnemies(); //------------------------------------------------------------MAIN CARES!!! void freezeEnemies();//------------------------------------------------------------MAIN CARES!!! uint16_t getBulletPos(struct Enemy * enemy,uint8_t XOrY);//------------------------------------------------------------MAIN CARES!!! //Specific to 1 Enemy void enemyMovement(struct Enemy * enemy); void enemyMovement_ALL();//mf void updateEnemyTimers(struct Enemy * enemy); void updateEnemyTimers_ALL();//mf void removeEnemyIfOOB(struct Enemy * enemy); void removeEnemyIfOOB_ALL(); //mf uint8_t dealDamage(struct Enemy * enemy, uint8_t damage);//------------------------MAIN CARES!!! //Call functions noramlly called in the loop without parameters. void callMultiFuncEnemy();//------------------------------------------------------------MAIN CARES!!! #endif