Uses accompanying Basket, Objects and Fruit libraries to create Fruit Basket game. If an object is caught, points are added; if an object in missed, a 'life' is lost.
Dependents: Game_Controller_Project
Catch_Model.h@13:ae2dac4ab786, 2017-04-22 (annotated)
- Committer:
- Nathanj94
- Date:
- Sat Apr 22 12:32:41 2017 +0000
- Revision:
- 13:ae2dac4ab786
- Parent:
- 12:f7d6003e5c6b
- Child:
- 14:6764bb61d413
Redundancy removed and files organised ready for notes to be written
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
Nathanj94 | 0:8d02400f792a | 1 | #ifndef CATCH_MODEL_H |
Nathanj94 | 0:8d02400f792a | 2 | #define CATCH_MODEL_H |
Nathanj94 | 0:8d02400f792a | 3 | |
Nathanj94 | 0:8d02400f792a | 4 | #include "mbed.h" |
Nathanj94 | 0:8d02400f792a | 5 | #include "N5110.h" |
Nathanj94 | 0:8d02400f792a | 6 | #include "Gamepad.h" |
Nathanj94 | 0:8d02400f792a | 7 | #include "Basket.h" |
Nathanj94 | 1:43fbcc3584d6 | 8 | #include "Objects.h" |
Nathanj94 | 0:8d02400f792a | 9 | |
Nathanj94 | 0:8d02400f792a | 10 | class Catch_Model |
Nathanj94 | 0:8d02400f792a | 11 | { |
Nathanj94 | 0:8d02400f792a | 12 | public: |
Nathanj94 | 0:8d02400f792a | 13 | |
Nathanj94 | 0:8d02400f792a | 14 | Catch_Model(); |
Nathanj94 | 0:8d02400f792a | 15 | ~Catch_Model(); |
Nathanj94 | 0:8d02400f792a | 16 | |
Nathanj94 | 13:ae2dac4ab786 | 17 | //INITILISATION FUNCTIONS// |
Nathanj94 | 4:84e29254b988 | 18 | void init(int basket_y, int basket_width, int objects_speed, int lives); |
Nathanj94 | 0:8d02400f792a | 19 | void input(Gamepad &pad); |
Nathanj94 | 3:fc9133faec7a | 20 | void update(N5110 &lcd, Gamepad &pad); |
Nathanj94 | 8:db24c475f64f | 21 | |
Nathanj94 | 13:ae2dac4ab786 | 22 | //GAME RULES FUNCTIONS// |
Nathanj94 | 3:fc9133faec7a | 23 | void check_basket_catch(N5110 &lcd, Gamepad &pad); |
Nathanj94 | 3:fc9133faec7a | 24 | void check_basket_miss(N5110 &lcd, Gamepad &pad); |
Nathanj94 | 5:7db3e43e5aca | 25 | void add_score(); |
Nathanj94 | 4:84e29254b988 | 26 | int get_lives(); |
Nathanj94 | 8:db24c475f64f | 27 | |
Nathanj94 | 13:ae2dac4ab786 | 28 | //BUTTON FUNCTIONS// |
Nathanj94 | 13:ae2dac4ab786 | 29 | void check_a(N5110 &lcd, Gamepad &pad); |
Nathanj94 | 13:ae2dac4ab786 | 30 | void check_b(N5110 &lcd, Gamepad &pad); |
Nathanj94 | 13:ae2dac4ab786 | 31 | void set_delay(); |
Nathanj94 | 13:ae2dac4ab786 | 32 | |
Nathanj94 | 13:ae2dac4ab786 | 33 | //DISPLAY FUNCTIONS// |
Nathanj94 | 13:ae2dac4ab786 | 34 | void draw(N5110 &lcd); |
Nathanj94 | 4:84e29254b988 | 35 | void print_lives(N5110 &lcd); |
Nathanj94 | 3:fc9133faec7a | 36 | void print_score(N5110 &lcd); |
Nathanj94 | 8:db24c475f64f | 37 | void print_delay(N5110 &lcd); |
Nathanj94 | 0:8d02400f792a | 38 | |
Nathanj94 | 0:8d02400f792a | 39 | private: |
Nathanj94 | 0:8d02400f792a | 40 | |
Nathanj94 | 4:84e29254b988 | 41 | Basket basket; |
Nathanj94 | 4:84e29254b988 | 42 | Objects objects; |
Nathanj94 | 7:ec6dc66ee196 | 43 | Timeout timeout; |
Nathanj94 | 0:8d02400f792a | 44 | |
Nathanj94 | 0:8d02400f792a | 45 | int _basket_y; |
Nathanj94 | 0:8d02400f792a | 46 | int _basket_width; |
Nathanj94 | 1:43fbcc3584d6 | 47 | int _objects_speed; |
Nathanj94 | 4:84e29254b988 | 48 | int _lives; |
Nathanj94 | 7:ec6dc66ee196 | 49 | int _delay; |
Nathanj94 | 2:8410e09b77aa | 50 | |
Nathanj94 | 0:8d02400f792a | 51 | Direction _d; |
Nathanj94 | 0:8d02400f792a | 52 | float _mag; |
Nathanj94 | 0:8d02400f792a | 53 | |
Nathanj94 | 0:8d02400f792a | 54 | }; |
Nathanj94 | 0:8d02400f792a | 55 | #endif |