A new object oriented network api that can be used to replace the one provided by the EthernetInterface library.
Dependents: NetRelais TCP_Client_Example TCP_Server_Example UDP_Server_Example ... more
Object oriented network interface for the mbed platform
Currently implemented:
- Address
- Endpoint
- UDP Socket
- TCP Socket
- Databuffer
- Select API
It depends on the EthernetInterface for the lwip network stack.
Please do not hesitate to contact me with any remarks, improvements or questions.
The API is also available for unix at GitHub: LibNosa
Examples
tcp/socket.cpp
- Committer:
- NegativeBlack
- Date:
- 2012-09-27
- Revision:
- 8:cdee0f2b6ff0
- Parent:
- 4:d854fa394f85
File content as of revision 8:cdee0f2b6ff0:
/** * Copyright (c) 2012, Roy van Dam <roy@vandam-innovations.com> * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "socket.hpp" using namespace network::tcp; int Socket::open() { // Check socket status if (this->_status != Socket::Closed) { return -1; } // Open socket this->_socket = lwip_socket(AF_INET, SOCK_STREAM, 0); if (this->_socket < 0) { return -2; } // Update status and return this->_status = Socket::Open; return 0; } int Socket::connect(const char *hostname, int port) { ip::Address address; if (address.fromHostname(hostname) < 0) { return -1; } return this->connect(address, port); } int Socket::connect(const std::string hostname, int port) { ip::Address address; if (address.fromHostname(hostname) < 0) { return -1; } return this->connect(address, port); } int Socket::connect(const ip::Address &address, int port) { ip::Endpoint endpoint(address, port); return this->connect(endpoint); } int Socket::connect(ip::Endpoint &endpoint) { // Check socket status if ((this->_status != Socket::Open) && (this->_status != Socket::Disconnected)) { return -1; } // Create native endpoint struct sockaddr_in native_endpoint; endpoint.toNative(&native_endpoint); // Attempt to connect with remote endpoint. int result = lwip_connect(this->_socket, (const struct sockaddr *)&native_endpoint, sizeof(native_endpoint)); // Check result if (result < 0) { return -2; } // Update remote endpoint information. this->_remote_endpoint = endpoint; // Update status and return this->_status = Socket::Connected; return 0; } int Socket::shutdown() { // Check socket status if (this->_status != Socket::Connected) { return -1; } // Attempt to shutdown the connection. int result = lwip_shutdown(this->_socket, SHUT_RDWR); if (result < 0) { return -2; } // Update status and return this->_status = Socket::Disconnected; return 0; } int Socket::listen(int max_pending) { // Check socket status if (this->_status != Socket::Open) { return -1; } // Put socket into listening mode. int result = lwip_listen(this->_socket, max_pending); if (result < 0) { return -2; } // Update status and return this->_status = Socket::Listening; return 0; } int Socket::accept(Socket &client) { // Check socket status if (this->_status != Socket::Listening) { return -1; } // Check client socket status if (client._status != Socket::Closed) { return -2; } // Create native endpoint struct sockaddr_in native_endpoint; int native_endpoint_size = sizeof(native_endpoint); std::memset(&native_endpoint, 0, sizeof(native_endpoint)); // Accept new (pending) connections. int socket = lwip_accept(this->_socket, (struct sockaddr*)&native_endpoint, (u32_t *)&native_endpoint_size); // Did we succeed? if (socket < 0) { return -3; } // Check if we received the endpoint information correctly. if (native_endpoint_size != sizeof(native_endpoint)) { printf("Warning: invalid endpoint size received\n\r"); } // Populate client socket client._socket = socket; client._status = Socket::Connected; client._remote_endpoint.fromNative(&native_endpoint); return 0; } int Socket::write(Buffer &buffer) { return this->write(buffer.data(), buffer.length()); } int Socket::write(void *data, size_t size) { // Check data buffer and size if (data == NULL || size == 0) { return -1; } // Check socket status if (this->_status != Socket::Connected) { return -2; } // Update status this->_status = Socket::Sending; // Try to send the specified amount of bytes. int bytes_written = lwip_send(this->_socket, data, size, 0); // Update status this->_status = (bytes_written == 0) ? Socket::Disconnected : Socket::Connected; // Return the result. return bytes_written; } int Socket::read(Buffer &buffer) { int result = this->read(buffer.data(), buffer.size()); if (result >= 0) { buffer.length(result); } return result; } int Socket::read(void *data, size_t max_size) { // Check data buffer and size if (data == NULL || max_size == 0) { return -1; } // Check socket status if (this->_status != Socket::Connected) { return -2; } // Update status this->_status = Socket::Receiving; // Try to read data from the socket. int bytes_read = lwip_recv(this->_socket, data, max_size, 0); // Update status this->_status = (bytes_read == 0) ? Socket::Disconnected : Socket::Connected; // Return bytes read return bytes_read; }