contains my game for the embedded systems project 2645

Dependencies:   mbed FXOS8700CQQQ

Committer:
OmarAlebiary
Date:
Thu Apr 25 10:44:53 2019 +0000
Revision:
29:e660274d8222
Parent:
28:39607fb67e88
Child:
30:c5060010a1e6
added doxygen comments

Who changed what in which revision?

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OmarAlebiary 6:958376d55d70 1 #ifndef ROCKETRACER_H
OmarAlebiary 6:958376d55d70 2 #define ROCKETRACER_H
OmarAlebiary 6:958376d55d70 3 #include "mbed.h"
OmarAlebiary 6:958376d55d70 4 #include "N5110.h"
OmarAlebiary 9:edb39a8334ee 5 #include <cstdlib>
OmarAlebiary 9:edb39a8334ee 6 #include <ctime>
OmarAlebiary 6:958376d55d70 7 #include "Gamepad.h"
OmarAlebiary 27:771d186b1bc8 8 #include "GameSprites.h"
OmarAlebiary 28:39607fb67e88 9 #include "GameTones.h"
OmarAlebiary 25:7e3b6df93dd5 10
OmarAlebiary 29:e660274d8222 11
OmarAlebiary 17:989ff25612ad 12 /** RocketRacer class
OmarAlebiary 6:958376d55d70 13
OmarAlebiary 17:989ff25612ad 14 @brief C++ class containing the game methods and the interface
OmarAlebiary 17:989ff25612ad 15
OmarAlebiary 17:989ff25612ad 16 @version 1.0
OmarAlebiary 17:989ff25612ad 17
OmarAlebiary 17:989ff25612ad 18 @author Omar Alebiary
OmarAlebiary 17:989ff25612ad 19
OmarAlebiary 17:989ff25612ad 20 @date April 2019
OmarAlebiary 17:989ff25612ad 21
OmarAlebiary 17:989ff25612ad 22 @code
OmarAlebiary 17:989ff25612ad 23 #include "mbed.h"
OmarAlebiary 17:989ff25612ad 24 #include "N5110.h"
OmarAlebiary 17:989ff25612ad 25 #include "Gamepad.h"
OmarAlebiary 17:989ff25612ad 26 #include "RocketRacer.h"
OmarAlebiary 17:989ff25612ad 27
OmarAlebiary 17:989ff25612ad 28 // objects
OmarAlebiary 17:989ff25612ad 29 Gamepad pad;
OmarAlebiary 29:e660274d8222 30 RocketRacer Rocket_Racer;
OmarAlebiary 28:39607fb67e88 31
OmarAlebiary 19:ad9dc8e418c9 32
OmarAlebiary 17:989ff25612ad 33 // prototypes
OmarAlebiary 17:989ff25612ad 34 void setup();
OmarAlebiary 17:989ff25612ad 35
OmarAlebiary 17:989ff25612ad 36 int main(){
OmarAlebiary 17:989ff25612ad 37
OmarAlebiary 28:39607fb67e88 38 //initializes the gamepad and the lcd
OmarAlebiary 17:989ff25612ad 39 setup();
OmarAlebiary 28:39607fb67e88 40
OmarAlebiary 28:39607fb67e88 41 // this method displays the game scoresand frames
OmarAlebiary 28:39607fb67e88 42 // used in the gameplay
OmarAlebiary 28:39607fb67e88 43
OmarAlebiary 28:39607fb67e88 44 Rocket_Racer.Main_Game_Display(lcd);
OmarAlebiary 28:39607fb67e88 45
OmarAlebiary 28:39607fb67e88 46 // this method checks the joystick position
OmarAlebiary 28:39607fb67e88 47 // if it's right prints "its right" else if its
OmarAlebiary 28:39607fb67e88 48 // left prints "its left" else prints "centre"
OmarAlebiary 28:39607fb67e88 49 Rocket_Racer.Joystick_position(pad);
OmarAlebiary 28:39607fb67e88 50 //this method generates a random number between 1 and 3
OmarAlebiary 28:39607fb67e88 51 //and prints it to the terminal
OmarAlebiary 28:39607fb67e88 52 Rocket_Racer.Generate_New_Enemy();
OmarAlebiary 28:39607fb67e88 53 //this method checks if the rocket collide with the enemy
OmarAlebiary 28:39607fb67e88 54 //and displays game over screen
OmarAlebiary 28:39607fb67e88 55 Rocket_Racer.Check_Enemy_Dead(lcd,pad);
OmarAlebiary 28:39607fb67e88 56 //main game loop that has all the method calls in it
OmarAlebiary 17:989ff25612ad 57 while(1){
OmarAlebiary 22:3e6ff378d651 58 Rocket_Racer.Game_Loop(lcd,pad);
OmarAlebiary 17:989ff25612ad 59 }
OmarAlebiary 28:39607fb67e88 60 //method that adds difficulty to the game
OmarAlebiary 28:39607fb67e88 61 //and has 6 levels of difficulty
OmarAlebiary 28:39607fb67e88 62 Rocket_Racer.Game_difficulty(pad);
OmarAlebiary 28:39607fb67e88 63 //this method places the enemy sprite according
OmarAlebiary 28:39607fb67e88 64 //to the randomly generated number(1->3)& the current phase
OmarAlebiary 28:39607fb67e88 65 //i added the 2nd and 3rd argument manually for testing
OmarAlebiary 28:39607fb67e88 66 Rocket_Racer.enemy_position(lcd,2,3);
OmarAlebiary 28:39607fb67e88 67 //this method places the player sprite
OmarAlebiary 28:39607fb67e88 68 //according to the postion of the joystick
OmarAlebiary 28:39607fb67e88 69 //i added the 2nd argument manually for testing
OmarAlebiary 28:39607fb67e88 70 Rocket_Racer.player_position(lcd, 3);
OmarAlebiary 28:39607fb67e88 71 //this method displays the gameover screen
OmarAlebiary 28:39607fb67e88 72 //and the high score achieved
OmarAlebiary 28:39607fb67e88 73 Rocket_Racer.End_Game(pad,lcd);
OmarAlebiary 17:989ff25612ad 74
OmarAlebiary 17:989ff25612ad 75
OmarAlebiary 17:989ff25612ad 76 }
OmarAlebiary 17:989ff25612ad 77
OmarAlebiary 17:989ff25612ad 78 @endcode
OmarAlebiary 17:989ff25612ad 79 */
OmarAlebiary 16:93a8147a4358 80
OmarAlebiary 6:958376d55d70 81
OmarAlebiary 6:958376d55d70 82 class RocketRacer{
OmarAlebiary 6:958376d55d70 83
OmarAlebiary 6:958376d55d70 84 public:
OmarAlebiary 17:989ff25612ad 85 /**
OmarAlebiary 29:e660274d8222 86 * @brief Default Constructor
OmarAlebiary 29:e660274d8222 87 * @details Creates the object of class RocketRacer
OmarAlebiary 17:989ff25612ad 88 */
OmarAlebiary 13:cec06eb1d7b0 89 RocketRacer();
OmarAlebiary 29:e660274d8222 90 /**
OmarAlebiary 29:e660274d8222 91 * @brief Default destructor
OmarAlebiary 29:e660274d8222 92 * @details destroys the object of class RocketRacer
OmarAlebiary 29:e660274d8222 93 */
OmarAlebiary 29:e660274d8222 94 ~RocketRacer();
OmarAlebiary 17:989ff25612ad 95 /**
OmarAlebiary 17:989ff25612ad 96 * @brief method that has all the screen rendering
OmarAlebiary 17:989ff25612ad 97 * @param lcd @details calls the lcd object to draw strings and objects on the display
OmarAlebiary 17:989ff25612ad 98 */
OmarAlebiary 12:1d3b0218d8d0 99 void Main_Game_Display(N5110 &lcd);
OmarAlebiary 17:989ff25612ad 100 /**
OmarAlebiary 17:989ff25612ad 101 * @brief method that dispalys the game over screen with the high score achieved
OmarAlebiary 17:989ff25612ad 102 * @param lcd @details calls the lcd object to draw strings on the display
OmarAlebiary 17:989ff25612ad 103 * @param pad @details calls the Gamepad object to access methods from the Gamepad class
OmarAlebiary 17:989ff25612ad 104 */
OmarAlebiary 12:1d3b0218d8d0 105 void End_Game(Gamepad &pad,N5110 &lcd);
OmarAlebiary 13:cec06eb1d7b0 106
OmarAlebiary 17:989ff25612ad 107 /**
OmarAlebiary 17:989ff25612ad 108 * @brief method that adds difficulty to the game after proceeding each level
OmarAlebiary 17:989ff25612ad 109 * @param pad @details calls the Gamepad object to access methods from the Gamepad class
OmarAlebiary 17:989ff25612ad 110 */
OmarAlebiary 12:1d3b0218d8d0 111 void Game_difficulty(Gamepad &pad);
OmarAlebiary 17:989ff25612ad 112
OmarAlebiary 17:989ff25612ad 113 /**
OmarAlebiary 17:989ff25612ad 114 * @brief method that generates random enemies
OmarAlebiary 17:989ff25612ad 115 * @param none @details seeds the rand function then generate a random enemies
OmarAlebiary 17:989ff25612ad 116 */
OmarAlebiary 11:d4aaa959bb20 117 void Generate_New_Enemy();
OmarAlebiary 17:989ff25612ad 118 /**
OmarAlebiary 17:989ff25612ad 119 * @brief method that checks if the randomly generated enemies crossed the player
OmarAlebiary 17:989ff25612ad 120 * and calls the End_Game method accordingly if they collide else increments the score
OmarAlebiary 17:989ff25612ad 121 * @param lcd @details calls the lcd object to be passed to the End_Game method
OmarAlebiary 17:989ff25612ad 122 * @param pad @details calls the Gamepad object to be passed to the End_Game method
OmarAlebiary 17:989ff25612ad 123 */
OmarAlebiary 11:d4aaa959bb20 124 void Check_Enemy_Dead(N5110 &lcd,Gamepad &pad);
OmarAlebiary 17:989ff25612ad 125 /**
OmarAlebiary 17:989ff25612ad 126 * @brief method that checks the joystick (and L &R buttons) direction whether its left,right or centre
OmarAlebiary 17:989ff25612ad 127 * and increment or decrement according to the current position
OmarAlebiary 17:989ff25612ad 128 * @param pad @details calls the Gamepad object to access the get_direction method from the Gamepad class
OmarAlebiary 17:989ff25612ad 129 */
OmarAlebiary 11:d4aaa959bb20 130 void Joystick_position(Gamepad &pad);
OmarAlebiary 17:989ff25612ad 131 /**
OmarAlebiary 17:989ff25612ad 132 * @brief method that has the game loop which calls all the methods(from the same class)for the game to operate
OmarAlebiary 17:989ff25612ad 133 * @param lcd @details calls the lcd object to be passed to the methods called inside this method
OmarAlebiary 17:989ff25612ad 134 * @param pad @details calls the Gamepad object to be passed to the methods called inside this method
OmarAlebiary 17:989ff25612ad 135 */
OmarAlebiary 12:1d3b0218d8d0 136 void Game_Loop(N5110 &lcd,Gamepad &pad);
OmarAlebiary 17:989ff25612ad 137 /**
OmarAlebiary 17:989ff25612ad 138 * @brief method that draws the rocket sprite according to the player position
OmarAlebiary 17:989ff25612ad 139 * @param lcd @details calls the lcd object to access the drawSprite method
OmarAlebiary 17:989ff25612ad 140 * @param RocketPosition @details the position of the rocket
OmarAlebiary 17:989ff25612ad 141 */
OmarAlebiary 9:edb39a8334ee 142 void player_position(N5110 &lcd,char RocketPosition);
OmarAlebiary 17:989ff25612ad 143 /**
OmarAlebiary 17:989ff25612ad 144 * @brief method that draws the enemy sprite
OmarAlebiary 17:989ff25612ad 145 * @param lcd @details calls the lcd object to access the drawSprite method
OmarAlebiary 17:989ff25612ad 146 * @param place @details the position of the rocket
OmarAlebiary 17:989ff25612ad 147 * @param phase @details the phase of the rocket
OmarAlebiary 17:989ff25612ad 148 */
OmarAlebiary 9:edb39a8334ee 149 void enemy_position(N5110 &lcd,int place, int phase);
OmarAlebiary 29:e660274d8222 150 /**
OmarAlebiary 29:e660274d8222 151 * @brief Sets the position
OmarAlebiary 29:e660274d8222 152 * @param first_enemy_position @details position of the first enemy (as an int)
OmarAlebiary 29:e660274d8222 153 */
OmarAlebiary 29:e660274d8222 154 void set_first_position(int first_enemy_position);
OmarAlebiary 29:e660274d8222 155 /**
OmarAlebiary 29:e660274d8222 156 * @brief Sets the position
OmarAlebiary 29:e660274d8222 157 * @param second_enemy_position @details position of the second enemy (as an int)
OmarAlebiary 29:e660274d8222 158 */
OmarAlebiary 29:e660274d8222 159 void set_second_position(int second_enemy_position);
OmarAlebiary 29:e660274d8222 160 /**
OmarAlebiary 29:e660274d8222 161 * @brief Sets the phase
OmarAlebiary 29:e660274d8222 162 * @param enemy_phase @details phase of the enemy (as an int)
OmarAlebiary 29:e660274d8222 163 */
OmarAlebiary 29:e660274d8222 164 void set_enemy_phase(int enemy_phase);
OmarAlebiary 29:e660274d8222 165 /**
OmarAlebiary 29:e660274d8222 166 * @brief Sets the game speed
OmarAlebiary 29:e660274d8222 167 * @param game_speed @details speed of the game (as an int)
OmarAlebiary 29:e660274d8222 168 */
OmarAlebiary 29:e660274d8222 169 void set_game_speed(int game_speed);
OmarAlebiary 29:e660274d8222 170 /**
OmarAlebiary 29:e660274d8222 171 * @brief Sets the game score
OmarAlebiary 29:e660274d8222 172 * @param score @details score of the game (as an int)
OmarAlebiary 29:e660274d8222 173 */
OmarAlebiary 29:e660274d8222 174 void set_game_score(int score);
OmarAlebiary 29:e660274d8222 175 /**
OmarAlebiary 29:e660274d8222 176 * @brief set enemy dead flag
OmarAlebiary 29:e660274d8222 177 * @param enemy_dead @details flag to indicate dead enemy(as a bool)
OmarAlebiary 29:e660274d8222 178 */
OmarAlebiary 29:e660274d8222 179 void set_enemy_dead(bool enemy_dead) ;
OmarAlebiary 29:e660274d8222 180 /**
OmarAlebiary 29:e660274d8222 181 * @brief set control flag
OmarAlebiary 29:e660274d8222 182 * @param control @details flag for joystick control(as a bool)
OmarAlebiary 29:e660274d8222 183 */
OmarAlebiary 29:e660274d8222 184 void set_control(bool control);
OmarAlebiary 29:e660274d8222 185 /**
OmarAlebiary 29:e660274d8222 186 * @brief set initial position
OmarAlebiary 29:e660274d8222 187 * @param Init_position @details initial position of the player(as an int)
OmarAlebiary 29:e660274d8222 188 */
OmarAlebiary 29:e660274d8222 189 void set_init_position(int Init_position);
OmarAlebiary 9:edb39a8334ee 190
OmarAlebiary 9:edb39a8334ee 191 private:
OmarAlebiary 28:39607fb67e88 192
OmarAlebiary 15:8a768106c297 193 int first_enemy_position;
OmarAlebiary 15:8a768106c297 194 int second_enemy_position;
OmarAlebiary 15:8a768106c297 195 int enemy_phase;
OmarAlebiary 13:cec06eb1d7b0 196 int game_speed;
OmarAlebiary 13:cec06eb1d7b0 197 int score;
OmarAlebiary 14:8df7e6fced07 198 char Init_position;
OmarAlebiary 13:cec06eb1d7b0 199 bool enemy_dead;
OmarAlebiary 13:cec06eb1d7b0 200 bool control;
OmarAlebiary 28:39607fb67e88 201 GameTones tones;
OmarAlebiary 28:39607fb67e88 202
OmarAlebiary 29:e660274d8222 203
OmarAlebiary 6:958376d55d70 204 };
OmarAlebiary 6:958376d55d70 205
OmarAlebiary 6:958376d55d70 206 #endif