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testing documentation
Dependencies: mbed ll16j23s_test_docs
SnakeBody/SnakeBody.h
- Committer:
- JoeShotton
- Date:
- 2020-05-23
- Revision:
- 6:6c9453397f4a
- Parent:
- 4:ea3fa51c4386
- Child:
- 7:dd84e0fab346
File content as of revision 6:6c9453397f4a:
#ifndef SNAKEBODY_H #define SNAKEBODY_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include <vector> class SnakeBody { struct Direction { int delta_x; // increment value for x int delta_y; // increment value for y int nextState[5]; // array of next states }; public: SnakeBody(); ~SnakeBody(); void init(); void snake_movement(Gamepad &pad); void draw_body(N5110 &lcd); void snake_snake_collision(Gamepad &pad, bool &death); //(int _x_head, int _y_head, vector<int> _body_x, vector<int> _body_y, int _length); int _state; int _x_head; int _y_head; int _length; std::vector<int> _body_x; std::vector<int> _body_y; /* void init(int x,int height,int width); void draw(N5110 &lcd); void update(Direction d,float mag); void add_score(); int get_score(); Vector2D get_pos(); */ private: int update_direction(float _angle, int _x_head, int _y_head); //int _angle, int _x_head, int _y_head void update_position(); //int _d, int _state, int &_x_head, int &_y_head void update_body(); float _angle; int _d; /* int _height; int _width; int _x; int _y; int _speed; int _score; */ }; #endif