testing documentation

Dependencies:   mbed ll16j23s_test_docs

Committer:
JoeShotton
Date:
Sat May 23 20:01:00 2020 +0000
Revision:
6:6c9453397f4a
Parent:
4:ea3fa51c4386
Child:
7:dd84e0fab346
Implemented screen transition function

Who changed what in which revision?

UserRevisionLine numberNew contents of line
JoeShotton 3:fcd6d70e9694 1 #ifndef SNAKEBODY_H
JoeShotton 3:fcd6d70e9694 2 #define SNAKEBODY_H
JoeShotton 3:fcd6d70e9694 3
JoeShotton 3:fcd6d70e9694 4 #include "mbed.h"
JoeShotton 3:fcd6d70e9694 5 #include "N5110.h"
JoeShotton 3:fcd6d70e9694 6 #include "Gamepad.h"
JoeShotton 3:fcd6d70e9694 7 #include <vector>
JoeShotton 3:fcd6d70e9694 8
JoeShotton 3:fcd6d70e9694 9 class SnakeBody
JoeShotton 3:fcd6d70e9694 10 {
JoeShotton 3:fcd6d70e9694 11 struct Direction {
JoeShotton 4:ea3fa51c4386 12 int delta_x; // increment value for x
JoeShotton 4:ea3fa51c4386 13 int delta_y; // increment value for y
JoeShotton 4:ea3fa51c4386 14 int nextState[5]; // array of next states
JoeShotton 3:fcd6d70e9694 15 };
JoeShotton 3:fcd6d70e9694 16
JoeShotton 3:fcd6d70e9694 17 public:
JoeShotton 3:fcd6d70e9694 18
JoeShotton 3:fcd6d70e9694 19 SnakeBody();
JoeShotton 3:fcd6d70e9694 20 ~SnakeBody();
JoeShotton 4:ea3fa51c4386 21 void init();
JoeShotton 4:ea3fa51c4386 22 void snake_movement(Gamepad &pad);
JoeShotton 4:ea3fa51c4386 23 void draw_body(N5110 &lcd);
JoeShotton 4:ea3fa51c4386 24 void snake_snake_collision(Gamepad &pad, bool &death); //(int _x_head, int _y_head, vector<int> _body_x, vector<int> _body_y, int _length);
JoeShotton 4:ea3fa51c4386 25
JoeShotton 4:ea3fa51c4386 26 int _state;
JoeShotton 4:ea3fa51c4386 27 int _x_head;
JoeShotton 4:ea3fa51c4386 28 int _y_head;
JoeShotton 4:ea3fa51c4386 29 int _length;
JoeShotton 6:6c9453397f4a 30
JoeShotton 6:6c9453397f4a 31 std::vector<int> _body_x;
JoeShotton 6:6c9453397f4a 32 std::vector<int> _body_y;
JoeShotton 3:fcd6d70e9694 33 /*
JoeShotton 3:fcd6d70e9694 34 void init(int x,int height,int width);
JoeShotton 3:fcd6d70e9694 35 void draw(N5110 &lcd);
JoeShotton 3:fcd6d70e9694 36 void update(Direction d,float mag);
JoeShotton 3:fcd6d70e9694 37 void add_score();
JoeShotton 3:fcd6d70e9694 38 int get_score();
JoeShotton 3:fcd6d70e9694 39 Vector2D get_pos();
JoeShotton 3:fcd6d70e9694 40 */
JoeShotton 3:fcd6d70e9694 41 private:
JoeShotton 3:fcd6d70e9694 42
JoeShotton 4:ea3fa51c4386 43 int update_direction(float _angle, int _x_head, int _y_head); //int _angle, int _x_head, int _y_head
JoeShotton 4:ea3fa51c4386 44 void update_position(); //int _d, int _state, int &_x_head, int &_y_head
JoeShotton 4:ea3fa51c4386 45 void update_body();
JoeShotton 4:ea3fa51c4386 46
JoeShotton 4:ea3fa51c4386 47 float _angle;
JoeShotton 4:ea3fa51c4386 48 int _d;
JoeShotton 3:fcd6d70e9694 49
JoeShotton 3:fcd6d70e9694 50 /*
JoeShotton 3:fcd6d70e9694 51 int _height;
JoeShotton 3:fcd6d70e9694 52 int _width;
JoeShotton 3:fcd6d70e9694 53 int _x;
JoeShotton 3:fcd6d70e9694 54 int _y;
JoeShotton 3:fcd6d70e9694 55 int _speed;
JoeShotton 3:fcd6d70e9694 56 int _score;
JoeShotton 3:fcd6d70e9694 57 */
JoeShotton 3:fcd6d70e9694 58 };
JoeShotton 3:fcd6d70e9694 59 #endif