contains my game for the embedded systems project 2645

Dependencies:   mbed FXOS8700CQQQ

Committer:
OmarAlebiary
Date:
Thu Apr 18 23:13:24 2019 +0000
Revision:
22:3e6ff378d651
Parent:
19:ad9dc8e418c9
Child:
25:7e3b6df93dd5
added Menus.cpp and .h

Who changed what in which revision?

UserRevisionLine numberNew contents of line
OmarAlebiary 6:958376d55d70 1 #ifndef ROCKETRACER_H
OmarAlebiary 6:958376d55d70 2 #define ROCKETRACER_H
OmarAlebiary 6:958376d55d70 3
OmarAlebiary 6:958376d55d70 4 #include "mbed.h"
OmarAlebiary 6:958376d55d70 5 #include "N5110.h"
OmarAlebiary 9:edb39a8334ee 6 #include <cstdlib>
OmarAlebiary 9:edb39a8334ee 7 #include <ctime>
OmarAlebiary 6:958376d55d70 8 #include "Gamepad.h"
OmarAlebiary 6:958376d55d70 9
OmarAlebiary 17:989ff25612ad 10 /** RocketRacer class
OmarAlebiary 6:958376d55d70 11
OmarAlebiary 17:989ff25612ad 12 @brief C++ class containing the game methods and the interface
OmarAlebiary 17:989ff25612ad 13
OmarAlebiary 17:989ff25612ad 14 @version 1.0
OmarAlebiary 17:989ff25612ad 15
OmarAlebiary 17:989ff25612ad 16 @author Omar Alebiary
OmarAlebiary 17:989ff25612ad 17
OmarAlebiary 17:989ff25612ad 18 @date April 2019
OmarAlebiary 17:989ff25612ad 19
OmarAlebiary 17:989ff25612ad 20 @code
OmarAlebiary 17:989ff25612ad 21
OmarAlebiary 17:989ff25612ad 22 #include "mbed.h"
OmarAlebiary 17:989ff25612ad 23 #include "N5110.h"
OmarAlebiary 17:989ff25612ad 24 #include "Gamepad.h"
OmarAlebiary 17:989ff25612ad 25 #include "RocketRacer.h"
OmarAlebiary 17:989ff25612ad 26
OmarAlebiary 17:989ff25612ad 27 // objects
OmarAlebiary 17:989ff25612ad 28 Gamepad pad;
OmarAlebiary 17:989ff25612ad 29 RocketRacer rc;
OmarAlebiary 22:3e6ff378d651 30 Menus menus;
OmarAlebiary 19:ad9dc8e418c9 31
OmarAlebiary 17:989ff25612ad 32 // prototypes
OmarAlebiary 17:989ff25612ad 33 void setup();
OmarAlebiary 17:989ff25612ad 34
OmarAlebiary 17:989ff25612ad 35 int main(){
OmarAlebiary 17:989ff25612ad 36
OmarAlebiary 17:989ff25612ad 37
OmarAlebiary 17:989ff25612ad 38 setup();
OmarAlebiary 22:3e6ff378d651 39 menus.welcomeMenu(pad,lcd);
OmarAlebiary 22:3e6ff378d651 40 menus.InstructionsMenu(pad,lcd);
OmarAlebiary 22:3e6ff378d651 41 //keeps looping untill the player loses
OmarAlebiary 17:989ff25612ad 42 while(1){
OmarAlebiary 22:3e6ff378d651 43 Rocket_Racer.Game_Loop(lcd,pad);
OmarAlebiary 17:989ff25612ad 44 }
OmarAlebiary 17:989ff25612ad 45
OmarAlebiary 17:989ff25612ad 46
OmarAlebiary 17:989ff25612ad 47 }
OmarAlebiary 17:989ff25612ad 48
OmarAlebiary 17:989ff25612ad 49 @endcode
OmarAlebiary 17:989ff25612ad 50 */
OmarAlebiary 16:93a8147a4358 51
OmarAlebiary 6:958376d55d70 52
OmarAlebiary 6:958376d55d70 53 class RocketRacer{
OmarAlebiary 6:958376d55d70 54
OmarAlebiary 6:958376d55d70 55 public:
OmarAlebiary 17:989ff25612ad 56 /**
OmarAlebiary 17:989ff25612ad 57 * @brief Default Constuctor
OmarAlebiary 17:989ff25612ad 58 * @param None @details Creates the object of class RocketRacer
OmarAlebiary 17:989ff25612ad 59 */
OmarAlebiary 13:cec06eb1d7b0 60 RocketRacer();
OmarAlebiary 17:989ff25612ad 61
OmarAlebiary 13:cec06eb1d7b0 62
OmarAlebiary 17:989ff25612ad 63 /**
OmarAlebiary 17:989ff25612ad 64 * @brief method that has all the screen rendering
OmarAlebiary 17:989ff25612ad 65 * @param lcd @details calls the lcd object to draw strings and objects on the display
OmarAlebiary 17:989ff25612ad 66 */
OmarAlebiary 12:1d3b0218d8d0 67 void Main_Game_Display(N5110 &lcd);
OmarAlebiary 17:989ff25612ad 68 /**
OmarAlebiary 17:989ff25612ad 69 * @brief method that dispalys the game over screen with the high score achieved
OmarAlebiary 17:989ff25612ad 70 * @param lcd @details calls the lcd object to draw strings on the display
OmarAlebiary 17:989ff25612ad 71 * @param pad @details calls the Gamepad object to access methods from the Gamepad class
OmarAlebiary 17:989ff25612ad 72 */
OmarAlebiary 12:1d3b0218d8d0 73 void End_Game(Gamepad &pad,N5110 &lcd);
OmarAlebiary 13:cec06eb1d7b0 74
OmarAlebiary 17:989ff25612ad 75 /**
OmarAlebiary 17:989ff25612ad 76 * @brief method that adds difficulty to the game after proceeding each level
OmarAlebiary 17:989ff25612ad 77 * @param pad @details calls the Gamepad object to access methods from the Gamepad class
OmarAlebiary 17:989ff25612ad 78 */
OmarAlebiary 12:1d3b0218d8d0 79 void Game_difficulty(Gamepad &pad);
OmarAlebiary 17:989ff25612ad 80
OmarAlebiary 17:989ff25612ad 81 /**
OmarAlebiary 17:989ff25612ad 82 * @brief method that generates random enemies
OmarAlebiary 17:989ff25612ad 83 * @param none @details seeds the rand function then generate a random enemies
OmarAlebiary 17:989ff25612ad 84 */
OmarAlebiary 11:d4aaa959bb20 85 void Generate_New_Enemy();
OmarAlebiary 17:989ff25612ad 86 /**
OmarAlebiary 17:989ff25612ad 87 * @brief method that checks if the randomly generated enemies crossed the player
OmarAlebiary 17:989ff25612ad 88 * and calls the End_Game method accordingly if they collide else increments the score
OmarAlebiary 17:989ff25612ad 89 * @param lcd @details calls the lcd object to be passed to the End_Game method
OmarAlebiary 17:989ff25612ad 90 * @param pad @details calls the Gamepad object to be passed to the End_Game method
OmarAlebiary 17:989ff25612ad 91 */
OmarAlebiary 11:d4aaa959bb20 92 void Check_Enemy_Dead(N5110 &lcd,Gamepad &pad);
OmarAlebiary 17:989ff25612ad 93 /**
OmarAlebiary 17:989ff25612ad 94 * @brief method that checks the joystick (and L &R buttons) direction whether its left,right or centre
OmarAlebiary 17:989ff25612ad 95 * and increment or decrement according to the current position
OmarAlebiary 17:989ff25612ad 96 * @param pad @details calls the Gamepad object to access the get_direction method from the Gamepad class
OmarAlebiary 17:989ff25612ad 97 */
OmarAlebiary 11:d4aaa959bb20 98 void Joystick_position(Gamepad &pad);
OmarAlebiary 17:989ff25612ad 99 /**
OmarAlebiary 17:989ff25612ad 100 * @brief method that has the game loop which calls all the methods(from the same class)for the game to operate
OmarAlebiary 17:989ff25612ad 101 * @param lcd @details calls the lcd object to be passed to the methods called inside this method
OmarAlebiary 17:989ff25612ad 102 * @param pad @details calls the Gamepad object to be passed to the methods called inside this method
OmarAlebiary 17:989ff25612ad 103 */
OmarAlebiary 12:1d3b0218d8d0 104 void Game_Loop(N5110 &lcd,Gamepad &pad);
OmarAlebiary 17:989ff25612ad 105 /**
OmarAlebiary 17:989ff25612ad 106 * @brief method that draws the rocket sprite according to the player position
OmarAlebiary 17:989ff25612ad 107 * @param lcd @details calls the lcd object to access the drawSprite method
OmarAlebiary 17:989ff25612ad 108 * @param RocketPosition @details the position of the rocket
OmarAlebiary 17:989ff25612ad 109 */
OmarAlebiary 9:edb39a8334ee 110 void player_position(N5110 &lcd,char RocketPosition);
OmarAlebiary 17:989ff25612ad 111 /**
OmarAlebiary 17:989ff25612ad 112 * @brief method that draws the enemy sprite
OmarAlebiary 17:989ff25612ad 113 * @param lcd @details calls the lcd object to access the drawSprite method
OmarAlebiary 17:989ff25612ad 114 * @param place @details the position of the rocket
OmarAlebiary 17:989ff25612ad 115 * @param phase @details the phase of the rocket
OmarAlebiary 17:989ff25612ad 116 */
OmarAlebiary 9:edb39a8334ee 117 void enemy_position(N5110 &lcd,int place, int phase);
OmarAlebiary 9:edb39a8334ee 118
OmarAlebiary 9:edb39a8334ee 119
OmarAlebiary 9:edb39a8334ee 120 private:
OmarAlebiary 15:8a768106c297 121 int first_enemy_position;
OmarAlebiary 15:8a768106c297 122 int second_enemy_position;
OmarAlebiary 15:8a768106c297 123 int enemy_phase;
OmarAlebiary 13:cec06eb1d7b0 124 int game_speed;
OmarAlebiary 13:cec06eb1d7b0 125 int score;
OmarAlebiary 14:8df7e6fced07 126 char Init_position;
OmarAlebiary 13:cec06eb1d7b0 127 bool enemy_dead;
OmarAlebiary 13:cec06eb1d7b0 128 bool control;
OmarAlebiary 6:958376d55d70 129
OmarAlebiary 6:958376d55d70 130 };
OmarAlebiary 6:958376d55d70 131
OmarAlebiary 6:958376d55d70 132 #endif