This code contains the game Starship designed for the STM32F429i-DISC1 board. It requires a keyboard to play.
Dependencies: Starship LCD_DISCO_F429ZI USBHost mbed
Enemy.h
- Committer:
- Oshyrath
- Date:
- 2017-11-17
- Revision:
- 1:527a11035e0b
- Parent:
- 0:c9afe145b57b
File content as of revision 1:527a11035e0b:
#ifndef __ENEMY_UNIT #define __ENEMY_UNIT #include "Constants.h" #include <stdint.h> struct Enemy { struct Enemy * prev; struct Enemy * next; int16_t x_pos; int16_t y_pos; int16_t x_vel; int16_t y_vel; int16_t health; int16_t maxHealth; int16_t freezeTimer; int16_t gunTimer; }; extern struct Enemy * enemyPTR; extern int16_t enemyCount; //User interface functions. void addEnemy(int16_t x_pos, int16_t x_vel,int16_t y_vel, int16_t health); void clearEnemies(); void freezeEnemies(); int16_t getEnemyBulletPos(struct Enemy * enemy,int8_t XOrY); int8_t dealDamageToEnemy(struct Enemy * enemy, int8_t damage); void callMultiFuncEnemy(); //Functions user does not need to worry about. void removeEnemy(struct Enemy * removePTR); void enemyMovement(struct Enemy * enemy); void enemyMovement_ALL();//mf void updateEnemyTimers(struct Enemy * enemy); void updateEnemyTimers_ALL();//mf void removeEnemyIfOOB(struct Enemy * enemy); void removeEnemyIfOOB_ALL(); //mf #endif