Uses accompanying Basket, Objects and Fruit libraries to create Fruit Basket game. If an object is caught, points are added; if an object in missed, a 'life' is lost.
Dependents: Game_Controller_Project
Diff: Catch_Model.cpp
- Revision:
- 2:8410e09b77aa
- Parent:
- 1:43fbcc3584d6
- Child:
- 3:fc9133faec7a
--- a/Catch_Model.cpp Fri Mar 17 15:35:48 2017 +0000 +++ b/Catch_Model.cpp Sat Mar 18 14:06:17 2017 +0000 @@ -37,4 +37,14 @@ { _basket.Basket_draw(lcd); _objects.Objects_draw(lcd); +} + +void Catch_Model::check_basket_catch(N5110 &lcd) +{ + +} + +void Catch_Model::check_basket_miss(N5110 &lcd) +{ + } \ No newline at end of file