
Completed Snake Program
Dependencies: N5110 PinDetect PowerControl mbed
Fork of DocTest by
main.cpp
- Committer:
- MBirney
- Date:
- 2015-04-15
- Revision:
- 5:1bfc306466db
- Parent:
- 4:551dea241d0a
- Child:
- 6:1de103a19681
File content as of revision 5:1bfc306466db:
#include "mbed.h" #include "N5110.h" #include <vector> #include <cstddef> // std::size_t #include <valarray> #include <iostream> //#include "PinDetect.h" // change this to alter tolerance of joystick direction #define DIRECTION_TOLERANCE 0.1 // VCC,SCE,RST,D/C,MOSI,SCLK,LED N5110 lcd(p7,p8,p9,p10,p11,p13,p21); BusOut myleds(LED1,LED2,LED3,LED4); InterruptIn startButton(p16); InterruptIn resetButton(p17); // connections for joystick DigitalIn button(p18); AnalogIn xPot(p19); AnalogIn yPot(p20); Serial serial(USBTX,USBRX); int snake[84][47]; bool gamePlaying =0; vector<int> snakeX (5); vector<int> snakeY (5,27); int food[2];//element 0 = x position element 1= y position void randomiseFood(){ srand(time(NULL)); int randomX = rand() %84; // generate random number between 0 and 83 int randomY = rand() %47;// generate random number betwwen 0 and 46 if (lcd.getPixel(randomX,randomY)==1){ // if that pixel is already filled randomX = rand() %83 ; // generate new random numbers randomY = rand() %47 ;// } lcd.setPixel(randomX,randomY) ;// set the food food[0]=randomX; // update food position food[1]=randomY;// update food position lcd.refresh(); } // snakeX.insert(snakeX.begin() , 60); // snakeY.insert(snakeY.begin() , 60 ); // snakeX.push_front(30); // snakeY.push_front(30); void checkForFood(){ if (snakeX.back()==food[0] && snakeY.back()==food[1]){ // if x and y of head match food snakeX.push_back(food[0]+1); snakeY.push_back(food[1]); // snakeX.insert (snakeX.begin() + 0, ); //snakeY.insert (snakeY.begin() + 0, ); randomiseFood(); } } //snakeX[4]=21; //int snakeX[4]={21,22,23,24}; //5 pixels start position 21 22 23 24 25 //int snakeY[4]={27,27,27,27}; //5 pixels y position 27 27 27 27 27 void startingSnake(){ for (int i=0; i<5; i++){ lcd.setPixel(snakeX[i],snakeY[i]); // lcd.drawRect(snakeX[i],snakeY[i],1,1,1); } } // timer to regularly read the joystick Ticker pollJoystick; Ticker startGame; void Boundary(){ for(int x = 0; x< 84; x++) { lcd.setPixel(x,0); } for(int x = 0; x< 84; x++) { lcd.setPixel(x,47); } for(int y = 0; y< 48; y++) { lcd.setPixel(0,y); } for(int y = 0; y< 48; y++) { lcd.setPixel(83,y); } lcd.refresh(); } enum Difficulty { EASY, MEDIUM, HARD, }; int gameSpeed;//change depending on difficulty selected Difficulty currentDifficulty=EASY; // create enumerated type (0,1,2,3 etc. for direction) // could be extended for diagonals etc. enum DirectionName { UP, DOWN, LEFT, RIGHT, CENTRE, UNKNOWN }; // struct for Joystick typedef struct JoyStick Joystick; struct JoyStick { float x; // current x value float x0; // 'centred' x value float y; // current y value float y0; // 'centred' y value int button; // button state (assume pull-down used, so 1 = pressed, 0 = unpressed) DirectionName direction; // current direction }; // create struct variable Joystick joystick; DirectionName previousDirection =RIGHT; // read default positions of the joystick to calibrate later readings void calibrateJoystick() { button.mode(PullDown); // must not move during calibration joystick.x0 = xPot; // initial positions in the range 0.0 to 1.0 (0.5 if centred exactly) joystick.y0 = yPot; } void updateJoystick() { // read current joystick values relative to calibrated values (in range -0.5 to 0.5, 0.0 is centred) joystick.x = xPot - joystick.x0; joystick.y = yPot - joystick.y0; // read button state joystick.button = button; // calculate direction depending on x,y values // tolerance allows a little lee-way in case joystick not exactly in the stated direction if ( fabs(joystick.y) < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) { joystick.direction = CENTRE; } else if ( joystick.y > DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) { joystick.direction = UP; } else if ( joystick.y < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) { joystick.direction = DOWN; } else if ( joystick.x > DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) { joystick.direction = LEFT; // remember switched this with right } else if ( joystick.x < DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) { joystick.direction = RIGHT; } else { joystick.direction = UNKNOWN; } } void updateSnakeArray(){ if (joystick.direction==LEFT && previousDirection==RIGHT){ joystick.direction=RIGHT; } if (joystick.direction==RIGHT && previousDirection==LEFT){ joystick.direction=LEFT; } if (joystick.direction==UP && previousDirection==DOWN){ joystick.direction=DOWN; } if (joystick.direction==DOWN && previousDirection==UP){ joystick.direction=UP; } if (joystick.direction==UNKNOWN || joystick.direction==CENTRE){ joystick.direction= previousDirection; } lcd.clearPixel(snakeX[0],snakeY[0]);//delete tail // lcd.drawRect(snakeX[0],snakeY[0],1,1,2); for (int i =0; i<snakeX.size(); i++){ // shift elements snakeX[i]=snakeX[i + 1]; // apart from head snakeY[i]=snakeY[i+ 1]; } switch(joystick.direction){ case UP:snakeX[snakeX.size()-1]=snakeX[snakeX.size()-2]; snakeY[snakeY.size()-1]=snakeY[snakeY.size()-2]-1; break; case DOWN: snakeX[snakeX.size()-1]=snakeX[snakeX.size()-2]; snakeY[snakeY.size()-1]=snakeY[snakeY.size()-2]+1; break; case LEFT: snakeX[snakeX.size()-1]=snakeX[snakeX.size()-2]-1; snakeY[snakeY.size()-1]=snakeY[snakeY.size()-2]; break; case RIGHT: snakeX[snakeX.size()-1]=snakeX[snakeX.size()-2]+1; snakeY[snakeY.size()-1]=snakeY[snakeY.size()-2]; break; case CENTRE: snakeX[snakeX.size()-1]=snakeX[snakeX.size()-2]+1; snakeY[snakeY.size()-1]=snakeY[snakeY.size()-2]; break; case UNKNOWN: snakeX[snakeX.size()-1]=snakeX[snakeX.size()-2]+1; snakeY[snakeY.size()-1]=snakeY[snakeY.size()-2]; break; } /* snakeX[0]=snakeX[1]; snakeX[1]=snakeX[2]; snakeX[2]=snakeX[3]; snakeX[3]=snakeX[4]; snakeY[0]=snakeY[1]; snakeY[1]=snakeY[2]; snakeY[2]=snakeY[3]; snakeY[3]=snakeY[4]; */ } void checkForCollision(){ if (snakeX.back()==0 || snakeX.back()==83 || snakeY.back()==0 ||snakeY.back()==47){ startGame.detach(); lcd.clear(); } } void startButtonPressed(){ gamePlaying=1; myleds=15; } void resetButtonPressed(){ gamePlaying=0; myleds=0; } void displaySplash() { // these are default settings so not strictly needed lcd.inverseMode(); // normal colour mode lcd.setBrightness(0.5); // put LED backlight on 50% //Draw S lcd.drawRect(28,10,2,5,1); lcd.drawRect(15,10,15,2,1); lcd.drawRect(15,10,2,10,1); lcd.drawRect(15,20,15,2,1); lcd.drawRect(28,20,2,10,1); lcd.drawRect(15,28,15,2,1); lcd.drawRect(15,25,2,3,1); lcd.printString("NAKE ",34,3); lcd.printString("By M.Birney",10,5); lcd.drawRect(10,5,65,30,0); // need to refresh display after setting pixels lcd.refresh(); } void easySelected() // display when easy is selected { currentDifficulty=EASY; lcd.clear(); lcd.printString("Please Select",2,0); lcd.printString("Difficulty:",2,1); lcd.printString("Easy",20,3); lcd.printString("Medium",20,4); lcd.printString("Hard",20,5); lcd.refresh(); lcd.drawCircle(10,27,2,1); lcd.drawCircle(10,35,2,0); lcd.drawCircle(10,43,2,0); gameSpeed= 1.0; } void mediumSelected() // display when medium is selected { currentDifficulty=MEDIUM; lcd.clear(); lcd.printString("Please Select",2,0); lcd.printString("Difficulty:",2,1); lcd.printString("Easy",20,3); lcd.printString("Medium",20,4); lcd.printString("Hard",20,5); lcd.refresh(); lcd.drawCircle(10,27,2,0); lcd.drawCircle(10,35,2,1); lcd.drawCircle(10,43,2,0); gameSpeed=1.0/4; } void hardSelected() // display when hard is selected { currentDifficulty=HARD; lcd.clear(); lcd.printString("Please Select",2,0); lcd.printString("Difficulty:",2,1); lcd.printString("Easy",20,3); lcd.printString("Medium",20,4); lcd.printString("Hard",20,5); lcd.refresh(); lcd.drawCircle(10,27,2,0); lcd.drawCircle(10,35,2,0); lcd.drawCircle(10,43,2,1); gameSpeed=1.0/8; } void drawSnake() { for(int x =10; x<15; x++) { lcd.setPixel(x,25); // lcd.drawRect(x,25,2,2,1); snake[x][25]=1; } } void checkSelectedDifficulty() { switch(currentDifficulty) { case EASY: switch (joystick.direction) { case UP: hardSelected(); break; case DOWN: mediumSelected(); break; } break; case MEDIUM: switch (joystick.direction) { case UP: easySelected(); break; case DOWN: hardSelected(); break; } break; case HARD: switch (joystick.direction) { case UP: mediumSelected(); break; case DOWN: easySelected(); break; } break; } wait(0.2); } int updateGameFlag=0; void updateGameISR(){ updateGameFlag=1; } void printVectorContent(){ for( int i=0; i<snakeX.size(); i++) serial.printf( "%d \n \r" ,snakeX[i]); } int main() { // first need to initialise display lcd.init(); displaySplash(); wait(4); easySelected(); joystick.direction=UNKNOWN; calibrateJoystick(); // get centred values of joystick pollJoystick.attach(&updateJoystick,1.0/5.0); startGame.attach(&updateGameISR,gameSpeed); // read joystick 10 times per second startButton.mode(PullUp); startButton.rise(&startButtonPressed); resetButton.rise(&resetButtonPressed); // startGame.attach(&startButtonPressed,10); while(1) { if (gamePlaying==0){ checkSelectedDifficulty(); } else if (gamePlaying==1){ lcd.clear(); lcd.normalMode(); // normal colour mode Boundary(); snakeX[0]=21; snakeX[1]=22; snakeX[2]=23; snakeX[3]=24; snakeX[4]=25; pollJoystick.detach(); startGame.attach(&updateGameISR,0.1); startingSnake(); randomiseFood(); lcd.refresh(); //init game start time back food while (1){ if(updateGameFlag==1){ //updateJoystick(); updateGameFlag=0; updateJoystick(); // lcd.clearPixel(snakeX[0],snakeY[0]); // updateSnakeDirection(); updateSnakeArray(); for (int i=0;i<snakeX.size();i++){ // lcd.drawRect(snakeX[i],snakeY[i],1,1,1); lcd.setPixel(snakeX[i],snakeY[i]); } lcd.refresh(); previousDirection=joystick.direction; checkForCollision(); checkForFood(); //serial.printf("%d",snakeX.size()); // printVectorContent(); } } } } }