Prints objects on to a Nokia N5110 LCD display and makes them 'fall' down the display.
Dependents: Game_Controller_Project
Objects.h@3:0c79211fdfe0, 2017-03-23 (annotated)
- Committer:
- Nathanj94
- Date:
- Thu Mar 23 15:25:12 2017 +0000
- Revision:
- 3:0c79211fdfe0
- Parent:
- 2:3f42da6a4c89
- Child:
- 4:56ca80919a98
Improved names of functions and variables;; removed redundancy in the form of irrelevant variables
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
Nathanj94 | 0:a1d36c50a0b7 | 1 | #ifndef OBJECTS_H |
Nathanj94 | 0:a1d36c50a0b7 | 2 | #define OBJECTS_H |
Nathanj94 | 0:a1d36c50a0b7 | 3 | |
Nathanj94 | 0:a1d36c50a0b7 | 4 | #include "mbed.h" |
Nathanj94 | 1:a05d10d3d33f | 5 | #include "N5110.h" |
Nathanj94 | 0:a1d36c50a0b7 | 6 | #include "Gamepad.h" |
Nathanj94 | 0:a1d36c50a0b7 | 7 | #include "Basket.h" |
Nathanj94 | 0:a1d36c50a0b7 | 8 | |
Nathanj94 | 0:a1d36c50a0b7 | 9 | class Objects |
Nathanj94 | 0:a1d36c50a0b7 | 10 | { |
Nathanj94 | 0:a1d36c50a0b7 | 11 | public: |
Nathanj94 | 0:a1d36c50a0b7 | 12 | |
Nathanj94 | 0:a1d36c50a0b7 | 13 | Objects(); |
Nathanj94 | 0:a1d36c50a0b7 | 14 | ~Objects(); |
Nathanj94 | 3:0c79211fdfe0 | 15 | void init(int speed); |
Nathanj94 | 3:0c79211fdfe0 | 16 | void draw(N5110 &lcd); |
Nathanj94 | 3:0c79211fdfe0 | 17 | void undraw(N5110 &lcd); |
Nathanj94 | 3:0c79211fdfe0 | 18 | void move(); |
Nathanj94 | 3:0c79211fdfe0 | 19 | int get_x(); |
Nathanj94 | 3:0c79211fdfe0 | 20 | int get_y(); |
Nathanj94 | 1:a05d10d3d33f | 21 | |
Nathanj94 | 1:a05d10d3d33f | 22 | private: |
Nathanj94 | 1:a05d10d3d33f | 23 | |
Nathanj94 | 2:3f42da6a4c89 | 24 | int objects_size; |
Nathanj94 | 3:0c79211fdfe0 | 25 | int x_ref; |
Nathanj94 | 3:0c79211fdfe0 | 26 | int y_ref; |
Nathanj94 | 2:3f42da6a4c89 | 27 | int objects_ep; |
Nathanj94 | 2:3f42da6a4c89 | 28 | int objects_speed; |
Nathanj94 | 1:a05d10d3d33f | 29 | }; |
Nathanj94 | 1:a05d10d3d33f | 30 | #endif |