Accompanying library for Objects. Library contains five shapes that are selected at random by the Objects library and drawn on to the objects on a Nokia N5110 LCD display.
Dependents: Game_Controller_Project
Fruit.h
- Committer:
- Nathanj94
- Date:
- 2017-04-22
- Revision:
- 2:15120c2cf507
- Parent:
- 1:d9e03c7482ad
- Child:
- 3:aecb8ec9c91d
File content as of revision 2:15120c2cf507:
#ifndef FRUIT_H #define FRUIT_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" class Fruit { public: Fruit(); ~Fruit(); //STRAWBERRY DRAW/UNDRAW// void draw_strawberry(int x, int y, N5110 &lcd); void undraw_strawberry(int x, int y, N5110 &lcd); //PINEAPPLE DRAW/UNDRAW// void draw_pineapple(int x, int y, N5110 &lcd); void undraw_pineapple(int x, int y, N5110 &lcd); //PEAR DRAW/UNDRAW// void draw_pear(int x, int y, N5110 &lcd); void undraw_pear(int x, int y, N5110 &lcd); //MELON DRAW/UNDRAW// void draw_melon(int x, int y, N5110 &lcd); void undraw_melon(int x, int y, N5110 &lcd); //ANTIFRUIT DRAW/UNDRAW// void draw_antifruit(int x, int y, N5110 &lcd); void undraw_antifruit(int x, int y, N5110 &lcd); private: }; #endif