Kern Fowler / Mbed 2 deprecated Donkey_Kong_Game

Dependencies:   mbed

Revision:
9:e6832bf222b7
Parent:
8:421f94b816c4
Child:
10:28575a6eaa13
--- a/main.h	Tue May 07 16:02:12 2019 +0000
+++ b/main.h	Tue May 07 17:40:29 2019 +0000
@@ -12,7 +12,6 @@
 void welcome();
 void arrow_location();
 void arrow_select();
-
 int menu_arrow[7][7] = { // Arrow pointer used in main menu
 {0,0,0,0,0,0,0,},
 {0,0,0,0,1,0,0,},
@@ -62,19 +61,7 @@
     { 0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0 },
     };
 
-// Game Engine ----------------------
 
-class GameEngine
-{
-
-    public: 
-
-    GameEngine();
-
-    ~GameEngine();
-
-    void gameengine_run(Gamepad &pad, N5110 &lcd);
-};
 // Donkey -----
 
 class Donkey
@@ -167,6 +154,21 @@
     {0,1,1,1,1,1,1,0,},
 };
 // Banana -----
+
+// Game Engine ----------------------
+Barrel barrel;
+
+class GameEngine
+{
+
+    public: 
+
+    GameEngine();
+
+    ~GameEngine();
+
+    void gameengine_run(Gamepad &pad, N5110 &lcd, Barrel &barrel);
+};
 // Controls -------------------------
 void controls_run();
 // Instructions ---------------------