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Revision 26:a596dce2f938, committed 2020-04-05
- Comitter:
- JoeShotton
- Date:
- Sun Apr 05 21:15:07 2020 +0000
- Parent:
- 25:ec8f4bea154c
- Child:
- 27:68cc4ef820f4
- Commit message:
- collision detection implemented and added to SnakeEngine source and header files
Changed in this revision
| SnakeEngine.cpp | Show annotated file Show diff for this revision Revisions of this file |
| SnakeEngine.h | Show annotated file Show diff for this revision Revisions of this file |
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/SnakeEngine.cpp Sun Apr 05 21:15:07 2020 +0000
@@ -0,0 +1,12 @@
+
+bool collision(int state, int x, int y,) {
+ if ((lcd.getPixel(x, y) == 1 && ((state == 1) || (state == 4))) || (lcd.getPixel(x+1, y+1) == 1 && ((state == 2) || (state == 3)))) {
+ // checks infront of head to see if pixel is set
+ // due to the size of the head, there is an offset for the check for North and Eastward directions
+ pad.led(1,0.9);
+ return true;
+ } else {
+ pad.led(1,0.0);
+ return = false;
+ }
+}
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SnakeEngine.h Sun Apr 05 21:15:07 2020 +0000 @@ -0,0 +1,9 @@ + + + + /** Play a single tone for the specifed duration + *@param state of movement fsm + *@param current x value of head + *@param current y value of head + */ + bool collision(int state, int x, int y,); \ No newline at end of file