Kern Fowler / Mbed 2 deprecated Donkey_Kong_Game

Dependencies:   mbed

Revision:
10:28575a6eaa13
Parent:
9:e6832bf222b7
--- a/main.h	Tue May 07 17:40:29 2019 +0000
+++ b/main.h	Tue May 07 22:49:13 2019 +0000
@@ -1,198 +0,0 @@
-#ifndef MAIN_H
-#define MAIN_H
-
-// include the different header files
-#include "mbed.h"
-#include "N5110.h"
-#include "Gamepad.h"
-
-// main menu ------------------------
-void init();
-void print_menu();
-void welcome();
-void arrow_location();
-void arrow_select();
-int menu_arrow[7][7] = { // Arrow pointer used in main menu
-{0,0,0,0,0,0,0,},
-{0,0,0,0,1,0,0,},
-{0,0,0,0,1,1,0,},
-{1,1,1,1,1,1,1,},
-{0,0,0,0,1,1,0,},
-{0,0,0,0,1,0,0,},
-{0,0,0,0,0,0,0,},
-};
-
-int menu_dk_face[36][34] =   { // donkey kong face for menu
-    { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0 },
-    { 0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0 },
-    { 0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0 },
-    { 0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,1,0,0,0,0,0 },
-    { 0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,1,0,0,0,0,0 },
-    { 0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0 },
-    { 0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0 },
-    { 0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,1,0,0,0,0 },
-    { 0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0 },
-    { 0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0 },
-    { 0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0 },
-    { 0,0,0,1,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0 },
-    { 0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0 },
-    { 0,1,1,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,1,0,1,1,0 },
-    { 0,1,0,0,0,1,0,1,0,0,0,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,1,0,0,0,1,0 },
-    { 0,1,0,0,0,1,0,0,1,0,0,1,0,1,1,1,0,1,1,1,0,1,0,0,0,1,0,0,1,0,0,0,1,0 },
-    { 0,1,0,1,0,1,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,1,0,0,1,0,1,0,1,0 },
-    { 0,1,0,1,0,1,0,0,1,0,1,0,0,1,1,0,1,0,1,1,0,0,1,0,0,1,0,0,1,0,1,0,1,0 },
-    { 0,1,0,1,1,1,1,0,1,0,1,0,0,1,1,0,1,0,1,1,0,0,1,0,0,1,0,1,1,1,1,0,1,0 },
-    { 0,1,1,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,1,1,0 },
-    { 0,0,1,0,0,1,1,1,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,1,1,1,0,0,1,0,0 },
-    { 0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0 },
-    { 0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0 },
-    { 0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0 },
-    { 0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0 },
-    { 0,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,0 },
-    { 0,1,0,0,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,1,0 },
-    { 0,1,0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,1,0 },
-    { 0,0,1,0,0,0,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0,0,0,1,0,0 },
-    { 0,0,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,0,0 },
-    { 0,0,0,0,1,1,0,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,0,0,1,1,0,0,0,0 },
-    { 0,0,0,0,0,1,1,0,0,0,0,1,1,1,0,0,1,0,0,1,0,1,1,0,0,0,0,1,1,0,0,0,0,0 },
-    { 0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0 },
-    { 0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0 },
-    { 0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0 },
-    { 0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0 },
-    };
-
-
-// Donkey -----
-
-class Donkey
-{
-
-    public:
-
-    Donkey();
-
-    ~Donkey();
-
-    void donkeykong_movement(Gamepad &pad, N5110 &lcd);
-
-};
-
-int game_dk_walking_right_1[16][16] = {
-    {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,},
-    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
-    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
-    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
-    {1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,},
-    {1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,},
-    {1,0,0,0,0,0,0,0,0,0,1,0,1,0,0,1,},
-    {1,0,1,1,1,1,1,1,1,1,1,1,1,1,0,1,},
-    {1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,},
-    {1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,},
-    {1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,},
-    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
-    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
-    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
-    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
-    {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,},
-};
-
-int game_dk_walking_left_1[16][16] = {
-    {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,},
-    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
-    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
-    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
-    {1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,},
-    {1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,},
-    {1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,},
-    {1,0,1,1,1,1,1,1,1,1,1,1,1,1,0,1,},
-    {1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,},
-    {1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,},
-    {1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,},
-    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
-    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
-    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
-    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
-    {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,},
-};
-
-int game_dk_stationary[16][16] = {
-    {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,},
-    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
-    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
-    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
-    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
-    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
-    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
-    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
-    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
-    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
-    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
-    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
-    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
-    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
-    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
-    {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,},
-};
-// Barrel -----
-
-class Barrel
-{
-
-    public:
-
-    Barrel();
-
-    ~Barrel();
-
-    void barrel_drop(Gamepad &pad, N5110 &lcd);
-};
-
-int game_barrel[4][8] = {
-    {0,1,1,1,1,1,1,0,},
-    {1,1,1,1,1,1,1,1,},
-    {1,1,1,1,1,1,1,1,},
-    {0,1,1,1,1,1,1,0,},
-};
-// Banana -----
-
-// Game Engine ----------------------
-Barrel barrel;
-
-class GameEngine
-{
-
-    public: 
-
-    GameEngine();
-
-    ~GameEngine();
-
-    void gameengine_run(Gamepad &pad, N5110 &lcd, Barrel &barrel);
-};
-// Controls -------------------------
-void controls_run();
-// Instructions ---------------------
-void instructions_run();
-// Options --------------------------
-
-class Options
-{
-
-    public:
-
-    Options();
-
-    ~Options();
-
-    void options_run(Gamepad &pad, N5110 &lcd);
-    void options_brightness(Gamepad &pad, N5110 &lcd);
-    void options_contrast(Gamepad &pad, N5110 &lcd);
-    void options_volume(Gamepad &pad, N5110 &lcd);
-
-
-};
-
-// High Scores-----------------------
-void high_scores_run();
-
-#endif
\ No newline at end of file