Simple RPC functionality to work with Visual Studio GUI application
Dependencies: 4DGL-uLCD-SE RPCInterface mbed
main.cpp
- Committer:
- Nydrel
- Date:
- 2018-05-01
- Revision:
- 0:3c342a2555ef
File content as of revision 0:3c342a2555ef:
#include "mbed.h" #include "mbed_rpc.h" #include "uLCD_4DGL.h" #include <ctype.h> /** * This example program has been updated to use the RPC implementation in the new mbed libraries. * This example shows the uses of the RPCDigitalOut wrapper class */ //Use the RPC enabled wrapped class - see RpcClasses.h for more info Serial pc(USBTX, USBRX); PinName tx, rx, rst; uLCD_4DGL uLCD(p28, p27, p29); char text; //string screen; void clearLCD(Arguments *in, Reply *out); RPCFunction rpcClear(&clearLCD, "clearLCD"); void printLCD(Arguments *in, Reply *out); RPCFunction rpcPrint(&printLCD, "printLCD"); int main() { char buf[256], outbuf[256]; while(1) { pc.gets(buf, 256); //Call the static call method on the RPC class RPC::call(buf, outbuf); pc.printf("%s\n", outbuf); } } void clearLCD(Arguments *in, Reply *out) { uLCD.cls(); //out->putData("Successfully created uLCD object!"); } void printLCD(Arguments *in, Reply *out) { char * text = in->getArg<char *>(); uLCD.puts(text); uLCD.puts("\n"); }