
Completed Snake Program
Dependencies: N5110 PinDetect PowerControl mbed
Fork of DocTest by
main.cpp
- Committer:
- MBirney
- Date:
- 2015-04-30
- Revision:
- 7:2942e97924f0
- Parent:
- 6:1de103a19681
- Child:
- 8:b857684a3983
File content as of revision 7:2942e97924f0:
#include "main.h" // create enumerated type (0,1,2,3 etc. for direction) enum DirectionName { UP, DOWN, LEFT, RIGHT, CENTRE, UNKNOWN }; // create enumerated type (0,1,2 for difficulty) enum Difficulty { EASY, MEDIUM, HARD, }; Difficulty currentDifficulty=EASY;// initialise to easy mode // struct for Joystick typedef struct JoyStick Joystick; struct JoyStick { float x; // current x value float x0; // 'centred' x value float y; // current y value float y0; // 'centred' y value int button; // button state (assume pull-down used, so 1 = pressed, 0 = unpressed) DirectionName direction; // current direction }; // create struct variable Joystick joystick; DirectionName previousDirection =RIGHT;//initial direction =Right // read default positions of the joystick to calibrate later readings void calibrateJoystick() { button.mode(PullDown); // must not move during calibration joystick.x0 = xPot; // initial positions in the range 0.0 to 1.0 (0.5 if centred exactly) joystick.y0 = yPot; } void updateJoystick() { // read current joystick values relative to calibrated values (in range -0.5 to 0.5, 0.0 is centred) joystick.x = xPot - joystick.x0; joystick.y = yPot - joystick.y0; // read button state joystick.button = button; // calculate direction depending on x,y values // tolerance allows a little lee-way in case joystick not exactly in the stated direction if ( fabs(joystick.y) < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) { joystick.direction = CENTRE; } else if ( joystick.y > DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) { joystick.direction = DOWN; } else if ( joystick.y < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) { joystick.direction = UP; } else if ( joystick.x > DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) { joystick.direction = RIGHT; // remember switched this with right } else if ( joystick.x < DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) { joystick.direction = LEFT; } else { joystick.direction = UNKNOWN; } } //GAME FUNCTIONS //For start MENU void displaySplash() { lcd.inverseMode(); // change colour mode lcd.setBrightness(0.5); // put LED backlight on 50% //Draw S lcd.drawRect(28,10,2,5,1); lcd.drawRect(15,10,15,2,1); lcd.drawRect(15,10,2,10,1); lcd.drawRect(15,20,15,2,1); lcd.drawRect(28,20,2,10,1); lcd.drawRect(15,28,15,2,1); lcd.drawRect(15,25,2,3,1); lcd.printString("NAKE ",34,3); lcd.printString("By M.Birney",10,5); lcd.drawRect(10,5,65,30,0); // outline for splash // need to refresh display after setting pixels lcd.refresh(); } void easySelected() // display when easy is selected { currentDifficulty=EASY; lcd.clear(); lcd.printString("Please Select",2,0); lcd.printString("Difficulty:",2,1); lcd.printString("Easy",20,3); lcd.printString("Medium",20,4); lcd.printString("Hard",20,5); lcd.refresh(); lcd.drawCircle(10,27,2,1); lcd.drawCircle(10,35,2,0); lcd.drawCircle(10,43,2,0); gameSpeed= 1.0/5; // set easy game speed(for game time) } void mediumSelected() // display when medium is selected { currentDifficulty=MEDIUM; lcd.clear(); lcd.printString("Please Select",2,0); lcd.printString("Difficulty:",2,1); lcd.printString("Easy",20,3); lcd.printString("Medium",20,4); lcd.printString("Hard",20,5); lcd.refresh(); lcd.drawCircle(10,27,2,0); lcd.drawCircle(10,35,2,1); lcd.drawCircle(10,43,2,0); gameSpeed=1.0/7; // set medium game speed } void hardSelected() // display when hard is selected { currentDifficulty=HARD; lcd.clear(); lcd.printString("Please Select",2,0); lcd.printString("Difficulty:",2,1); lcd.printString("Easy",20,3); lcd.printString("Medium",20,4); lcd.printString("Hard",20,5); lcd.refresh(); lcd.drawCircle(10,27,2,0); lcd.drawCircle(10,35,2,0); lcd.drawCircle(10,43,2,1); gameSpeed=1.0/12; // set hard game speed } void checkSelectedDifficulty() { switch(currentDifficulty) { case EASY: switch (joystick.direction) { case UP: hardSelected(); break; case DOWN: mediumSelected(); break; } break; case MEDIUM: switch (joystick.direction) { case UP: easySelected(); break; case DOWN: hardSelected(); break; } break; case HARD: switch (joystick.direction) { case UP: mediumSelected(); break; case DOWN: easySelected(); break; } break; } wait(0.2); } //for gamePLAY void startingSnake() { snakeX.resize(5); snakeY.resize(5); snakeX[0]=20; snakeX[1]=22; snakeX[2]=24; snakeX[3]=26; snakeX[4]=28; snakeY[0]=27; snakeY[1]=27; snakeY[2]=27; snakeY[3]=27; snakeY[4]=27; for (int i=0; i<5; i++) { // lcd.setPixel(snakeX[i],snakeY[i]); lcd.drawRect(snakeX[i],snakeY[i],1,1,1); } } void randomiseFood() { // http://stackoverflow.com/questions/3383286/create-a-random-even-number-between-range srand(time(NULL)); int randomX = 2 * (1 + rand() % (40 - 1 + 1)) ; //generate random even number between 2 and 80 int randomY = (2 * (4 + rand() % (22 - 4 + 1))) +1; // generate random even number between 8 and 44 then plus 1 for odd number in range of 9-45 while(lcd.getPixel(randomX,randomY)==1) { // if that pixel is already filled keep generating till a empty space is found int randomX = 2 * (1 + rand() % (40 - 1 + 1)) ; int randomY = (2 * (4 + rand() % (22 - 4 + 1))) +1; // generate random even number between 8 and 44 then plus 1 for odd number in range of 9-45 } // lcd.setPixel(randomX,randomY) ;// set the food lcd.drawRect(randomX,randomY,1,1,1); //lcd.setPixel(randomX,randomY); foodX[0]=randomX; // update food position foodY[0]=randomY;// update food position lcd.refresh(); //serial.printf("%d",randomX); } void Boundary() { for(int x = 1; x< 83; x++) { // draw 1 to 82 at y=8 lcd.setPixel(x,8); } for(int x = 1; x< 83; x++) { // draw 1 to 82 at y=47 lcd.setPixel(x,47); } for(int y = 8; y< 48; y++) {// draw 8 tp 47 at x=1 lcd.setPixel(1,y); } for(int y = 8; y< 48; y++) {// draw 8 to 47 at x =82 lcd.setPixel(82,y); } lcd.refresh(); } void updateSnakeArray() { if (joystick.direction==LEFT && previousDirection==RIGHT) { joystick.direction=RIGHT; } if (joystick.direction==RIGHT && previousDirection==LEFT) { joystick.direction=LEFT; } if (joystick.direction==UP && previousDirection==DOWN) { joystick.direction=DOWN; } if (joystick.direction==DOWN && previousDirection==UP) { joystick.direction=UP; } if (joystick.direction==UNKNOWN || joystick.direction==CENTRE) { joystick.direction= previousDirection; } // lcd.clearPixel(snakeX[0],snakeY[0]);//delete tail lcd.drawRect(snakeX[0],snakeY[0],1,1,2); for (int i =0; i<snakeX.size(); i++) { // shift elements snakeX[i]=snakeX[i + 1]; // apart from head snakeY[i]=snakeY[i+ 1]; } switch(joystick.direction) { case UP: snakeX[snakeX.size()-1]=snakeX[snakeX.size()-2]; snakeY[snakeY.size()-1]=snakeY[snakeY.size()-2]-2; if(snakeY[snakeY.size()-1] <9) snakeY[snakeY.size()-1]=45; break; case DOWN: snakeX[snakeX.size()-1]=snakeX[snakeX.size()-2]; snakeY[snakeY.size()-1]=snakeY[snakeY.size()-2]+2; if(snakeY[snakeY.size()-1] >45) snakeY[snakeY.size()-1]=9; break; case LEFT: snakeX[snakeX.size()-1]=snakeX[snakeX.size()-2]-2; if(snakeX[snakeX.size()-1] <2) snakeX[snakeX.size()-1]=80; snakeY[snakeY.size()-1]=snakeY[snakeY.size()-2]; break; case RIGHT: snakeX[snakeX.size()-1]= snakeX[snakeX.size()-2]+2; if(snakeX[snakeX.size()-1] >80) snakeX[snakeX.size()-1]=2; snakeY[snakeY.size()-1]=snakeY[snakeY.size()-2]; break; case CENTRE: snakeX[snakeX.size()-1]=snakeX[snakeX.size()-2]+2; snakeY[snakeY.size()-1]=snakeY[snakeY.size()-2]; break; case UNKNOWN: snakeX[snakeX.size()-1]=snakeX[snakeX.size()-2]+2; snakeY[snakeY.size()-1]=snakeY[snakeY.size()-2]; break; } } void playTune() { //float frequency[]={440,659}; // float beat[]={1,1,}; // Buzzer=0.3; // Buzzer.period(1/(440));// time =1/f //wait(1); //Buzzer.period(1/(659)); //Buzzer=0; // set PWM period // set duty cycle //wait(0.5*beat[i]); } void gameOver() { leds=1; startGame.detach(); lcd.drawRect(snakeX.back(),snakeY.back(),1,1,2); wait(0.2); lcd.refresh(); lcd.drawRect(snakeX.back(),snakeY.back(),1,1,1); wait(0.3); lcd.refresh(); lcd.drawRect(snakeX.back(),snakeY.back(),1,1,2); wait(0.2); lcd.refresh(); lcd.drawRect(snakeX.back(),snakeY.back(),1,1,1); wait(0.2); lcd.refresh(); lcd.clear(); lcd.inverseMode(); lcd.printString("Your Score" ,12,0); lcd.printString("=" ,34,1); int updatedScore=score; int length = sprintf(buffer,"%2d",updatedScore); if (length <= 14) // if string will fit on display lcd.printString(buffer,40,1); lcd.printString("Press Reset" ,2,3); lcd.printString("Button To" ,10,4); lcd.printString("Play Again" ,20,5); // lcd.refresh(); playTune(); //gamePlaying=0; } void checkForCollision() { if (snakeX.back()==0|| snakeX.back()==82 || snakeY.back()==7 ||snakeY.back()>=47) { myleds=15; gameOver(); } } void checkForFood() { if (snakeX.back()==foodX[0] && snakeY.back()==foodY[0]) { // if x and y of head match food switch(joystick.direction) { case RIGHT: snakeX.insert (snakeX.begin() +0,foodX[0]-2 ); snakeY.insert (snakeY.begin() ,foodY[0]); //snakeX.push_back(foodX[0]+2); // snakeY.push_back(foodY[0]); break; case LEFT: snakeX.insert (snakeX.begin() +0,foodX[0]+2 ); snakeY.insert (snakeY.begin() ,foodY[0]); // snakeX.push_back(foodX[0]-2); // snakeY.push_back(foodY[0]); break; case UP: snakeX.insert (snakeX.begin() +0,foodX[0] ); snakeY.insert (snakeY.begin() ,foodY[0]+2); // snakeX.push_back(foodX[0]); // snakeY.push_back(foodY[0]-2); break; case DOWN: snakeX.insert (snakeX.begin() +0,foodX[0] ); snakeY.insert (snakeY.begin() ,foodY[0]-2); // snakeX.push_back(foodX[0]); // snakeY.push_back(foodY[0]+2); break; } lcd.drawRect(snakeX[0],snakeY[0],1,1,1); int updatedScore; // snakeX.insert (snakeX.begin() + 0, ); //snakeY.insert (snakeY.begin() + 0, ); updatedScore= score+5; score=updatedScore; int length = sprintf(buffer,"%2d",updatedScore); if (length <= 14) // if string will fit on display lcd.printString(buffer,0,0); // lcd.refresh(); randomiseFood(); } } void startButtonPressed() { gamePlaying=1; // myleds=15; } void updateBrightness() { float ain ; ain=pot.read(); lcd.setBrightness(1-ain); } void updateGameISR() { updateGameFlag=1; } void printVectorContent() { //for( int i=0; i<snakeX.size(); i++) // serial.printf( "%d \n \r" ,snakeX[i]); } void pauseButtonPressed() { if (gamePaused==0) { startGame.detach(); gamePaused=1; leds=2; } else { startGame.attach(&updateGameISR,gameSpeed); gamePaused=0; } } void checkForCollisionWithSelf(int i) { if(snakeX.back()==snakeX[i] && snakeY.back()==snakeY[i]) { gameOver(); } } void startUpMenu() { lcd.inverseMode(); easySelected(); joystick.direction=UNKNOWN; calibrateJoystick(); // get centred values of joystick } void resetButtonPressed() { gamePlaying=0; } int main() { leds=1; lcd.init(); resetButton.mode(PullDown); startButton.mode(PullDown); button.mode(PullDown); startButton.rise(&startButtonPressed); resetButton.rise(&resetButtonPressed); button.rise(&pauseButtonPressed); displaySplash(); wait(4); //serial.printf("starting"); while(1) { startUpMenu(); while (gamePlaying==0) { updateJoystick(); checkSelectedDifficulty(); updateBrightness(); //serial.printf("check difficulty loop"); } if (gamePlaying==1) { lcd.clear(); lcd.normalMode(); // normal colour mode Boundary(); previousDirection=RIGHT; joystick.direction=RIGHT; // make sure when game reset that joystick is reset to right startingSnake(); randomiseFood(); int score=5; int length = sprintf(buffer,"%2d",score); if (length <= 14) // if string will fit on display lcd.printString(buffer,0,0); // lcd.drawRect(0,0,83,7,0); lcd.refresh(); startGame.attach(&updateGameISR,gameSpeed); while (gamePlaying==1) { // serial.printf("enter game loop"); if(updateGameFlag==1) { leds=4; //updateJoystick(); updateGameFlag=0; updateJoystick(); // lcd.clearPixel(snakeX[0],snakeY[0]); // updateSnakeDirection(); updateSnakeArray(); for (int i=0; i<snakeX.size(); i++) { lcd.drawRect(snakeX[i],snakeY[i],1,1,1); // lcd.setPixel(snakeX[i],snakeY[i]); } lcd.refresh(); previousDirection=joystick.direction; //checkForCollision(); checkForFood(); for (int i=0; i<snakeX.size()-1; i++) { checkForCollisionWithSelf(i); updateBrightness(); //serial.printf("%d",snakeX.size()); // printVectorContent(); } } } } } }