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Fork of 4DGL-uLCD-SE by
uLCD_4DGL_Text.cpp
- Committer:
- 4180_1
- Date:
- 2013-11-17
- Revision:
- 2:edae99e4abe7
- Parent:
- 1:8b656995301f
- Child:
- 5:8936798c19a3
File content as of revision 2:edae99e4abe7:
//
// uLCD_4DGL is a class to drive 4D Systems TFT touch screens
//
// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
//
// uLCD_4DGL is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// uLCD_4DGL is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with uLCD_4DGL. If not, see <http://www.gnu.org/licenses/>.
#include "mbed.h"
#include "uLCD_4DGL.h"
//****************************************************************************************************
void uLCD_4DGL :: set_font(char mode) // set font size
{
char command[3]= "";
command[0] = SETFONT;
command[1] = 0;
command[2] = mode;
current_font = mode;
if (current_orientation == IS_PORTRAIT) {
current_w = SIZE_X;
current_h = SIZE_Y;
} else {
current_w = SIZE_Y;
current_h = SIZE_X;
}
switch (mode) {
case FONT_5X7 :
current_fx = 6;
current_fy = 8;
break;
case FONT_7X8 :
current_fx = 7;
current_fy = 8;
break;
case FONT_8X8 :
current_fx = 8;
current_fy = 8;
break;
case FONT_8X12 :
current_fx = 8;
current_fy = 12;
break;
case FONT_12X16 :
current_fx = 12;
current_fy = 16;
break;
}
max_col = current_w / (current_fx*current_wf);
max_row = current_h / (current_fy*current_hf);
writeCOMMAND(command, 3);
}
//****************************************************************************************************
void uLCD_4DGL :: text_mode(char mode) // set text mode
{
char command[3]= "";
command[0] = TEXTMODE;
command[1] = 0;
command[2] = mode;
writeCOMMAND(command, 3);
}
//****************************************************************************************************
void uLCD_4DGL :: text_width(char width) // set text width
{
char command[3]= "";
command[0] = TEXTWIDTH;
command[1] = 0;
command[2] = width;
current_wf = width;
max_col = current_w / (current_fx*current_wf);
writeCOMMAND(command, 3);
}
//****************************************************************************************************
void uLCD_4DGL :: text_height(char height) // set text height
{
char command[3]= "";
command[0] = TEXTHEIGHT;
command[1] = 0;
command[2] = height;
current_hf = height;
max_row = current_h / (current_fy*current_hf);
writeCOMMAND(command, 3);
}
//****************************************************************************************************
void uLCD_4DGL :: text_char(char c, char col, char row, int color) // draw a text char
{
char command[6]= "";
command[0] = 0xE4; //move cursor
command[1] = 0;
command[2] = row;
command[3] = 0;
command[4] = col;
writeCOMMAND(command, 5);
command[0] = 0x7F; //set color
int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
command[1] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
command[2] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
writeCOMMAND(command, 3);
command[0] = TEXTCHAR; //print char
command[1] = 0;
command[2] = c;
writeCOMMAND(command, 3);
}
//****************************************************************************************************
void uLCD_4DGL :: graphic_char(char c, int x, int y, int color, char width, char height) // draw a graphic char
{
char command[10]= "";
command[0] = GRAPHCHAR;
command[1] = c;
command[2] = (x >> 8) & 0xFF;
command[3] = x & 0xFF;
command[4] = (y >> 8) & 0xFF;
command[5] = y & 0xFF;
int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
command[8] = width;
command[9] = height;
writeCOMMAND(command, 10);
}
//****************************************************************************************************
void uLCD_4DGL :: text_string(char *s, char col, char row, char font, int color) // draw a text string
{
char command[1000]= "";
int size = strlen(s);
int i = 0;
set_font(font);
command[0] = 0xE4; //move cursor
command[1] = 0;
command[2] = row;
command[3] = 0;
command[4] = col;
writeCOMMAND(command, 5);
command[0] = 0x7F; //set color
int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
command[1] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
command[2] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
writeCOMMAND(command, 3);
command[0] = TEXTSTRING;
for (i=0; i<size; i++) command[1+i] = s[i];
command[1+size] = 0;
writeCOMMANDnull(command, 2 + size);
}
//****************************************************************************************************
void uLCD_4DGL :: graphic_string(char *s, int x, int y, char font, int color, char width, char height) // draw a text string
{
char command[1000]= "";
int size = strlen(s);
int i = 0;
command[0] = GRAPHSTRING;
command[1] = (x >> 8) & 0xFF;
command[2] = x & 0xFF;
command[3] = (y >> 8) & 0xFF;
command[4] = y & 0xFF;
command[5] = font;
int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
command[8] = width;
command[9] = height;
for (i=0; i<size; i++) command[10+i] = s[i];
command[10+size] = 0;
writeCOMMAND(command, 11 + size);
}
//****************************************************************************************************
void uLCD_4DGL :: text_button(char *s, char mode, int x, int y, int button_color, char font, int text_color, char width, char height) // draw a text string
{
char command[1000]= "";
int size = strlen(s);
int i = 0, red5, green6, blue5;
command[0] = TEXTBUTTON;
command[1] = mode;
command[2] = (x >> 8) & 0xFF;
command[3] = x & 0xFF;
command[4] = (y >> 8) & 0xFF;
command[5] = y & 0xFF;
red5 = (button_color >> (16 + 3)) & 0x1F; // get red on 5 bits
green6 = (button_color >> (8 + 2)) & 0x3F; // get green on 6 bits
blue5 = (button_color >> (0 + 3)) & 0x1F; // get blue on 5 bits
command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
command[8] = font;
red5 = (text_color >> (16 + 3)) & 0x1F; // get red on 5 bits
green6 = (text_color >> (8 + 2)) & 0x3F; // get green on 6 bits
blue5 = (text_color >> (0 + 3)) & 0x1F; // get blue on 5 bits
command[9] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
command[10] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
command[11] = width;
command[12] = height;
for (i=0; i<size; i++) command[13+i] = s[i];
command[13+size] = 0;
writeCOMMAND(command, 14 + size);
}
//****************************************************************************************************
void uLCD_4DGL :: locate(char col, char row) // place text curssor at col, row
{
char command[5] = "";
current_col = col;
current_row = row;
command[0] = 0xE4; //move cursor
command[1] = 0;
command[2] = current_row;
command[3] = 0;
command[4] = current_col;
writeCOMMAND(command, 5);
}
//****************************************************************************************************
void uLCD_4DGL :: color(int color) // set text color
{
char command[5] = "";
current_color = color;
command[0] = 0x7F; //set color
int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
command[1] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
command[2] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
writeCOMMAND(command, 3);
}
//****************************************************************************************************
void uLCD_4DGL :: putc(char c) // place char at current cursor position
//used by virtual printf function _putc
{
char command[6] ="";
if(c=='\n') {
current_col = 0;
current_row++;
command[0] = 0xE4; //move cursor to start of next line
command[1] = 0;
command[2] = current_row;
command[3] = 0;
command[4] = current_col;
writeCOMMAND(command, 5);
} else {
command[0] = PUTCHAR;
command[1] = 0x00;
command[2] = c;
writeCOMMAND(command,3);
}
if (current_col == max_col) {
current_col = 0;
current_row++;
command[0] = 0xE4; //move cursor to next line
command[1] = 0;
command[2] = current_row;
command[3] = 0;
command[4] = current_col;
writeCOMMAND(command, 5);
}
if (current_row == max_row) {
current_row = 0;
command[0] = 0xE4; //move cursor back to start
command[1] = 0;
command[2] = current_row;
command[3] = 0;
command[4] = current_col;
writeCOMMAND(command, 5);
}
}
//****************************************************************************************************
void uLCD_4DGL :: puts(char *s) // place string at current cursor position
{
text_string(s, current_col, current_row, current_font, current_color);
current_col += strlen(s);
if (current_col >= max_col) {
current_row += current_col / max_col;
current_col %= max_col;
}
if (current_row >= max_row) {
current_row %= max_row;
}
}
