Integrated program of 4 different kinds of application programs for processing sound signal. 4種類のサウンド信号処理を統合したプログラム.

Dependencies:   F746_GUI F746_SAI_IO FrequencyResponseDrawer SD_PlayerSkeleton UIT_FFT_Real

Committer:
MikamiUitOpen
Date:
Mon Aug 15 07:18:07 2016 +0000
Revision:
0:224dccbc4edd
Child:
1:2fe6aeccdc9f
1

Who changed what in which revision?

UserRevisionLine numberNew contents of line
MikamiUitOpen 0:224dccbc4edd 1 //----------------------------------------------------------------
MikamiUitOpen 0:224dccbc4edd 2 // My リアルタイム サウンド処理マシン
MikamiUitOpen 0:224dccbc4edd 3 // 1. グラフィックイコライザ付き SD オーディオプレーヤー
MikamiUitOpen 0:224dccbc4edd 4 // 2. 遮断周波数可変 LPF/HPF
MikamiUitOpen 0:224dccbc4edd 5 // 3. エコー/周波数変換
MikamiUitOpen 0:224dccbc4edd 6 // 4. スペクトログラム
MikamiUitOpen 0:224dccbc4edd 7 //
MikamiUitOpen 0:224dccbc4edd 8 // ● 音響出力:モノラル(L+R を左右チャンネルに出力)
MikamiUitOpen 0:224dccbc4edd 9 // ● 処理を切り替える場合はボードのリセットボタンを押す
MikamiUitOpen 0:224dccbc4edd 10 //
MikamiUitOpen 0:224dccbc4edd 11 // 2016/08/15, Copyright (c) 2016 MIKAMI, Naoki
MikamiUitOpen 0:224dccbc4edd 12 //----------------------------------------------------------------
MikamiUitOpen 0:224dccbc4edd 13
MikamiUitOpen 0:224dccbc4edd 14 #include "GraphicEqulizerMain.hpp"
MikamiUitOpen 0:224dccbc4edd 15 #include "VariableIirFilterMain.hpp"
MikamiUitOpen 0:224dccbc4edd 16 #include "EchoFrShifterMain.hpp"
MikamiUitOpen 0:224dccbc4edd 17 #include "SpectrogramMain.hpp"
MikamiUitOpen 0:224dccbc4edd 18
MikamiUitOpen 0:224dccbc4edd 19 using namespace Mikami;
MikamiUitOpen 0:224dccbc4edd 20
MikamiUitOpen 0:224dccbc4edd 21 int main()
MikamiUitOpen 0:224dccbc4edd 22 {
MikamiUitOpen 0:224dccbc4edd 23 Label title(240, 16, "My Realtime Sound Processing Machine",
MikamiUitOpen 0:224dccbc4edd 24 Label::CENTER, Font16);
MikamiUitOpen 0:224dccbc4edd 25 const string MENU[] = {"Graphic Equalizer",
MikamiUitOpen 0:224dccbc4edd 26 "Variable LPF/HPF",
MikamiUitOpen 0:224dccbc4edd 27 "Echo/Voice Changer",
MikamiUitOpen 0:224dccbc4edd 28 "Spectrogram"};
MikamiUitOpen 0:224dccbc4edd 29 ButtonGroup menuButtons(
MikamiUitOpen 0:224dccbc4edd 30 120, 50, 240, 50, 4, MENU, 0, 5, 1, -1, Font16);
MikamiUitOpen 0:224dccbc4edd 31
MikamiUitOpen 0:224dccbc4edd 32 int num = 0;
MikamiUitOpen 0:224dccbc4edd 33 while (!menuButtons.GetTouchedNumber(num)) {}
MikamiUitOpen 0:224dccbc4edd 34 menuButtons.EraseAll();
MikamiUitOpen 0:224dccbc4edd 35 title.Draw("");
MikamiUitOpen 0:224dccbc4edd 36
MikamiUitOpen 0:224dccbc4edd 37 switch (num)
MikamiUitOpen 0:224dccbc4edd 38 {
MikamiUitOpen 0:224dccbc4edd 39 // グラフィックイコライザ
MikamiUitOpen 0:224dccbc4edd 40 case 0: GraphicEqualizerMain();
MikamiUitOpen 0:224dccbc4edd 41 break;
MikamiUitOpen 0:224dccbc4edd 42 // 遮断周波数可変 LPF/HPF
MikamiUitOpen 0:224dccbc4edd 43 case 1: VariableIirFilterMain();
MikamiUitOpen 0:224dccbc4edd 44 break;
MikamiUitOpen 0:224dccbc4edd 45 // エコー/周波数変換
MikamiUitOpen 0:224dccbc4edd 46 case 2: EchoFrShifter();
MikamiUitOpen 0:224dccbc4edd 47 break;
MikamiUitOpen 0:224dccbc4edd 48 // スペクトログラム
MikamiUitOpen 0:224dccbc4edd 49 case 3: Spectrogram();
MikamiUitOpen 0:224dccbc4edd 50 break;
MikamiUitOpen 0:224dccbc4edd 51 }
MikamiUitOpen 0:224dccbc4edd 52
MikamiUitOpen 0:224dccbc4edd 53 while (true);
MikamiUitOpen 0:224dccbc4edd 54 }