A new object oriented network api that can be used to replace the one provided by the EthernetInterface library.

Dependents:   NetRelais TCP_Client_Example TCP_Server_Example UDP_Server_Example ... more

Object oriented network interface for the mbed platform

Currently implemented:

  • Address
  • Endpoint
  • UDP Socket
  • TCP Socket
  • Databuffer
  • Select API

It depends on the EthernetInterface for the lwip network stack.

Please do not hesitate to contact me with any remarks, improvements or questions.

The API is also available for unix at GitHub: LibNosa

Examples

socket.cpp

Committer:
NegativeBlack
Date:
2014-11-15
Revision:
9:7ac7c29fea3d
Parent:
8:cdee0f2b6ff0

File content as of revision 9:7ac7c29fea3d:

/**
 * Copyright (c) 2012, Roy van Dam <roy@vandam-innovations.com>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * 1. Redistributions of source code must retain the above copyright notice, this
 *    list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
 
#include "socket.hpp"
using namespace network;

Socket::Socket():
    _status(Socket::Closed),
    _socket(-1)
{}

Socket::~Socket()
{
    if (this->_status != Socket::Closed) {
        this->close();
    }
}

int
Socket::open()
{
    return -1;
}

int
Socket::close()
{
    if (this->_status == Socket::Closed) {
        return -1;
    }
    
    // Close the socket
    int result = lwip_close(this->_socket);
    this->_socket = -1;
    
    // Update status and return
    this->_status = Socket::Closed;
    return result;
}

int
Socket::bind(int port)
{
    // Check socket status
    if (this->_status != Socket::Open) {
        return -1;
    }
    
    // Update local endpoint and create native
    struct sockaddr_in native_endpoint;
    this->_local_endpoint.setAddress(ip::Address(ip::Address::Any));
    this->_local_endpoint.setPort(port);
    this->_local_endpoint.toNative(&native_endpoint);
    
    // Bind socket to endpoint
    if (lwip_bind(this->_socket,
        (const struct sockaddr *)&native_endpoint,
        sizeof(native_endpoint)) < 0)
    {
        return -1;
    }

    return 0;
}

ip::Endpoint &
Socket::getRemoteEndpoint()
{
    return this->_remote_endpoint;
}

ip::Endpoint &
Socket::getLocalEndpoint()
{
    return this->_local_endpoint;
}

int
Socket::getHandle()
{
    return this->_socket;
}

enum Socket::Status
Socket::getStatus()
{
    return this->_status;
}