Completed Snake Program

Dependencies:   N5110 PinDetect PowerControl mbed

Fork of DocTest by Craig Evans

main.cpp

Committer:
MBirney
Date:
2015-04-09
Revision:
3:478b090b7e1b
Parent:
2:deb61a34ac31
Child:
4:551dea241d0a

File content as of revision 3:478b090b7e1b:

#include "mbed.h"
#include "N5110.h"

#include "PinDetect.h"

// change this to alter tolerance of joystick direction
#define DIRECTION_TOLERANCE 0.2
//    VCC,SCE,RST,D/C,MOSI,SCLK,LED
N5110 lcd(p7,p8,p9,p10,p11,p13,p21);
DigitalOut led2(LED2);
InterruptIn pb(p16);
// connections for joystick
DigitalIn button(p18);
AnalogIn xPot(p19);
AnalogIn yPot(p20);

bool gamePlaying =0;

// timer to regularly read the joystick
Ticker pollJoystick;
/*pin.mode( PullDown );
    pin.attach_asserted( &keyPressed );
    pin.attach_deasserted( &keyReleased );
      pin.attach_asserted_held( &keyPressedHeld );
      pin.attach_deasserted_held( &keyReleasedHeld );
    pin.setSampleFrequency();*/


/*
void keyPressed( void ) {
joystick.direction =DOWN;
led2 = 1;
}

void keyReleased( void ) {
joystick.direction =UNKNOWN;
led2 = 0;
}

void keyPressedHeld( void ) {
led2 = 1;
}

void keyReleasedHeld( void) {
}*/


enum Difficulty {
    EASY,
    MEDIUM,
    HARD,
};

int gameSpeed;//change depending on difficulty selected

Difficulty currentDifficulty=EASY;


// create enumerated type (0,1,2,3 etc. for direction)
// could be extended for diagonals etc.
enum DirectionName {
    UP,
    DOWN,
    LEFT,
    RIGHT,
    CENTRE,
    UNKNOWN
};



// struct for Joystick
typedef struct JoyStick Joystick;
struct JoyStick {
    float x;    // current x value
    float x0;   // 'centred' x value
    float y;    // current y value
    float y0;   // 'centred' y value
    int button; // button state (assume pull-down used, so 1 = pressed, 0 = unpressed)
    DirectionName direction;  // current direction
};
// create struct variable
Joystick joystick;



// read default positions of the joystick to calibrate later readings
void calibrateJoystick()
{
    button.mode(PullDown);
    // must not move during calibration
    joystick.x0 = xPot;  // initial positions in the range 0.0 to 1.0 (0.5 if centred exactly)
    joystick.y0 = yPot;
}
void updateJoystick()
{
    // read current joystick values relative to calibrated values (in range -0.5 to 0.5, 0.0 is centred)
    joystick.x = xPot - joystick.x0;
    joystick.y = yPot - joystick.y0;
    // read button state
    joystick.button = button;

    // calculate direction depending on x,y values
    // tolerance allows a little lee-way in case joystick not exactly in the stated direction
    if ( fabs(joystick.y) < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
        joystick.direction = CENTRE;
    } else if ( joystick.y > DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
        joystick.direction = UP;
    } else if ( joystick.y < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
        joystick.direction = DOWN;
    } else if ( joystick.x > DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) {
        joystick.direction = LEFT; // remember switched this with right
    } else if ( joystick.x < DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) {
        joystick.direction = RIGHT;
    } else {
        joystick.direction = UNKNOWN;
    }
}

void displaySplash()
{
    // these are default settings so not strictly needed
    lcd.inverseMode();      // normal colour mode
    lcd.setBrightness(0.5); // put LED backlight on 50%

    //Draw S
    lcd.drawRect(28,10,2,5,1);
    lcd.drawRect(15,10,15,2,1);
    lcd.drawRect(15,10,2,10,1);
    lcd.drawRect(15,20,15,2,1);
    lcd.drawRect(28,20,2,10,1);
    lcd.drawRect(15,28,15,2,1);
    lcd.drawRect(15,25,2,3,1);

    lcd.printString("NAKE ",34,3);
    lcd.printString("By M.Birney",10,5);
    lcd.drawRect(10,5,65,30,0);

    // need to refresh display after setting pixels

    lcd.refresh();
}



void easySelected() // display when easy is selected
{
    currentDifficulty=EASY;
    lcd.clear();
    lcd.printString("Please Select",2,0);
    lcd.printString("Difficulty:",2,1);
    lcd.printString("Easy",20,3);
    lcd.printString("Medium",20,4);
    lcd.printString("Hard",20,5);
    lcd.refresh();
    lcd.drawCircle(10,27,2,1);
    lcd.drawCircle(10,35,2,0);
    lcd.drawCircle(10,43,2,0);

    gameSpeed= 1.0;
}
void mediumSelected() // display when medium is selected
{
    currentDifficulty=MEDIUM;
    lcd.clear();
    lcd.printString("Please Select",2,0);
    lcd.printString("Difficulty:",2,1);
    lcd.printString("Easy",20,3);
    lcd.printString("Medium",20,4);
    lcd.printString("Hard",20,5);
    lcd.refresh();
    lcd.drawCircle(10,27,2,0);
    lcd.drawCircle(10,35,2,1);
    lcd.drawCircle(10,43,2,0);
    gameSpeed=1.0/4;
}

void hardSelected() // display when hard is selected
{
    currentDifficulty=HARD;
    lcd.clear();
    lcd.printString("Please Select",2,0);
    lcd.printString("Difficulty:",2,1);
    lcd.printString("Easy",20,3);
    lcd.printString("Medium",20,4);
    lcd.printString("Hard",20,5);
    lcd.refresh();
    lcd.drawCircle(10,27,2,0);
    lcd.drawCircle(10,35,2,0);
    lcd.drawCircle(10,43,2,1);
    gameSpeed=1.0/8;
}



int main()
{

    // first need to initialise display
    lcd.init();
    // pb.rise(&flip);
    displaySplash();
    wait(1);
    easySelected();
    joystick.direction=UNKNOWN;
    calibrateJoystick();  // get centred values of joystick
    pollJoystick.attach(&updateJoystick,1.0/5.0);  // read joystick 10 times per second


   
        while(1) {
            
             if (gamePlaying==0) {


            switch(currentDifficulty) {
                case EASY:

                    switch (joystick.direction) {

                        case UP:
                            hardSelected();
                            break;


                        case DOWN:
                            mediumSelected();
                            break;
                    }
                    break;


                case MEDIUM:

                    switch (joystick.direction) {

                        case UP:
                            easySelected();
                            break;


                        case DOWN:
                            hardSelected();
                            break;
                    }



                    break;
                case HARD:
                    switch (joystick.direction) {

                        case UP:
                            mediumSelected();
                            break;


                        case DOWN:
                            easySelected();
                            break;
                    }
                    break;
                    wait(0.1);
            }

        }

    }

}