Class library: Button class and ButtonGroup class for DISCO-F746NG. クラスライブラリ: DISCO-F746NG 用の,Button クラス,ButtonGroup クラス.

Dependents:   F746_SpectralAnalysis_NoPhoto F746_Fourier_series_of_square_wave_01 F746_ButtonGroup_Demo F746_Mandelbrot ... more

Committer:
MikamiUitOpen
Date:
Thu Feb 18 10:04:20 2016 +0000
Revision:
12:710078d50d9b
Parent:
10:5ca60e724a76
Child:
13:af578b53ff0e
13

Who changed what in which revision?

UserRevisionLine numberNew contents of line
MikamiUitOpen 0:d3038879fed6 1 //-----------------------------------------------------------
MikamiUitOpen 12:710078d50d9b 2 // Button class coping with multi-touch
MikamiUitOpen 0:d3038879fed6 3 //
MikamiUitOpen 12:710078d50d9b 4 // 2016/02/18, Copyright (c) 2016 MIKAMI, Naoki
MikamiUitOpen 0:d3038879fed6 5 //-----------------------------------------------------------
MikamiUitOpen 0:d3038879fed6 6
MikamiUitOpen 0:d3038879fed6 7 #include "button.hpp"
MikamiUitOpen 0:d3038879fed6 8
MikamiUitOpen 0:d3038879fed6 9 namespace Mikami
MikamiUitOpen 0:d3038879fed6 10 {
MikamiUitOpen 0:d3038879fed6 11 // Draw button
MikamiUitOpen 0:d3038879fed6 12 void Button::Draw(uint32_t color, uint32_t textColor)
MikamiUitOpen 0:d3038879fed6 13 {
MikamiUitOpen 0:d3038879fed6 14 lcd_.SetTextColor(color);
MikamiUitOpen 0:d3038879fed6 15 lcd_.FillRect(X_, Y_, W_, H_);
MikamiUitOpen 0:d3038879fed6 16
MikamiUitOpen 0:d3038879fed6 17 if (STR_.length() != 0)
MikamiUitOpen 0:d3038879fed6 18 {
MikamiUitOpen 0:d3038879fed6 19 lcd_.SetFont(FONTS_);
MikamiUitOpen 0:d3038879fed6 20 lcd_.SetBackColor(color);
MikamiUitOpen 0:d3038879fed6 21 lcd_.SetTextColor(textColor);
MikamiUitOpen 0:d3038879fed6 22
MikamiUitOpen 5:2cc388e91bde 23 uint16_t x0 = X_ + (W_ - FONT_WIDTH_*(STR_.length()))/2;
MikamiUitOpen 5:2cc388e91bde 24 uint16_t y0 = Y_ + (H_ - FONT_HEIGHT_)/2 + 1;
MikamiUitOpen 5:2cc388e91bde 25 lcd_.DisplayStringAt(x0, y0, (uint8_t *)STR_.c_str(),
MikamiUitOpen 5:2cc388e91bde 26 LEFT_MODE);
MikamiUitOpen 0:d3038879fed6 27 lcd_.SetBackColor(BACK_COLOR_); // recover back color
MikamiUitOpen 0:d3038879fed6 28 }
MikamiUitOpen 0:d3038879fed6 29 }
MikamiUitOpen 0:d3038879fed6 30
MikamiUitOpen 0:d3038879fed6 31 // Check touch detected
MikamiUitOpen 0:d3038879fed6 32 bool Button::Touched()
MikamiUitOpen 0:d3038879fed6 33 {
MikamiUitOpen 12:710078d50d9b 34 bool rtn = false;
MikamiUitOpen 0:d3038879fed6 35 TS_StateTypeDef state;
MikamiUitOpen 0:d3038879fed6 36 ts_.GetState(&state);
MikamiUitOpen 0:d3038879fed6 37
MikamiUitOpen 12:710078d50d9b 38 for (int n=0; n<state.touchDetected; n++)
MikamiUitOpen 0:d3038879fed6 39 {
MikamiUitOpen 12:710078d50d9b 40 uint16_t x = state.touchX[n];
MikamiUitOpen 12:710078d50d9b 41 uint16_t y = state.touchY[n];
MikamiUitOpen 0:d3038879fed6 42
MikamiUitOpen 12:710078d50d9b 43 if ( (X_ <= x) && (x <= X_+W_) &&
MikamiUitOpen 12:710078d50d9b 44 (Y_ <= y) && (y <= Y_+H_) ) rtn = true;
MikamiUitOpen 12:710078d50d9b 45 if (rtn) break;
MikamiUitOpen 0:d3038879fed6 46 }
MikamiUitOpen 12:710078d50d9b 47 return rtn;
MikamiUitOpen 0:d3038879fed6 48 }
MikamiUitOpen 0:d3038879fed6 49
MikamiUitOpen 0:d3038879fed6 50 // Check touch detected and redraw button
MikamiUitOpen 0:d3038879fed6 51 bool Button::Touched(uint32_t color, uint32_t textColor)
MikamiUitOpen 0:d3038879fed6 52 {
MikamiUitOpen 0:d3038879fed6 53 bool rtn = Touched();
MikamiUitOpen 0:d3038879fed6 54 if (rtn) Draw(color, textColor);
MikamiUitOpen 0:d3038879fed6 55 return rtn;
MikamiUitOpen 0:d3038879fed6 56 }
MikamiUitOpen 0:d3038879fed6 57 }