Prints objects on to a Nokia N5110 LCD display and makes them 'fall' down the display.
Dependents: Game_Controller_Project
Objects.h
- Committer:
- Nathanj94
- Date:
- 2017-03-23
- Revision:
- 3:0c79211fdfe0
- Parent:
- 2:3f42da6a4c89
- Child:
- 4:56ca80919a98
File content as of revision 3:0c79211fdfe0:
#ifndef OBJECTS_H #define OBJECTS_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Basket.h" class Objects { public: Objects(); ~Objects(); void init(int speed); void draw(N5110 &lcd); void undraw(N5110 &lcd); void move(); int get_x(); int get_y(); private: int objects_size; int x_ref; int y_ref; int objects_ep; int objects_speed; }; #endif