Year Two Project ELEC 2645: Embedded Systems Project Portable Weather Station

Dependencies:   BMP180 ConfigFile N5110 PowerControl beep mbed

Revision:
0:da2b8c7a1ec1
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/LogScreen.h	Mon May 11 15:25:52 2015 +0000
@@ -0,0 +1,144 @@
+/**
+@file LogScreen.h
+
+
+*/
+
+#ifndef LOGSCREEN_H
+#define LOGSCREEN_H
+
+#include "ListController.h"
+#include "Inputs.h"
+
+/**
+@brief Displays the options related to persistent data on the LCD screen \n
+@brief It is a list with two selectable options :\n
+@brief new log and view log\n
+@brief new log option allows the user to log temperature or pressure or a preset amount of time\n
+@brief and store the recorded data on the mbed flash drive\n
+@brief view log option allows the user to view data that has been previously logged, either temperature or pressure.\n
+@brief user will be able to know, the date, time and duration of the log. the user will view a summary of the logged data\n
+@brief i.e maximum, minimum and average values of the recorded data. A plot agains time of the data will also be available
+@author Augustine Kizito K
+@date April 2015
+*/
+
+
+
+class LogScreen : public ListController // inherit the list Controller properties
+{
+private:
+    bool changeScreen; // tracks if the user pressed a button that changes the screen
+    int nextScreen; // tracks whether the user wants to go to
+    //the previous screen or next screen
+
+    void onScrollUp(); // user pressed the scroll up button
+    void onScrollDown(); // user pressed the scroll down button
+    void onEnter(); // user pressed the enter button
+    void onBack(); // user pressed the back button
+
+public:
+    /**
+    Creates an instance of the Log Screen
+    
+    */
+    LogScreen()
+        :ListController( "Log", // Title
+                         "New Log", // Option 1
+                         "View Log", // Option 2
+                         "", // Option 3
+                         "", // Option 4
+                         2) // Number of Options
+    {};
+    /**
+    Manages the execution of the Log Screen
+    
+    @returns
+    
+    -1 - Navigate to previous screen\n
+    0  - User selected option 1\n
+    1  - User selected option 2
+    
+    */
+    int start(); // Manages the execution of the Temperature Screen
+
+
+};
+
+int LogScreen::start()
+{
+
+    // Activate PullDown Resistors
+    enterButton.mode(PullDown);
+    upButton.mode(PullDown);
+    downButton.mode(PullDown);
+    backButton.mode(PullDown);
+
+    upButton.rise(this,&LogScreen::onScrollUp); // call onScrollUp when the up button is pressed
+    downButton.rise(this,&LogScreen::onScrollDown); // call onScrollDown when the down button is pressed
+    enterButton.rise(this,&LogScreen::onEnter); // call onEnter when the enter button is pressed
+    backButton.rise(this,&LogScreen::onBack); // call onBack when the back button is pressed
+    
+    // Launch the List Controller
+    ListController::showInfo();
+    changeScreen = false;
+
+    debounce.start(); // start the debounce timer
+
+    while(!changeScreen) {
+
+        // mbed goes to sleep to save power
+        Sleep();
+    }
+
+    // detach all interrupts
+    upButton.rise(NULL);
+    downButton.rise(NULL);
+    enterButton.rise(NULL);
+    backButton.rise(NULL);
+
+    return nextScreen;
+}
+
+void LogScreen::onScrollUp()
+{
+    if (debounceSuccess()) {  // check if debouncing succeeded
+
+        ListController::scrollUp(); // scroll up
+        debounce.reset(); // reset the debounce timer
+    }
+}
+
+void LogScreen::onScrollDown()
+{
+    if (debounceSuccess()) { // check if debouncing succeeded
+
+        ListController::scrollDown(); // scroll down
+        debounce.reset(); // reset the debounce timer
+    }
+}
+
+void LogScreen::onEnter()
+{
+    if (debounceSuccess()) { // check if debouncing succeeded
+        // sound the buzzer
+        playSound();
+        nextScreen = ListController::getCurrentOption(); //  get the option that user selected
+        changeScreen = true; // user wants to go to a different screen
+        debounce.reset(); // reset the debounce timer
+    }
+}
+
+void LogScreen::onBack()
+{
+    if(debounceSuccess()) { // debugging was successful
+      // sound the buzzer
+      playSound();
+      nextScreen = -1; // go to previous screen
+      changeScreen = true; // user wants to go to a different screen
+      debounce.reset(); // reset the debounce timer
+    }
+
+}
+
+#endif
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