Accompanying library for Objects. Library contains five shapes that are selected at random by the Objects library and drawn on to the objects on a Nokia N5110 LCD display.

Dependents:   Game_Controller_Project

Revision:
2:15120c2cf507
Parent:
1:d9e03c7482ad
--- a/Fruit.cpp	Tue Apr 04 16:33:38 2017 +0000
+++ b/Fruit.cpp	Sat Apr 22 12:32:50 2017 +0000
@@ -10,6 +10,7 @@
     
 }
 
+//STRAWBERRY DRAW/UNDRAW//
 void Fruit::draw_strawberry(int x, int y, N5110 &lcd)
 {
     lcd.setPixel(x,y+2);
@@ -29,6 +30,7 @@
     lcd.drawLine(x+3,y+5,x+5,y+3,0);
 }
 
+//PINEAPPLE DRAW/UNDRAW//
 void Fruit::draw_pineapple(int x, int y, N5110 &lcd)
 {
     lcd.drawLine(x,y+4,x+1,y+5,1);
@@ -47,6 +49,7 @@
     lcd.drawLine(x+4,y,x+5,y+1,0);
 }
 
+//PEAR DRAW/UNDRAW//
 void Fruit::draw_pear(int x, int y, N5110 &lcd)
 {
     lcd.drawLine(x,y+3,x+3,y,1);
@@ -65,6 +68,7 @@
     lcd.drawLine(x+5,y+3,x+5,y+4,0);
 }
 
+//MELON DRAW/UNDRAW//
 void Fruit::draw_melon(int x, int y, N5110 &lcd)
 {
     lcd.drawLine(x+1,y+1,x+4,y+1,1);
@@ -81,6 +85,7 @@
     lcd.drawLine(x+5,y+2,x+5,y+4,0);
 }
 
+//ANTIFRUIT DRAW/UNDRAW//
 void Fruit::draw_antifruit(int x, int y, N5110 &lcd)
 {
     lcd.drawLine(x,y,x+5,y+5,1);