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Custom Game Controllers assembled in lab sessions and mounted with Nokia N5110 LCD display and a FRDM-K64F mbed plus various buttons, a joystick, potentiometer and piezo. Designed a game called 'Fruit Basket' to be played on the game controller where the player controls a basket and moves it catch objects that fall from random points along the top of the display to collect score.
Dependencies: Basket Catch_Model Fruit Gamepad N5110 Objects mbed
Project_Submission.cpp@17:d0853ac51e38, 2017-05-04 (annotated)
- Committer:
- Nathanj94
- Date:
- Thu May 04 10:30:48 2017 +0000
- Revision:
- 17:d0853ac51e38
- Parent:
- 16:d70fd9ff28b9
Final revision - made minor adjustments to UI in main file as well as adding in-line commenting
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
Nathanj94 | 2:ada503e3486f | 1 | #include "mbed.h" |
Nathanj94 | 2:ada503e3486f | 2 | #include "Gamepad.h" |
Nathanj94 | 2:ada503e3486f | 3 | #include "N5110.h" |
Nathanj94 | 2:ada503e3486f | 4 | #include "Catch_Model.h" |
Nathanj94 | 2:ada503e3486f | 5 | |
Nathanj94 | 2:ada503e3486f | 6 | #define BASKET_Y 41 |
Nathanj94 | 2:ada503e3486f | 7 | #define BASKET_WIDTH 12 |
Nathanj94 | 7:32afc46c30f3 | 8 | #define LIVES 5 |
Nathanj94 | 2:ada503e3486f | 9 | |
Nathanj94 | 4:039294e6a8a5 | 10 | //OBJECTS// |
Nathanj94 | 2:ada503e3486f | 11 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
Nathanj94 | 16:d70fd9ff28b9 | 12 | |
Nathanj94 | 16:d70fd9ff28b9 | 13 | Gamepad pad; |
Nathanj94 | 2:ada503e3486f | 14 | Catch_Model catchm; |
Nathanj94 | 11:a6a88a51dd57 | 15 | Objects objects; |
Nathanj94 | 14:e20bf6569607 | 16 | Basket basket; |
Nathanj94 | 4:039294e6a8a5 | 17 | |
Nathanj94 | 13:09a9ffd8eb60 | 18 | int objects_speed; |
Nathanj94 | 13:09a9ffd8eb60 | 19 | int lives; |
Nathanj94 | 12:d87c9ae89472 | 20 | |
Nathanj94 | 4:039294e6a8a5 | 21 | //FUNCTION PROTOTYPES// |
Nathanj94 | 2:ada503e3486f | 22 | void init(); |
Nathanj94 | 2:ada503e3486f | 23 | void render(); |
Nathanj94 | 4:039294e6a8a5 | 24 | void welcome(); |
Nathanj94 | 13:09a9ffd8eb60 | 25 | void instructions_general(); |
Nathanj94 | 13:09a9ffd8eb60 | 26 | void instructions_buttons(); |
Nathanj94 | 13:09a9ffd8eb60 | 27 | void set_brightness(); |
Nathanj94 | 13:09a9ffd8eb60 | 28 | int set_speed(); |
Nathanj94 | 4:039294e6a8a5 | 29 | |
Nathanj94 | 4:039294e6a8a5 | 30 | //MAIN// |
Nathanj94 | 2:ada503e3486f | 31 | int main() |
Nathanj94 | 2:ada503e3486f | 32 | { |
Nathanj94 | 16:d70fd9ff28b9 | 33 | int fps = 8; |
Nathanj94 | 16:d70fd9ff28b9 | 34 | |
Nathanj94 | 14:e20bf6569607 | 35 | init(); |
Nathanj94 | 14:e20bf6569607 | 36 | welcome(); |
Nathanj94 | 14:e20bf6569607 | 37 | instructions_general(); |
Nathanj94 | 14:e20bf6569607 | 38 | instructions_buttons(); |
Nathanj94 | 14:e20bf6569607 | 39 | set_brightness(); |
Nathanj94 | 16:d70fd9ff28b9 | 40 | |
Nathanj94 | 4:039294e6a8a5 | 41 | while(1) { |
Nathanj94 | 16:d70fd9ff28b9 | 42 | |
Nathanj94 | 17:d0853ac51e38 | 43 | set_speed();//don't init game until speed is set manually |
Nathanj94 | 13:09a9ffd8eb60 | 44 | catchm.init(BASKET_Y,BASKET_WIDTH,set_speed(),LIVES); |
Nathanj94 | 17:d0853ac51e38 | 45 | //printf("game initialised\n"); |
Nathanj94 | 16:d70fd9ff28b9 | 46 | |
Nathanj94 | 16:d70fd9ff28b9 | 47 | render(); |
Nathanj94 | 16:d70fd9ff28b9 | 48 | wait(1.0f/fps); |
Nathanj94 | 4:039294e6a8a5 | 49 | |
Nathanj94 | 4:039294e6a8a5 | 50 | do { |
Nathanj94 | 4:039294e6a8a5 | 51 | catchm.input(pad); |
Nathanj94 | 4:039294e6a8a5 | 52 | catchm.update(lcd, pad); |
Nathanj94 | 16:d70fd9ff28b9 | 53 | |
Nathanj94 | 17:d0853ac51e38 | 54 | catchm.check_a(lcd,pad); //game runs better if these functions are |
Nathanj94 | 17:d0853ac51e38 | 55 | catchm.check_b(lcd,pad); //seperate from Catch_Model::update() |
Nathanj94 | 9:3e7fca03c7c1 | 56 | |
Nathanj94 | 4:039294e6a8a5 | 57 | lives = catchm.get_lives(); |
Nathanj94 | 15:03868ddf5bf3 | 58 | |
Nathanj94 | 4:039294e6a8a5 | 59 | render(); |
Nathanj94 | 17:d0853ac51e38 | 60 | wait(1.0f/fps); // frame rate |
Nathanj94 | 16:d70fd9ff28b9 | 61 | |
Nathanj94 | 16:d70fd9ff28b9 | 62 | } while (lives > 0); |
Nathanj94 | 2:ada503e3486f | 63 | } |
Nathanj94 | 2:ada503e3486f | 64 | } |
Nathanj94 | 2:ada503e3486f | 65 | |
Nathanj94 | 4:039294e6a8a5 | 66 | //FUNCTIONS// |
Nathanj94 | 2:ada503e3486f | 67 | void init() |
Nathanj94 | 2:ada503e3486f | 68 | { |
Nathanj94 | 16:d70fd9ff28b9 | 69 | // initialise LCD and Gamepad |
Nathanj94 | 2:ada503e3486f | 70 | lcd.init(); |
Nathanj94 | 2:ada503e3486f | 71 | pad.init(); |
Nathanj94 | 2:ada503e3486f | 72 | } |
Nathanj94 | 2:ada503e3486f | 73 | |
Nathanj94 | 2:ada503e3486f | 74 | void render() |
Nathanj94 | 2:ada503e3486f | 75 | { |
Nathanj94 | 4:039294e6a8a5 | 76 | // re-draw screen each loop |
Nathanj94 | 16:d70fd9ff28b9 | 77 | lcd.clear(); |
Nathanj94 | 16:d70fd9ff28b9 | 78 | catchm.draw(lcd,pad); |
Nathanj94 | 2:ada503e3486f | 79 | lcd.refresh(); |
Nathanj94 | 2:ada503e3486f | 80 | } |
Nathanj94 | 4:039294e6a8a5 | 81 | |
Nathanj94 | 16:d70fd9ff28b9 | 82 | void welcome() |
Nathanj94 | 11:a6a88a51dd57 | 83 | { |
Nathanj94 | 16:d70fd9ff28b9 | 84 | lcd.printString("FRUIT BASKET",0,2); |
Nathanj94 | 12:d87c9ae89472 | 85 | lcd.printString("press start",0,3); |
Nathanj94 | 4:039294e6a8a5 | 86 | lcd.refresh(); |
Nathanj94 | 16:d70fd9ff28b9 | 87 | |
Nathanj94 | 5:136b13a9b8b5 | 88 | while (pad.check_event(Gamepad::START_PRESSED) == false) { |
Nathanj94 | 4:039294e6a8a5 | 89 | pad.leds_on(); |
Nathanj94 | 4:039294e6a8a5 | 90 | wait(0.1); |
Nathanj94 | 4:039294e6a8a5 | 91 | pad.leds_off(); |
Nathanj94 | 4:039294e6a8a5 | 92 | wait(0.1); |
Nathanj94 | 4:039294e6a8a5 | 93 | } |
Nathanj94 | 11:a6a88a51dd57 | 94 | } |
Nathanj94 | 11:a6a88a51dd57 | 95 | |
Nathanj94 | 13:09a9ffd8eb60 | 96 | void instructions_general() |
Nathanj94 | 11:a6a88a51dd57 | 97 | { |
Nathanj94 | 11:a6a88a51dd57 | 98 | lcd.clear(); |
Nathanj94 | 17:d0853ac51e38 | 99 | lcd.printString("Move the",0,0); // instructions for moving basket |
Nathanj94 | 13:09a9ffd8eb60 | 100 | lcd.printString("basket with",0,1); |
Nathanj94 | 13:09a9ffd8eb60 | 101 | lcd.printString("L/R or the",0,2); |
Nathanj94 | 13:09a9ffd8eb60 | 102 | lcd.printString("joystick to",0,3); |
Nathanj94 | 13:09a9ffd8eb60 | 103 | lcd.printString("catch the",0,4); |
Nathanj94 | 13:09a9ffd8eb60 | 104 | lcd.printString("fruit.",0,5); |
Nathanj94 | 13:09a9ffd8eb60 | 105 | lcd.refresh(); |
Nathanj94 | 16:d70fd9ff28b9 | 106 | |
Nathanj94 | 13:09a9ffd8eb60 | 107 | while (pad.check_event(Gamepad::START_PRESSED) == false) { |
Nathanj94 | 13:09a9ffd8eb60 | 108 | pad.leds_on(); |
Nathanj94 | 13:09a9ffd8eb60 | 109 | wait(0.1); |
Nathanj94 | 13:09a9ffd8eb60 | 110 | pad.leds_off(); |
Nathanj94 | 13:09a9ffd8eb60 | 111 | wait(0.1); |
Nathanj94 | 13:09a9ffd8eb60 | 112 | } |
Nathanj94 | 13:09a9ffd8eb60 | 113 | } |
Nathanj94 | 13:09a9ffd8eb60 | 114 | |
Nathanj94 | 13:09a9ffd8eb60 | 115 | void instructions_buttons() |
Nathanj94 | 13:09a9ffd8eb60 | 116 | { |
Nathanj94 | 13:09a9ffd8eb60 | 117 | lcd.clear(); |
Nathanj94 | 17:d0853ac51e38 | 118 | lcd.printString("Press A for a",0,0); // A button cancels an object mid-drop |
Nathanj94 | 17:d0853ac51e38 | 119 | lcd.printString("second chance.",0,1); // and immediately drops another randomly |
Nathanj94 | 17:d0853ac51e38 | 120 | lcd.printString("Press B for an",0,2); // B button adds an extra life |
Nathanj94 | 13:09a9ffd8eb60 | 121 | lcd.printString("extra life.",0,3); |
Nathanj94 | 13:09a9ffd8eb60 | 122 | lcd.printString("Available when",0,4); |
Nathanj94 | 13:09a9ffd8eb60 | 123 | lcd.printString("you see the",0,5); |
Nathanj94 | 17:d0853ac51e38 | 124 | lcd.drawLine(69,43,73,47,1); //draw |
Nathanj94 | 17:d0853ac51e38 | 125 | lcd.drawLine(73,47,77,39,1); //tick |
Nathanj94 | 11:a6a88a51dd57 | 126 | lcd.refresh(); |
Nathanj94 | 16:d70fd9ff28b9 | 127 | |
Nathanj94 | 11:a6a88a51dd57 | 128 | while (pad.check_event(Gamepad::START_PRESSED) == false) { |
Nathanj94 | 13:09a9ffd8eb60 | 129 | pad.leds_on(); |
Nathanj94 | 13:09a9ffd8eb60 | 130 | wait(0.1); |
Nathanj94 | 13:09a9ffd8eb60 | 131 | pad.leds_off(); |
Nathanj94 | 13:09a9ffd8eb60 | 132 | wait(0.1); |
Nathanj94 | 13:09a9ffd8eb60 | 133 | } |
Nathanj94 | 13:09a9ffd8eb60 | 134 | } |
Nathanj94 | 13:09a9ffd8eb60 | 135 | |
Nathanj94 | 13:09a9ffd8eb60 | 136 | void set_brightness() |
Nathanj94 | 13:09a9ffd8eb60 | 137 | { |
Nathanj94 | 13:09a9ffd8eb60 | 138 | lcd.clear(); |
Nathanj94 | 13:09a9ffd8eb60 | 139 | lcd.printString("Set Brightness",0,2); |
Nathanj94 | 13:09a9ffd8eb60 | 140 | lcd.refresh(); |
Nathanj94 | 16:d70fd9ff28b9 | 141 | |
Nathanj94 | 13:09a9ffd8eb60 | 142 | while (pad.check_event(Gamepad::START_PRESSED) == false) { |
Nathanj94 | 17:d0853ac51e38 | 143 | lcd.setBrightness(pad.read_pot()); |
Nathanj94 | 13:09a9ffd8eb60 | 144 | pad.leds(pad.read_pot()); |
Nathanj94 | 16:d70fd9ff28b9 | 145 | } |
Nathanj94 | 13:09a9ffd8eb60 | 146 | } |
Nathanj94 | 13:09a9ffd8eb60 | 147 | |
Nathanj94 | 13:09a9ffd8eb60 | 148 | int set_speed() |
Nathanj94 | 16:d70fd9ff28b9 | 149 | { |
Nathanj94 | 13:09a9ffd8eb60 | 150 | while (pad.check_event(Gamepad::START_PRESSED) == false) { |
Nathanj94 | 13:09a9ffd8eb60 | 151 | lcd.clear(); |
Nathanj94 | 13:09a9ffd8eb60 | 152 | lcd.printString("Set Speed",0,2); |
Nathanj94 | 16:d70fd9ff28b9 | 153 | |
Nathanj94 | 17:d0853ac51e38 | 154 | if (pad.read_pot() > 0.75f) { // value of pot selects speed objects will fall at |
Nathanj94 | 17:d0853ac51e38 | 155 | objects_speed = 5; // int value translates to pixels per game loop |
Nathanj94 | 17:d0853ac51e38 | 156 | lcd.printString("Fast",0,3); |
Nathanj94 | 17:d0853ac51e38 | 157 | } else if (pad.read_pot() > 0.5f) { |
Nathanj94 | 13:09a9ffd8eb60 | 158 | objects_speed = 4; |
Nathanj94 | 13:09a9ffd8eb60 | 159 | lcd.printString("Normal",0,3); |
Nathanj94 | 17:d0853ac51e38 | 160 | } else if (pad.read_pot() > 0.25f) { |
Nathanj94 | 13:09a9ffd8eb60 | 161 | objects_speed = 3; |
Nathanj94 | 13:09a9ffd8eb60 | 162 | lcd.printString("Slow",0,3); |
Nathanj94 | 13:09a9ffd8eb60 | 163 | } else { |
Nathanj94 | 13:09a9ffd8eb60 | 164 | objects_speed = 2; |
Nathanj94 | 13:09a9ffd8eb60 | 165 | lcd.printString("Very Slow",0,3); |
Nathanj94 | 16:d70fd9ff28b9 | 166 | } |
Nathanj94 | 16:d70fd9ff28b9 | 167 | |
Nathanj94 | 11:a6a88a51dd57 | 168 | lcd.refresh(); |
Nathanj94 | 11:a6a88a51dd57 | 169 | } |
Nathanj94 | 16:d70fd9ff28b9 | 170 | |
Nathanj94 | 17:d0853ac51e38 | 171 | return objects_speed; // game initialised with this value |
Nathanj94 | 4:039294e6a8a5 | 172 | } |