Accompanying library for Objects. Library contains five shapes that are selected at random by the Objects library and drawn on to the objects on a Nokia N5110 LCD display.

Dependents:   Game_Controller_Project

Revision:
0:1976fca8d66a
Child:
1:d9e03c7482ad
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Fruit.cpp	Mon Mar 27 18:32:24 2017 +0000
@@ -0,0 +1,83 @@
+#include "Fruit.h"
+
+Fruit::Fruit()
+{
+
+}
+
+Fruit::~Fruit()
+{
+    
+}
+
+void Fruit::draw_strawberry(int x, int y, N5110 &lcd)
+{
+    lcd.setPixel(x,y+2);
+    lcd.setPixel(x+5,y+2);
+    lcd.drawLine(x+1,y+1,x+4,y+1,1);
+    lcd.drawLine(x+2,y+2,x+3,y+2,1);
+    lcd.drawLine(x,y+3,x+2,y+5,1);
+    lcd.drawLine(x+3,y+5,x+5,y+3,1);
+}
+void Fruit::undraw_strawberry(int x, int y, N5110 &lcd)
+{
+    lcd.setPixel(x,y+2);
+    lcd.setPixel(x+5,y+2);
+    lcd.drawLine(x+1,y+1,x+4,y+1,0);
+    lcd.drawLine(x+2,y+2,x+3,y+2,0);
+    lcd.drawLine(x,y+3,x+2,y+5,0);
+    lcd.drawLine(x+3,y+5,x+5,y+3,0);
+}
+
+void Fruit::draw_pineapple(int x, int y, N5110 &lcd)
+{
+    lcd.drawLine(x,y+4,x+1,y+5,1);
+    lcd.drawLine(x,y+3,x+2,y+1,1);
+    lcd.drawLine(x+2,y+5,x+4,y+3,1);
+    lcd.drawLine(x+3,y+2,x+4,y+1,1);
+    lcd.drawLine(x+4,y,x+5,y+1,1);
+}
+
+void Fruit::undraw_pineapple(int x, int y, N5110 &lcd)
+{
+    lcd.drawLine(x,y+4,x+1,y+5,0);
+    lcd.drawLine(x,y+3,x+2,y+1,0);
+    lcd.drawLine(x+2,y+5,x+4,y+3,0);
+    lcd.drawLine(x+3,y+2,x+4,y+1,0);
+    lcd.drawLine(x+4,y,x+5,y+1,0);
+}
+
+void Fruit::draw_pear(int x, int y, N5110 &lcd)
+{
+    lcd.drawLine(x,y+3,x+3,y,1);
+    lcd.drawLine(x,y+4,x+1,y+5,1);
+    lcd.drawLine(x+2,y+5,x+4,y+5,1);
+    lcd.drawLine(x+3,y+2,x+4,y+3,1);
+    lcd.drawLine(x+5,y+3,x+5,y+4,1);
+}
+
+void Fruit::undraw_pear(int x, int y, N5110 &lcd)
+{
+    lcd.drawLine(x,y+3,x+3,y,0);
+    lcd.drawLine(x,y+4,x+1,y+5,0);
+    lcd.drawLine(x+2,y+5,x+4,y+5,0);
+    lcd.drawLine(x+3,y+2,x+4,y+3,0);
+    lcd.drawLine(x+5,y+3,x+5,y+4,0);
+}
+
+void Fruit::draw_melon(int x, int y, N5110 &lcd)
+{
+    lcd.drawLine(x+1,y+1,x+4,y+1,1);
+    lcd.drawLine(x,y+2,x,y+4,1);
+    lcd.drawLine(x+1,y+5,x+4,y+5,1);
+    lcd.drawLine(x+5,y+2,x+5,y+4,1);
+}
+
+void Fruit::undraw_melon(int x, int y, N5110 &lcd)
+{
+    lcd.drawLine(x+1,y+1,x+4,y+1,0);
+    lcd.drawLine(x,y+2,x,y+4,0);
+    lcd.drawLine(x+1,y+5,x+4,y+5,0);
+    lcd.drawLine(x+5,y+2,x+5,y+4,0);
+}
+    
\ No newline at end of file