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contains my game for the embedded systems project 2645
Dependencies: mbed FXOS8700CQQQ
Diff: GameTests/tests.cpp
- Revision:
- 33:24ef796ff2c8
- Parent:
- 29:e660274d8222
--- a/GameTests/tests.cpp Mon Apr 29 17:34:37 2019 +0000 +++ b/GameTests/tests.cpp Fri May 03 00:27:52 2019 +0000 @@ -1,82 +1,124 @@ #include "tests.h" -//testing menus -//////////////////////////////////////////////// -tests::tests(){ +//default constructor of the class +tests::tests(){ +} + +//destructor of the class +tests::~tests(){ } -tests::~tests(){ - -} +//calls the welcome menu to be tested void tests::test_welcomeMenu(Gamepad &pad,N5110 &lcd){ menu.welcomeMenu(pad,lcd); } +//calls the play wecome melody to be tested void tests::test_Play_Welcome_Melody(Gamepad &pad){ Game_Tones.Play_Welcome_Melody(pad); } +//tests the end of game display void tests::test_End_Game_Melody(Gamepad &pad){ Game_Tones.End_Game_Melody(pad); - } +} + +//tests the draw menu screen void tests::test_drawMenu(N5110 &lcd,Gamepad &pad){ menu.drawMenu(lcd,pad); - } - +} + //tests the credits page in the menu void tests::test_credits_page(N5110 &lcd,Gamepad &pad){ menu.credits(lcd,pad); } +//tests the loading page after the welcome menu void tests::test_loading_menu(N5110 &lcd){ menu.loading_menu(lcd); } +//tests the instructions void tests::test_InstructionsMenu(Gamepad &pad,N5110 &lcd){ menu.InstructionsMenu(pad,lcd); } -/////////////////////////////////////////////// +//tests the joystick position in the game bool tests::test_Joystick_position(Gamepad &pad){ Direction d=pad.get_direction();//assigning the object d to the method to get the joystick direction if( (d==E||pad.check_event(Gamepad::R_PRESSED) == true )){//statement to check if the joystick moved right - printf("its Right\n"); - return true; + printf("its Right\n");//prints its right on the coolterm + return true;// returns true if the condition is met } else if( (d==W ||pad.check_event(Gamepad::L_PRESSED) == true )){//statement to check if the joystick moved left - printf("its left\n"); - return true; + printf("its left\n");//prints its left on the coolterm + return true;// returns true if the condition is met } else if(d==CENTRE){//statement to check if the joystick position is center - wait(0.01); - printf("its center\n"); - return true; + printf("its center\n");//prints its centre on the coolterm + return true;// returns true if the condition is met } - return false; + return false;// returns false if all the conditions are not met } - +//tests the randomly genrated enemy bool tests::test_Generate_New_Enemy(){ srand(time(NULL));//seeding the random function int second_enemy_position = (rand() % 3)+1;//generates a random number from 1 to 3 - printf("%d",second_enemy_position); + printf("%d",second_enemy_position);//return true if random generated number is between(1->3) if(second_enemy_position==1||second_enemy_position==2||second_enemy_position==3){ - return true; - } - return false; - + return true;// returns true if any of the conditions are met + } + return false;// returns false if none of the conditions are met } //testing game loop -//////////////////////////////////////////////// void tests::test_Game_Loop(Gamepad &pad,N5110 &lcd){ - while(1){ + while(1){//inifinite loop to test the gameplay Rocket_Racing.Game_Loop(lcd,pad); + } +} + +// create object and specifiy pins +FXOS8700CQ deviceee(I2C_SDA,I2C_SCL); + +bool tests::test_accelerometer_position(Gamepad &pad){ + //calls the get_pitch_angle method to get angles + float pitchAngle = deviceee.get_pitch_angle(); + //statement to check if the gamepad rolled to the right + if( (pitchAngle > 100)){ + return true; +// printf("its Right\n"); } - + //statement to check if the gamepad rolled to the left + else if( (pitchAngle < 90 )){ + return true; +// printf("its left\n"); + } + else {//returns false if not rolled right or left + return false; + } +} + + +bool tests::test_check_button_pressed(Gamepad &pad,N5110 &lcd){ + if (pad.check_event(Gamepad::A_PRESSED) == true){//if A presed + printf("A pressed working"); + return true;//returns true if condition met + }else if (pad.check_event(Gamepad::B_PRESSED) == true){//if B presed + printf("B pressed working"); + return true;//returns true if condition met + }else if (pad.check_event(Gamepad::Y_PRESSED) == true){//if Y presed + printf("Y pressed working"); + return true;//returns true if condition met + }else if (pad.check_event(Gamepad::X_PRESSED) == true){//if X presed + printf("X pressed working"); + return true;//returns true if condition met + } + return false;//returns false if condition not met } \ No newline at end of file