Class library: Button class and ButtonGroup class for DISCO-F746NG. クラスライブラリ: DISCO-F746NG 用の,Button クラス,ButtonGroup クラス.

Dependents:   F746_SpectralAnalysis_NoPhoto F746_Fourier_series_of_square_wave_01 F746_ButtonGroup_Demo F746_Mandelbrot ... more

Committer:
MikamiUitOpen
Date:
Mon Feb 22 13:39:32 2016 +0000
Revision:
13:af578b53ff0e
Parent:
12:710078d50d9b
14

Who changed what in which revision?

UserRevisionLine numberNew contents of line
MikamiUitOpen 0:d3038879fed6 1 //-----------------------------------------------------------
MikamiUitOpen 13:af578b53ff0e 2 // Button class handling multi-touch
MikamiUitOpen 13:af578b53ff0e 3 // Multi-touch: Enabled (default)
MikamiUitOpen 0:d3038879fed6 4 //
MikamiUitOpen 13:af578b53ff0e 5 // 2016/02/22, Copyright (c) 2016 MIKAMI, Naoki
MikamiUitOpen 0:d3038879fed6 6 //-----------------------------------------------------------
MikamiUitOpen 0:d3038879fed6 7
MikamiUitOpen 0:d3038879fed6 8 #include "button.hpp"
MikamiUitOpen 0:d3038879fed6 9
MikamiUitOpen 0:d3038879fed6 10 namespace Mikami
MikamiUitOpen 0:d3038879fed6 11 {
MikamiUitOpen 0:d3038879fed6 12 // Draw button
MikamiUitOpen 0:d3038879fed6 13 void Button::Draw(uint32_t color, uint32_t textColor)
MikamiUitOpen 0:d3038879fed6 14 {
MikamiUitOpen 0:d3038879fed6 15 lcd_.SetTextColor(color);
MikamiUitOpen 0:d3038879fed6 16 lcd_.FillRect(X_, Y_, W_, H_);
MikamiUitOpen 0:d3038879fed6 17
MikamiUitOpen 0:d3038879fed6 18 if (STR_.length() != 0)
MikamiUitOpen 0:d3038879fed6 19 {
MikamiUitOpen 0:d3038879fed6 20 lcd_.SetFont(FONTS_);
MikamiUitOpen 0:d3038879fed6 21 lcd_.SetBackColor(color);
MikamiUitOpen 0:d3038879fed6 22 lcd_.SetTextColor(textColor);
MikamiUitOpen 0:d3038879fed6 23
MikamiUitOpen 5:2cc388e91bde 24 uint16_t x0 = X_ + (W_ - FONT_WIDTH_*(STR_.length()))/2;
MikamiUitOpen 5:2cc388e91bde 25 uint16_t y0 = Y_ + (H_ - FONT_HEIGHT_)/2 + 1;
MikamiUitOpen 5:2cc388e91bde 26 lcd_.DisplayStringAt(x0, y0, (uint8_t *)STR_.c_str(),
MikamiUitOpen 5:2cc388e91bde 27 LEFT_MODE);
MikamiUitOpen 0:d3038879fed6 28 lcd_.SetBackColor(BACK_COLOR_); // recover back color
MikamiUitOpen 0:d3038879fed6 29 }
MikamiUitOpen 0:d3038879fed6 30 }
MikamiUitOpen 0:d3038879fed6 31
MikamiUitOpen 0:d3038879fed6 32 // Check touch detected
MikamiUitOpen 0:d3038879fed6 33 bool Button::Touched()
MikamiUitOpen 0:d3038879fed6 34 {
MikamiUitOpen 13:af578b53ff0e 35 ts_.GetState(&state_);
MikamiUitOpen 13:af578b53ff0e 36 if (!state_.touchDetected) return false;
MikamiUitOpen 13:af578b53ff0e 37 return IsOnButton();
MikamiUitOpen 0:d3038879fed6 38 }
MikamiUitOpen 0:d3038879fed6 39
MikamiUitOpen 0:d3038879fed6 40 // Check touch detected and redraw button
MikamiUitOpen 0:d3038879fed6 41 bool Button::Touched(uint32_t color, uint32_t textColor)
MikamiUitOpen 0:d3038879fed6 42 {
MikamiUitOpen 0:d3038879fed6 43 bool rtn = Touched();
MikamiUitOpen 0:d3038879fed6 44 if (rtn) Draw(color, textColor);
MikamiUitOpen 0:d3038879fed6 45 return rtn;
MikamiUitOpen 0:d3038879fed6 46 }
MikamiUitOpen 13:af578b53ff0e 47
MikamiUitOpen 13:af578b53ff0e 48 // If panel touched, return true
MikamiUitOpen 13:af578b53ff0e 49 bool Button::PanelTouched()
MikamiUitOpen 13:af578b53ff0e 50 {
MikamiUitOpen 13:af578b53ff0e 51 ts_.GetState(&state_);
MikamiUitOpen 13:af578b53ff0e 52 return (bool)(state_.touchDetected);
MikamiUitOpen 13:af578b53ff0e 53 }
MikamiUitOpen 13:af578b53ff0e 54
MikamiUitOpen 13:af578b53ff0e 55 // If touched position is on the button, return true
MikamiUitOpen 13:af578b53ff0e 56 bool Button::IsOnButton()
MikamiUitOpen 13:af578b53ff0e 57 {
MikamiUitOpen 13:af578b53ff0e 58 int nTouch = multiTouch ? state_.touchDetected : 1;
MikamiUitOpen 13:af578b53ff0e 59 for (int n=0; n<nTouch; n++)
MikamiUitOpen 13:af578b53ff0e 60 {
MikamiUitOpen 13:af578b53ff0e 61 uint16_t x = state_.touchX[n];
MikamiUitOpen 13:af578b53ff0e 62 uint16_t y = state_.touchY[n];
MikamiUitOpen 13:af578b53ff0e 63
MikamiUitOpen 13:af578b53ff0e 64 if ( (X_ <= x) && (x <= X_+W_) &&
MikamiUitOpen 13:af578b53ff0e 65 (Y_ <= y) && (y <= Y_+H_) ) return true;
MikamiUitOpen 13:af578b53ff0e 66 }
MikamiUitOpen 13:af578b53ff0e 67 return false;
MikamiUitOpen 13:af578b53ff0e 68 }
MikamiUitOpen 13:af578b53ff0e 69
MikamiUitOpen 13:af578b53ff0e 70 TS_StateTypeDef Button::state_;
MikamiUitOpen 13:af578b53ff0e 71 bool Button::multiTouch = true;
MikamiUitOpen 0:d3038879fed6 72 }