Uses accompanying Basket, Objects and Fruit libraries to create Fruit Basket game. If an object is caught, points are added; if an object in missed, a 'life' is lost.

Dependents:   Game_Controller_Project

Revision:
2:8410e09b77aa
Parent:
1:43fbcc3584d6
Child:
3:fc9133faec7a
--- a/Catch_Model.cpp	Fri Mar 17 15:35:48 2017 +0000
+++ b/Catch_Model.cpp	Sat Mar 18 14:06:17 2017 +0000
@@ -37,4 +37,14 @@
 {
     _basket.Basket_draw(lcd);
     _objects.Objects_draw(lcd);
+}
+
+void Catch_Model::check_basket_catch(N5110 &lcd)
+{
+    
+}
+
+void Catch_Model::check_basket_miss(N5110 &lcd)
+{
+    
 }
\ No newline at end of file