Prints objects on to a Nokia N5110 LCD display and makes them 'fall' down the display.
Dependents: Game_Controller_Project
Diff: Objects.h
- Revision:
- 2:3f42da6a4c89
- Parent:
- 1:a05d10d3d33f
- Child:
- 3:0c79211fdfe0
diff -r a05d10d3d33f -r 3f42da6a4c89 Objects.h --- a/Objects.h Fri Mar 17 15:34:43 2017 +0000 +++ b/Objects.h Tue Mar 21 11:10:44 2017 +0000 @@ -14,15 +14,17 @@ ~Objects(); void Objects_init(int speed); void Objects_draw(N5110 &lcd); + void Objects_undraw(N5110 &lcd); void Objects_move(); - int get_Objects_pos(); + int get_Objects_x(); + int get_Objects_y(); private: - int Objects_size; - int Objects_x; - int Objects_y; - int Objects_ep; - int Objects_speed; + int objects_size; + int objects_x; + int objects_y; + int objects_ep; + int objects_speed; }; #endif \ No newline at end of file