Test publish to check documentation
History
Basic snake movement implemented with FSM
2020-05-22, by JoeShotton [Fri, 22 May 2020 17:23:20 +0000] rev 28
Basic snake movement implemented with FSM
Redid file structure and classes. Code is largely commented out.
2020-05-20, by JoeShotton [Wed, 20 May 2020 21:25:11 +0000] rev 27
Redid file structure and classes. Code is largely commented out.
collision detection implemented and added to SnakeEngine source and header files
2020-04-05, by JoeShotton [Sun, 05 Apr 2020 21:15:07 +0000] rev 26
collision detection implemented and added to SnakeEngine source and header files
Basic movement implemented with fsm and cell alignment
2020-04-05, by JoeShotton [Sun, 05 Apr 2020 19:59:03 +0000] rev 25
Basic movement implemented with fsm and cell alignment
Updated docs
2020-01-31, by eencae [Fri, 31 Jan 2020 10:49:11 +0000] rev 24
Updated docs
Fixed joystick orientation.
2020-01-27, by eencae [Mon, 27 Jan 2020 15:26:16 +0000] rev 23
Fixed joystick orientation.
Added DAC access;
2020-01-27, by eencae [Mon, 27 Jan 2020 13:58:59 +0000] rev 22
Added DAC access;
Updated to Gamepad2 hardware and packaged N5110
2020-01-27, by eencae [Mon, 27 Jan 2020 12:31:15 +0000] rev 21
Updated to Gamepad2 hardware and packaged N5110
Correct spellings
2017-04-26, by valavanisalex [Wed, 26 Apr 2017 13:58:10 +0000] rev 20
Correct spellings
Add get_raw_event_state() method for debugging
2017-04-25, by valavanisalex [Tue, 25 Apr 2017 10:19:47 +0000] rev 19
Add get_raw_event_state() method for debugging