慣性航法で用いられる座標変換をプログラムにしました。ECI座標の初期位置を設定した後、ECI,ECEF,NED,機体座標系の変換を行います。行列計算の方法や値の設定などは、ヘッダーファイル内の記述を見れば分かると思います。 また計算結果はTeratermで確認する事が出来ます。 (行列を見る場合はtoString関数、ベクトルを見る場合はtoString_V関数を使用します)
Vector/Vector.cpp@0:6a28eb668082, 2019-01-30 (annotated)
- Committer:
- Joeatsumi
- Date:
- Wed Jan 30 11:39:03 2019 +0000
- Revision:
- 0:6a28eb668082
Direction cosine matrix and it's calculation.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
Joeatsumi | 0:6a28eb668082 | 1 | #include "myConstants.h" |
Joeatsumi | 0:6a28eb668082 | 2 | #include "Vector.h" |
Joeatsumi | 0:6a28eb668082 | 3 | |
Joeatsumi | 0:6a28eb668082 | 4 | |
Joeatsumi | 0:6a28eb668082 | 5 | Vector::Vector(int dim) : dim(dim), components(0){ |
Joeatsumi | 0:6a28eb668082 | 6 | components = new float[dim]; |
Joeatsumi | 0:6a28eb668082 | 7 | if (!components) error("Memory Allocation Error"); |
Joeatsumi | 0:6a28eb668082 | 8 | for(int i=0; i<dim; i++) components[i] = 0.0f; |
Joeatsumi | 0:6a28eb668082 | 9 | } |
Joeatsumi | 0:6a28eb668082 | 10 | |
Joeatsumi | 0:6a28eb668082 | 11 | |
Joeatsumi | 0:6a28eb668082 | 12 | Vector::~Vector() { |
Joeatsumi | 0:6a28eb668082 | 13 | delete[] components; |
Joeatsumi | 0:6a28eb668082 | 14 | } |
Joeatsumi | 0:6a28eb668082 | 15 | |
Joeatsumi | 0:6a28eb668082 | 16 | Vector::Vector(const Vector& v) : dim(v.dim), components(0) { |
Joeatsumi | 0:6a28eb668082 | 17 | components = new float[dim]; |
Joeatsumi | 0:6a28eb668082 | 18 | if (!components) error("Memory Allocation Error"); |
Joeatsumi | 0:6a28eb668082 | 19 | memcpy(components, v.GetpComponents(), sizeof(float)*dim); |
Joeatsumi | 0:6a28eb668082 | 20 | } |
Joeatsumi | 0:6a28eb668082 | 21 | |
Joeatsumi | 0:6a28eb668082 | 22 | Vector& Vector::operator=(const Vector& v) { |
Joeatsumi | 0:6a28eb668082 | 23 | if (this == &v) return *this; |
Joeatsumi | 0:6a28eb668082 | 24 | dim = v.dim; |
Joeatsumi | 0:6a28eb668082 | 25 | delete[] components; |
Joeatsumi | 0:6a28eb668082 | 26 | components = new float[dim]; |
Joeatsumi | 0:6a28eb668082 | 27 | if (!components) error("Memory Allocation Error"); |
Joeatsumi | 0:6a28eb668082 | 28 | memcpy(components, v.GetpComponents(), sizeof(float)*dim); |
Joeatsumi | 0:6a28eb668082 | 29 | |
Joeatsumi | 0:6a28eb668082 | 30 | return *this; |
Joeatsumi | 0:6a28eb668082 | 31 | } |
Joeatsumi | 0:6a28eb668082 | 32 | |
Joeatsumi | 0:6a28eb668082 | 33 | Vector Vector::operator+() { |
Joeatsumi | 0:6a28eb668082 | 34 | return *this; |
Joeatsumi | 0:6a28eb668082 | 35 | } |
Joeatsumi | 0:6a28eb668082 | 36 | |
Joeatsumi | 0:6a28eb668082 | 37 | Vector Vector::operator-() { |
Joeatsumi | 0:6a28eb668082 | 38 | Vector retVec(*this); |
Joeatsumi | 0:6a28eb668082 | 39 | retVec *= -1; |
Joeatsumi | 0:6a28eb668082 | 40 | return retVec; |
Joeatsumi | 0:6a28eb668082 | 41 | } |
Joeatsumi | 0:6a28eb668082 | 42 | |
Joeatsumi | 0:6a28eb668082 | 43 | Vector& Vector::operator*=(float c) { |
Joeatsumi | 0:6a28eb668082 | 44 | for (int i = 0; i < dim; i++) { |
Joeatsumi | 0:6a28eb668082 | 45 | components[i] *= c; |
Joeatsumi | 0:6a28eb668082 | 46 | } |
Joeatsumi | 0:6a28eb668082 | 47 | |
Joeatsumi | 0:6a28eb668082 | 48 | return *this; |
Joeatsumi | 0:6a28eb668082 | 49 | } |
Joeatsumi | 0:6a28eb668082 | 50 | |
Joeatsumi | 0:6a28eb668082 | 51 | Vector& Vector::operator/=(float c) { |
Joeatsumi | 0:6a28eb668082 | 52 | if (fabs(c) < NEARLY_ZERO) error("Division by Zero"); |
Joeatsumi | 0:6a28eb668082 | 53 | for (int i = 0; i < dim; i++) { |
Joeatsumi | 0:6a28eb668082 | 54 | components[i] /= c; |
Joeatsumi | 0:6a28eb668082 | 55 | } |
Joeatsumi | 0:6a28eb668082 | 56 | |
Joeatsumi | 0:6a28eb668082 | 57 | return *this; |
Joeatsumi | 0:6a28eb668082 | 58 | } |
Joeatsumi | 0:6a28eb668082 | 59 | |
Joeatsumi | 0:6a28eb668082 | 60 | Vector& Vector::operator+=(const Vector& v) { |
Joeatsumi | 0:6a28eb668082 | 61 | if (dim != v.dim) error("failed to add: Irregular Dimention"); |
Joeatsumi | 0:6a28eb668082 | 62 | for (int i = 0; i < dim; i++) { |
Joeatsumi | 0:6a28eb668082 | 63 | components[i] += v.components[i]; |
Joeatsumi | 0:6a28eb668082 | 64 | } |
Joeatsumi | 0:6a28eb668082 | 65 | |
Joeatsumi | 0:6a28eb668082 | 66 | this->CleanUp(); |
Joeatsumi | 0:6a28eb668082 | 67 | |
Joeatsumi | 0:6a28eb668082 | 68 | return *this; |
Joeatsumi | 0:6a28eb668082 | 69 | } |
Joeatsumi | 0:6a28eb668082 | 70 | |
Joeatsumi | 0:6a28eb668082 | 71 | Vector& Vector::operator-=(const Vector& v) { |
Joeatsumi | 0:6a28eb668082 | 72 | if (dim != v.dim) error("failed to subtract: Irregular Dimention"); |
Joeatsumi | 0:6a28eb668082 | 73 | for (int i = 0; i < dim; i++) { |
Joeatsumi | 0:6a28eb668082 | 74 | components[i] -= v.components[i]; |
Joeatsumi | 0:6a28eb668082 | 75 | } |
Joeatsumi | 0:6a28eb668082 | 76 | |
Joeatsumi | 0:6a28eb668082 | 77 | this->CleanUp(); |
Joeatsumi | 0:6a28eb668082 | 78 | |
Joeatsumi | 0:6a28eb668082 | 79 | return *this; |
Joeatsumi | 0:6a28eb668082 | 80 | } |
Joeatsumi | 0:6a28eb668082 | 81 | |
Joeatsumi | 0:6a28eb668082 | 82 | void Vector::SetComp(int dimNo, float val) { |
Joeatsumi | 0:6a28eb668082 | 83 | if (dimNo > dim) error("Index Out of Bounds Error"); |
Joeatsumi | 0:6a28eb668082 | 84 | components[dimNo-1] = val; |
Joeatsumi | 0:6a28eb668082 | 85 | } |
Joeatsumi | 0:6a28eb668082 | 86 | |
Joeatsumi | 0:6a28eb668082 | 87 | void Vector::SetComps(float* pComps) { |
Joeatsumi | 0:6a28eb668082 | 88 | memcpy(components, pComps, sizeof(float) * dim); |
Joeatsumi | 0:6a28eb668082 | 89 | } |
Joeatsumi | 0:6a28eb668082 | 90 | |
Joeatsumi | 0:6a28eb668082 | 91 | float Vector::GetNorm() const { |
Joeatsumi | 0:6a28eb668082 | 92 | float norm = 0.0f; |
Joeatsumi | 0:6a28eb668082 | 93 | for (int i = 0; i < dim; i++) { |
Joeatsumi | 0:6a28eb668082 | 94 | norm += components[i] * components[i]; |
Joeatsumi | 0:6a28eb668082 | 95 | } |
Joeatsumi | 0:6a28eb668082 | 96 | return sqrt(norm); |
Joeatsumi | 0:6a28eb668082 | 97 | } |
Joeatsumi | 0:6a28eb668082 | 98 | |
Joeatsumi | 0:6a28eb668082 | 99 | Vector Vector::Normalize() const { |
Joeatsumi | 0:6a28eb668082 | 100 | float norm = GetNorm(); |
Joeatsumi | 0:6a28eb668082 | 101 | Vector temp(*this); |
Joeatsumi | 0:6a28eb668082 | 102 | for (int i = 0; i < dim; i++) { |
Joeatsumi | 0:6a28eb668082 | 103 | temp.components[i] /= norm; |
Joeatsumi | 0:6a28eb668082 | 104 | } |
Joeatsumi | 0:6a28eb668082 | 105 | temp.CleanUp(); |
Joeatsumi | 0:6a28eb668082 | 106 | return temp; |
Joeatsumi | 0:6a28eb668082 | 107 | } |
Joeatsumi | 0:6a28eb668082 | 108 | |
Joeatsumi | 0:6a28eb668082 | 109 | Vector Vector::GetParaCompTo(Vector v) { |
Joeatsumi | 0:6a28eb668082 | 110 | Vector norm_v = v.Normalize(); |
Joeatsumi | 0:6a28eb668082 | 111 | return (*this * norm_v) * norm_v; |
Joeatsumi | 0:6a28eb668082 | 112 | } |
Joeatsumi | 0:6a28eb668082 | 113 | |
Joeatsumi | 0:6a28eb668082 | 114 | Vector Vector::GetPerpCompTo(Vector v) { |
Joeatsumi | 0:6a28eb668082 | 115 | return (*this - this->GetParaCompTo(v)); |
Joeatsumi | 0:6a28eb668082 | 116 | } |
Joeatsumi | 0:6a28eb668082 | 117 | |
Joeatsumi | 0:6a28eb668082 | 118 | void Vector::CleanUp() { |
Joeatsumi | 0:6a28eb668082 | 119 | float maxComp = 0.0f; |
Joeatsumi | 0:6a28eb668082 | 120 | for (int i = 0; i < dim; i++) { |
Joeatsumi | 0:6a28eb668082 | 121 | if (fabs(components[i]) > maxComp) maxComp = fabs(components[i]); |
Joeatsumi | 0:6a28eb668082 | 122 | } |
Joeatsumi | 0:6a28eb668082 | 123 | if (maxComp > NEARLY_ZERO) { |
Joeatsumi | 0:6a28eb668082 | 124 | for (int i = 0; i < dim; i++) { |
Joeatsumi | 0:6a28eb668082 | 125 | if (fabs(components[i]) / maxComp < ZERO_TOLERANCE) components[i] = 0.0f; |
Joeatsumi | 0:6a28eb668082 | 126 | } |
Joeatsumi | 0:6a28eb668082 | 127 | } |
Joeatsumi | 0:6a28eb668082 | 128 | } |
Joeatsumi | 0:6a28eb668082 | 129 | |
Joeatsumi | 0:6a28eb668082 | 130 | Vector operator+(const Vector& lhv, const Vector& rhv) { |
Joeatsumi | 0:6a28eb668082 | 131 | Vector retVec(lhv); |
Joeatsumi | 0:6a28eb668082 | 132 | retVec += rhv; |
Joeatsumi | 0:6a28eb668082 | 133 | return retVec; |
Joeatsumi | 0:6a28eb668082 | 134 | } |
Joeatsumi | 0:6a28eb668082 | 135 | |
Joeatsumi | 0:6a28eb668082 | 136 | Vector operator-(const Vector& lhv, const Vector& rhv) { |
Joeatsumi | 0:6a28eb668082 | 137 | Vector retVec(lhv); |
Joeatsumi | 0:6a28eb668082 | 138 | retVec -= rhv; |
Joeatsumi | 0:6a28eb668082 | 139 | return retVec; |
Joeatsumi | 0:6a28eb668082 | 140 | } |
Joeatsumi | 0:6a28eb668082 | 141 | |
Joeatsumi | 0:6a28eb668082 | 142 | Vector Cross(const Vector& lhv, const Vector& rhv) { |
Joeatsumi | 0:6a28eb668082 | 143 | if (lhv.GetDim() != 3) error("failed to cross: variable 'dim' must be 3"); |
Joeatsumi | 0:6a28eb668082 | 144 | if (lhv.GetDim() != rhv.GetDim()) error("failed to cross: Irregular Dimention"); |
Joeatsumi | 0:6a28eb668082 | 145 | |
Joeatsumi | 0:6a28eb668082 | 146 | Vector retVec(lhv.GetDim()); |
Joeatsumi | 0:6a28eb668082 | 147 | |
Joeatsumi | 0:6a28eb668082 | 148 | for (int i = 0; i < lhv.GetDim(); i++) { |
Joeatsumi | 0:6a28eb668082 | 149 | retVec.SetComp(i + 1, lhv.GetComp((i + 1) % 3 + 1) * rhv.GetComp((i + 2) % 3 + 1) |
Joeatsumi | 0:6a28eb668082 | 150 | - lhv.GetComp((i + 2) % 3 + 1) * rhv.GetComp((i + 1) % 3 + 1)); |
Joeatsumi | 0:6a28eb668082 | 151 | } |
Joeatsumi | 0:6a28eb668082 | 152 | |
Joeatsumi | 0:6a28eb668082 | 153 | return retVec; |
Joeatsumi | 0:6a28eb668082 | 154 | } |
Joeatsumi | 0:6a28eb668082 | 155 | |
Joeatsumi | 0:6a28eb668082 | 156 | Vector operator*(const float c, const Vector& rhv) { |
Joeatsumi | 0:6a28eb668082 | 157 | Vector retVec(rhv); |
Joeatsumi | 0:6a28eb668082 | 158 | retVec *= c; |
Joeatsumi | 0:6a28eb668082 | 159 | return retVec; |
Joeatsumi | 0:6a28eb668082 | 160 | } |
Joeatsumi | 0:6a28eb668082 | 161 | |
Joeatsumi | 0:6a28eb668082 | 162 | Vector operator*(const Vector& lhv, const float c) { |
Joeatsumi | 0:6a28eb668082 | 163 | Vector retVec(lhv); |
Joeatsumi | 0:6a28eb668082 | 164 | retVec *= c; |
Joeatsumi | 0:6a28eb668082 | 165 | return retVec; |
Joeatsumi | 0:6a28eb668082 | 166 | } |
Joeatsumi | 0:6a28eb668082 | 167 | |
Joeatsumi | 0:6a28eb668082 | 168 | float operator*(const Vector& lhv, const Vector& rhv) { |
Joeatsumi | 0:6a28eb668082 | 169 | if (lhv.GetDim() != rhv.GetDim()) error("Irregular Dimention"); |
Joeatsumi | 0:6a28eb668082 | 170 | float retVal = 0.0f; |
Joeatsumi | 0:6a28eb668082 | 171 | |
Joeatsumi | 0:6a28eb668082 | 172 | for (int i = 1; i <= lhv.GetDim(); i++) { |
Joeatsumi | 0:6a28eb668082 | 173 | retVal += lhv.GetComp(i) * rhv.GetComp(i); |
Joeatsumi | 0:6a28eb668082 | 174 | } |
Joeatsumi | 0:6a28eb668082 | 175 | |
Joeatsumi | 0:6a28eb668082 | 176 | return retVal; |
Joeatsumi | 0:6a28eb668082 | 177 | } |