Matt Shilling
/
TouchGame
this is a game very similar to pong, use touch sensor to hit the ball on the LCD back and forth
main.cpp
- Committer:
- MattShilling
- Date:
- 2016-09-28
- Revision:
- 0:cb5f98f06882
File content as of revision 0:cb5f98f06882:
#include "mbed.h" #include "TSISensor.h" #include "SLCD.h" Serial pc(USBTX, USBRX); SLCD lcd; TSISensor tsi; // touch sensor bool send = true; bool hit_right = false; float speed = 0.2; void send_ball_left(){ lcd.clear(); lcd.CharPosition=2; lcd.putc('o'); wait(speed); lcd.clear(); lcd.CharPosition=1; lcd.putc('o'); wait(speed); lcd.clear(); } void send_ball_right(){ lcd.clear(); lcd.CharPosition=0; lcd.putc('o'); wait(speed); lcd.clear(); lcd.CharPosition=1; lcd.putc('o'); wait(speed); lcd.clear(); lcd.CharPosition=2; lcd.putc('o'); wait(speed); } void send_ball_back(){ lcd.clear(); lcd.CharPosition=1; lcd.putc('o'); wait(speed); lcd.clear(); lcd.CharPosition=2; lcd.putc('o'); wait(speed); } void check_swipe_left(){ lcd.clear(); lcd.CharPosition=3; lcd.putc('o'); wait(speed); if (tsi.readPercentage() > .75){ send_ball_left(); send = false; hit_right = true; } else { lcd.clear(); lcd.CharPosition=1; lcd.printf("no"); wait(.7); send = true; hit_right = false; speed = speed + 0.01; } } void check_swipe_right(){ lcd.clear(); lcd.CharPosition=0; lcd.putc('o'); wait(speed); if (tsi.readPercentage() > .1 && tsi.readPercentage() < .5){ send_ball_back(); send = false; speed = speed - 0.01; } else { lcd.clear(); lcd.printf("no"); wait(.7); send = true; speed = speed + 0.01; } } int main(void) { // initiate LCD lcd.Home(); while (true) { if (send) {send_ball_right();} check_swipe_left(); if(hit_right){check_swipe_right();} } }