contains my game for the embedded systems project 2645

Dependencies:   mbed FXOS8700CQQQ

Revision:
33:24ef796ff2c8
Parent:
29:e660274d8222
diff -r e5d997d2ed79 -r 24ef796ff2c8 GameTests/tests.cpp
--- a/GameTests/tests.cpp	Mon Apr 29 17:34:37 2019 +0000
+++ b/GameTests/tests.cpp	Fri May 03 00:27:52 2019 +0000
@@ -1,82 +1,124 @@
 #include "tests.h"
 
-//testing menus
-////////////////////////////////////////////////
 
-tests::tests(){
+//default constructor of the class
+tests::tests(){   
+}
+
+//destructor of the class
+tests::~tests(){
     
 }
 
-tests::~tests(){
-    
-}
+//calls the welcome menu to be tested
 void tests::test_welcomeMenu(Gamepad &pad,N5110 &lcd){
     menu.welcomeMenu(pad,lcd);
 }
 
+//calls the play wecome melody to be tested
 void tests::test_Play_Welcome_Melody(Gamepad &pad){
     Game_Tones.Play_Welcome_Melody(pad);
 }
 
+//tests the end of game display
 void tests::test_End_Game_Melody(Gamepad &pad){
     Game_Tones.End_Game_Melody(pad);
-    }
+}
+
+//tests the draw menu screen
 void tests::test_drawMenu(N5110 &lcd,Gamepad &pad){
     menu.drawMenu(lcd,pad);
-    }
-    
+}
+ //tests the credits page in the menu   
 void tests::test_credits_page(N5110 &lcd,Gamepad &pad){
     menu.credits(lcd,pad);
 }
 
+//tests the loading page after the welcome menu
 void tests::test_loading_menu(N5110 &lcd){
     menu.loading_menu(lcd);
 }
 
+//tests the instructions
 void tests::test_InstructionsMenu(Gamepad &pad,N5110 &lcd){
     menu.InstructionsMenu(pad,lcd);
 }
 
-///////////////////////////////////////////////
+//tests the joystick position in the game
 bool tests::test_Joystick_position(Gamepad &pad){
 
     Direction d=pad.get_direction();//assigning the object d to the method to get the joystick direction
 
     if( (d==E||pad.check_event(Gamepad::R_PRESSED) == true )){//statement to check if the joystick moved right  
-        printf("its Right\n");
-        return true;
+        printf("its Right\n");//prints its right on the coolterm 
+        return true;// returns true if the condition is met
     }
     else if( (d==W ||pad.check_event(Gamepad::L_PRESSED) == true )){//statement to check if the joystick moved left
-        printf("its left\n");
-        return true;
+        printf("its left\n");//prints its left on the coolterm 
+        return true;// returns true if the condition is met
     }
     else if(d==CENTRE){//statement to check if the joystick position is center
-        wait(0.01);
-        printf("its center\n");
-        return true;
+        printf("its center\n");//prints its centre on the coolterm 
+        return true;// returns true if the condition is met
         }
-        return false;
+        return false;// returns false if all the conditions are not met
 }
 
-
+//tests the randomly genrated enemy 
 bool tests::test_Generate_New_Enemy(){
   
     srand(time(NULL));//seeding the random function
     
     int second_enemy_position = (rand() % 3)+1;//generates a random number from 1 to 3 
-    printf("%d",second_enemy_position);
+    printf("%d",second_enemy_position);//return true if random generated number is between(1->3)
     if(second_enemy_position==1||second_enemy_position==2||second_enemy_position==3){
-        return true;
-        }
-        return false;
-
+        return true;// returns true if any of the conditions are met
+    }
+    return false;// returns false if none of the conditions are met
 }
 
 //testing game loop
-////////////////////////////////////////////////
 void tests::test_Game_Loop(Gamepad &pad,N5110 &lcd){
-    while(1){
+    while(1){//inifinite loop to test the gameplay
         Rocket_Racing.Game_Loop(lcd,pad);
+    } 
+}
+
+// create object and specifiy pins
+FXOS8700CQ deviceee(I2C_SDA,I2C_SCL);
+
+bool tests::test_accelerometer_position(Gamepad &pad){
+    //calls the get_pitch_angle method to get angles
+    float pitchAngle = deviceee.get_pitch_angle();
+    //statement to check if the gamepad rolled to the right
+    if( (pitchAngle > 100)){
+        return true;
+//        printf("its Right\n");
     }
-    
+    //statement to check if the gamepad rolled to the left
+    else if( (pitchAngle < 90 )){
+        return true;
+//        printf("its left\n");
+    }
+    else {//returns false if not rolled right or left
+        return false;
+    }    
+}
+
+
+bool tests::test_check_button_pressed(Gamepad &pad,N5110 &lcd){  
+    if (pad.check_event(Gamepad::A_PRESSED) == true){//if A presed 
+      printf("A pressed working");   
+      return true;//returns true if condition met
+    }else if (pad.check_event(Gamepad::B_PRESSED) == true){//if B presed
+      printf("B pressed working");  
+      return true;//returns true if condition met
+    }else if (pad.check_event(Gamepad::Y_PRESSED) == true){//if Y presed
+      printf("Y pressed working");  
+      return true;//returns true if condition met
+    }else if (pad.check_event(Gamepad::X_PRESSED) == true){//if X presed
+      printf("X pressed working");  
+      return true;//returns true if condition met
+    }
+    return false;//returns false if condition not met   
 }
\ No newline at end of file