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Custom Game Controllers assembled in lab sessions and mounted with Nokia N5110 LCD display and a FRDM-K64F mbed plus various buttons, a joystick, potentiometer and piezo. Designed a game called 'Fruit Basket' to be played on the game controller where the player controls a basket and moves it catch objects that fall from random points along the top of the display to collect score.
Dependencies: Basket Catch_Model Fruit Gamepad N5110 Objects mbed
Basket.lib@4:039294e6a8a5, 2017-03-23 (annotated)
- Committer:
- Nathanj94
- Date:
- Thu Mar 23 15:28:52 2017 +0000
- Revision:
- 4:039294e6a8a5
- Parent:
- 3:69296f999fdf
- Child:
- 6:3dd1d13c9290
Base game completed;; catch/miss functions work and update score/remaining lives;; score/remaining lives printed in Bank 0 and update;; once remaining lives reaches zero the code leaves the game loop and returns to start screen
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
Nathanj94 | 4:039294e6a8a5 | 1 | Basket#32421eb42841 |