Uses accompanying Basket, Objects and Fruit libraries to create Fruit Basket game. If an object is caught, points are added; if an object in missed, a 'life' is lost.

Dependents:   Game_Controller_Project

Revision:
7:ec6dc66ee196
Parent:
6:61bcf98e0a88
Child:
8:db24c475f64f
diff -r 61bcf98e0a88 -r ec6dc66ee196 Catch_Model.h
--- a/Catch_Model.h	Tue Apr 04 16:33:19 2017 +0000
+++ b/Catch_Model.h	Wed Apr 12 14:46:51 2017 +0000
@@ -21,6 +21,8 @@
     void draw(N5110 &lcd);
     void check_basket_catch(N5110 &lcd, Gamepad &pad);
     void check_basket_miss(N5110 &lcd, Gamepad &pad);
+    void check_abxy(N5110 &lcd, Gamepad &pad);
+    void set_delay();
     void add_score();
     int get_lives();
     void print_lives(N5110 &lcd);
@@ -31,11 +33,14 @@
     
     Basket basket;
     Objects objects;
+    ABXY abxy;
+    Timeout timeout;
     
     int _basket_y;
     int _basket_width;
     int _objects_speed;
     int _lives;
+    int _delay;
     
     Direction _d;
     float _mag;