Custom Game Controllers assembled in lab sessions and mounted with Nokia N5110 LCD display and a FRDM-K64F mbed plus various buttons, a joystick, potentiometer and piezo. Designed a game called 'Fruit Basket' to be played on the game controller where the player controls a basket and moves it catch objects that fall from random points along the top of the display to collect score.
Dependencies: Basket Catch_Model Fruit Gamepad N5110 Objects mbed
Catch_Model.lib@11:a6a88a51dd57, 2017-04-18 (annotated)
- Committer:
- Nathanj94
- Date:
- Tue Apr 18 14:29:05 2017 +0000
- Revision:
- 11:a6a88a51dd57
- Parent:
- 10:92a658c3c5a4
- Child:
- 12:d87c9ae89472
Basket updated. Trying to make code more efficient by taking speed_select loop out of the main game loop.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
Nathanj94 | 11:a6a88a51dd57 | 1 | Catch_Model#6605cd9d374b |