Accompanying library for Objects. Library contains five shapes that are selected at random by the Objects library and drawn on to the objects on a Nokia N5110 LCD display.
Dependents: Game_Controller_Project
Diff: Fruit.cpp
- Revision:
- 2:15120c2cf507
- Parent:
- 1:d9e03c7482ad
--- a/Fruit.cpp Tue Apr 04 16:33:38 2017 +0000 +++ b/Fruit.cpp Sat Apr 22 12:32:50 2017 +0000 @@ -10,6 +10,7 @@ } +//STRAWBERRY DRAW/UNDRAW// void Fruit::draw_strawberry(int x, int y, N5110 &lcd) { lcd.setPixel(x,y+2); @@ -29,6 +30,7 @@ lcd.drawLine(x+3,y+5,x+5,y+3,0); } +//PINEAPPLE DRAW/UNDRAW// void Fruit::draw_pineapple(int x, int y, N5110 &lcd) { lcd.drawLine(x,y+4,x+1,y+5,1); @@ -47,6 +49,7 @@ lcd.drawLine(x+4,y,x+5,y+1,0); } +//PEAR DRAW/UNDRAW// void Fruit::draw_pear(int x, int y, N5110 &lcd) { lcd.drawLine(x,y+3,x+3,y,1); @@ -65,6 +68,7 @@ lcd.drawLine(x+5,y+3,x+5,y+4,0); } +//MELON DRAW/UNDRAW// void Fruit::draw_melon(int x, int y, N5110 &lcd) { lcd.drawLine(x+1,y+1,x+4,y+1,1); @@ -81,6 +85,7 @@ lcd.drawLine(x+5,y+2,x+5,y+4,0); } +//ANTIFRUIT DRAW/UNDRAW// void Fruit::draw_antifruit(int x, int y, N5110 &lcd) { lcd.drawLine(x,y,x+5,y+5,1);