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Dependencies: mbed ll16j23s_test_docs
SnakeEngine/SnakeEngine.cpp@9:0571880085cc, 2020-05-25 (annotated)
- Committer:
- JoeShotton
- Date:
- Mon May 25 20:31:52 2020 +0000
- Revision:
- 9:0571880085cc
- Parent:
- 8:bcc3403d7e79
- Child:
- 10:a2d643b3c782
Post death menus partially implemented, mostly fixed food location issues and issues with tail display
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
JoeShotton | 3:fcd6d70e9694 | 1 | #include "SnakeEngine.h" |
JoeShotton | 3:fcd6d70e9694 | 2 | |
JoeShotton | 7:dd84e0fab346 | 3 | SnakeEngine::SnakeEngine() { |
JoeShotton | 7:dd84e0fab346 | 4 | //constructor |
JoeShotton | 4:ea3fa51c4386 | 5 | score = 0; |
JoeShotton | 9:0571880085cc | 6 | _menu_select = 0; |
JoeShotton | 9:0571880085cc | 7 | _map_select = 0; |
JoeShotton | 7:dd84e0fab346 | 8 | _game_state = 1; |
JoeShotton | 8:bcc3403d7e79 | 9 | _pot2 = 0.5; |
JoeShotton | 9:0571880085cc | 10 | _death = false; |
JoeShotton | 9:0571880085cc | 11 | |
JoeShotton | 3:fcd6d70e9694 | 12 | } |
JoeShotton | 3:fcd6d70e9694 | 13 | |
JoeShotton | 3:fcd6d70e9694 | 14 | SnakeEngine::~SnakeEngine() |
JoeShotton | 3:fcd6d70e9694 | 15 | { |
JoeShotton | 3:fcd6d70e9694 | 16 | //destructor |
JoeShotton | 3:fcd6d70e9694 | 17 | } |
JoeShotton | 3:fcd6d70e9694 | 18 | |
JoeShotton | 7:dd84e0fab346 | 19 | void SnakeEngine::game_init(Gamepad &pad, N5110 &lcd, FXOS8700CQ &mag){ |
JoeShotton | 9:0571880085cc | 20 | transition_black(lcd); |
JoeShotton | 9:0571880085cc | 21 | transition_white(lcd); |
JoeShotton | 9:0571880085cc | 22 | map_run(lcd); |
JoeShotton | 5:06fa7674622a | 23 | _food.init(mag); |
JoeShotton | 6:6c9453397f4a | 24 | _body.init(); |
JoeShotton | 8:bcc3403d7e79 | 25 | _food.rand_pos(pad, lcd); |
JoeShotton | 9:0571880085cc | 26 | menu_flash(pad, 3); |
JoeShotton | 7:dd84e0fab346 | 27 | } |
JoeShotton | 7:dd84e0fab346 | 28 | |
JoeShotton | 4:ea3fa51c4386 | 29 | |
JoeShotton | 7:dd84e0fab346 | 30 | void SnakeEngine::game_run(Gamepad &pad, N5110 &lcd){ |
JoeShotton | 7:dd84e0fab346 | 31 | //input??? |
JoeShotton | 8:bcc3403d7e79 | 32 | map_run(lcd); |
JoeShotton | 9:0571880085cc | 33 | _body.run(pad, lcd, _death); |
JoeShotton | 9:0571880085cc | 34 | _food.run(lcd); |
JoeShotton | 8:bcc3403d7e79 | 35 | snake_food_collision(pad, lcd, _body._length); |
JoeShotton | 9:0571880085cc | 36 | if (_death == true) { |
JoeShotton | 9:0571880085cc | 37 | printf("Dead!"); |
JoeShotton | 9:0571880085cc | 38 | _game_state = 4; |
JoeShotton | 9:0571880085cc | 39 | death_init(pad, lcd); |
JoeShotton | 8:bcc3403d7e79 | 40 | } |
JoeShotton | 7:dd84e0fab346 | 41 | //snake-wall collision |
JoeShotton | 7:dd84e0fab346 | 42 | } |
JoeShotton | 7:dd84e0fab346 | 43 | |
JoeShotton | 8:bcc3403d7e79 | 44 | void SnakeEngine::snake_food_collision(Gamepad &pad, N5110 &lcd, int &_length) { |
JoeShotton | 4:ea3fa51c4386 | 45 | if (_food._x == _body._x_head && _food._y == _body._y_head){ |
JoeShotton | 4:ea3fa51c4386 | 46 | //printf("FOOD!"); |
JoeShotton | 9:0571880085cc | 47 | pad.led(3,0.9); |
JoeShotton | 9:0571880085cc | 48 | pad.led(6,0.9); |
JoeShotton | 9:0571880085cc | 49 | while (_food.rand_pos(pad, lcd) == false){ |
JoeShotton | 9:0571880085cc | 50 | _food.rand_pos(pad, lcd); |
JoeShotton | 9:0571880085cc | 51 | printf("Reselected food position\n"); |
JoeShotton | 9:0571880085cc | 52 | } |
JoeShotton | 9:0571880085cc | 53 | _body.add_length(5); |
JoeShotton | 9:0571880085cc | 54 | score++; |
JoeShotton | 9:0571880085cc | 55 | pad.led(3,0.0); |
JoeShotton | 9:0571880085cc | 56 | pad.led(6,0.0); |
JoeShotton | 4:ea3fa51c4386 | 57 | } |
JoeShotton | 4:ea3fa51c4386 | 58 | } |
JoeShotton | 4:ea3fa51c4386 | 59 | |
JoeShotton | 8:bcc3403d7e79 | 60 | void SnakeEngine::map_run(N5110 &lcd) { |
JoeShotton | 9:0571880085cc | 61 | switch(_map_select+1) { |
JoeShotton | 8:bcc3403d7e79 | 62 | case 2: |
JoeShotton | 8:bcc3403d7e79 | 63 | map2_draw(lcd); |
JoeShotton | 8:bcc3403d7e79 | 64 | snake_map2_collision(); |
JoeShotton | 8:bcc3403d7e79 | 65 | break; |
JoeShotton | 8:bcc3403d7e79 | 66 | case 3: |
JoeShotton | 8:bcc3403d7e79 | 67 | map3_draw(lcd); |
JoeShotton | 8:bcc3403d7e79 | 68 | snake_map3_collision(); |
JoeShotton | 8:bcc3403d7e79 | 69 | break; |
JoeShotton | 8:bcc3403d7e79 | 70 | case 4: |
JoeShotton | 8:bcc3403d7e79 | 71 | map4_draw(lcd); |
JoeShotton | 8:bcc3403d7e79 | 72 | snake_map4_collision(); |
JoeShotton | 8:bcc3403d7e79 | 73 | break; |
JoeShotton | 7:dd84e0fab346 | 74 | } |
JoeShotton | 7:dd84e0fab346 | 75 | } |
JoeShotton | 7:dd84e0fab346 | 76 | |
JoeShotton | 9:0571880085cc | 77 | void SnakeEngine::snake_map2_collision() { |
JoeShotton | 9:0571880085cc | 78 | if (_body._x_head < 2 || _body._x_head > 81 || _body._y_head < 2 || _body._y_head > 45){ //if snakehead coords exceed the ring coords |
JoeShotton | 9:0571880085cc | 79 | _death = true; |
JoeShotton | 8:bcc3403d7e79 | 80 | } |
JoeShotton | 8:bcc3403d7e79 | 81 | } |
JoeShotton | 8:bcc3403d7e79 | 82 | |
JoeShotton | 9:0571880085cc | 83 | void SnakeEngine::snake_map3_collision() { |
JoeShotton | 9:0571880085cc | 84 | if ((_body._x_head == 40 || _body._x_head == 42) && (_body._y_head < 16 || _body._y_head > 30)){ |
JoeShotton | 9:0571880085cc | 85 | //if head is at the either of the N/S walls' x coords, and above (y=18) or below (y=30), trigger death |
JoeShotton | 9:0571880085cc | 86 | _death = true; |
JoeShotton | 9:0571880085cc | 87 | } else if ((_body._x_head < 16 || _body._x_head > 66) && (_body._y_head == 22 || _body._y_head == 24)){ |
JoeShotton | 9:0571880085cc | 88 | //if head is at west of x=18 or east of x=66, and at either of the W/E wall's y coords, trigger death |
JoeShotton | 9:0571880085cc | 89 | _death = true; |
JoeShotton | 8:bcc3403d7e79 | 90 | } |
JoeShotton | 8:bcc3403d7e79 | 91 | } |
JoeShotton | 8:bcc3403d7e79 | 92 | |
JoeShotton | 9:0571880085cc | 93 | void SnakeEngine::snake_map4_collision() { |
JoeShotton | 8:bcc3403d7e79 | 94 | /* |
JoeShotton | 8:bcc3403d7e79 | 95 | for(int i = 0; i < 48; i++){ |
JoeShotton | 8:bcc3403d7e79 | 96 | if(_body._x_head == MAP 4 COORDS && _body._y_head == MAP 4 COORDS) { |
JoeShotton | 8:bcc3403d7e79 | 97 | return true; |
JoeShotton | 8:bcc3403d7e79 | 98 | } |
JoeShotton | 8:bcc3403d7e79 | 99 | */ |
JoeShotton | 8:bcc3403d7e79 | 100 | } |
JoeShotton | 8:bcc3403d7e79 | 101 | |
JoeShotton | 8:bcc3403d7e79 | 102 | void SnakeEngine::map2_draw(N5110 &lcd){ |
JoeShotton | 7:dd84e0fab346 | 103 | lcd.drawRect(0, 0, 84, 48,FILL_TRANSPARENT); |
JoeShotton | 7:dd84e0fab346 | 104 | lcd.drawRect(1, 1, 82, 46,FILL_TRANSPARENT); |
JoeShotton | 7:dd84e0fab346 | 105 | } |
JoeShotton | 7:dd84e0fab346 | 106 | |
JoeShotton | 8:bcc3403d7e79 | 107 | void SnakeEngine::map3_draw(N5110 &lcd){ |
JoeShotton | 8:bcc3403d7e79 | 108 | lcd.drawRect(40, 0, 4, 16,FILL_BLACK); //N wall |
JoeShotton | 8:bcc3403d7e79 | 109 | lcd.drawRect(68, 22, 16, 4,FILL_BLACK);//E wall |
JoeShotton | 8:bcc3403d7e79 | 110 | lcd.drawRect(40, 32, 4, 16,FILL_BLACK);//S wall |
JoeShotton | 8:bcc3403d7e79 | 111 | lcd.drawRect(0, 22, 16, 4,FILL_BLACK); //W wall |
JoeShotton | 7:dd84e0fab346 | 112 | } |
JoeShotton | 7:dd84e0fab346 | 113 | |
JoeShotton | 8:bcc3403d7e79 | 114 | void SnakeEngine::map4_draw(N5110 &lcd){ |
JoeShotton | 7:dd84e0fab346 | 115 | lcd.drawRect(12, 8, 4, 4,FILL_BLACK); //NW square |
JoeShotton | 7:dd84e0fab346 | 116 | lcd.drawRect(12, 36, 4, 4,FILL_BLACK);//SW square |
JoeShotton | 7:dd84e0fab346 | 117 | lcd.drawRect(68, 8, 4, 4,FILL_BLACK); //NE square |
JoeShotton | 7:dd84e0fab346 | 118 | lcd.drawRect(68, 36, 4, 4,FILL_BLACK);//SE square |
JoeShotton | 7:dd84e0fab346 | 119 | |
JoeShotton | 9:0571880085cc | 120 | lcd.drawRect(38, 6, 8, 8,FILL_BLACK); //N large square |
JoeShotton | 9:0571880085cc | 121 | lcd.drawRect(24, 20, 8, 8,FILL_BLACK);//E large square |
JoeShotton | 9:0571880085cc | 122 | lcd.drawRect(38, 34, 8, 8,FILL_BLACK);//S large square |
JoeShotton | 9:0571880085cc | 123 | lcd.drawRect(52, 20, 8, 8,FILL_BLACK);//W large square |
JoeShotton | 7:dd84e0fab346 | 124 | } |
JoeShotton | 7:dd84e0fab346 | 125 | |
JoeShotton | 7:dd84e0fab346 | 126 | |
JoeShotton | 6:6c9453397f4a | 127 | void SnakeEngine::transition_black(N5110 &lcd) { |
JoeShotton | 6:6c9453397f4a | 128 | //lcd.clear(); |
JoeShotton | 7:dd84e0fab346 | 129 | for (int j = 0; j < 21; j += 4) { //j iterator controls the size and location of current loop |
JoeShotton | 7:dd84e0fab346 | 130 | //printf("j: %d\n", j); |
JoeShotton | 7:dd84e0fab346 | 131 | for (int i = 1; i < 84 - (2*j); i += 2) { //i iterator controls length of rectangles |
JoeShotton | 7:dd84e0fab346 | 132 | lcd.drawRect(j, j, i + 1, 4, FILL_BLACK); //top horizontal rectangle |
JoeShotton | 7:dd84e0fab346 | 133 | lcd.drawRect(83 - j - i, 44 - j, i + 1, 4, FILL_BLACK); //bottom horizontal rectangle |
JoeShotton | 6:6c9453397f4a | 134 | wait_ms(5); |
JoeShotton | 7:dd84e0fab346 | 135 | lcd.refresh(); //refreshes screen without clearing it to maintain previous loops |
JoeShotton | 6:6c9453397f4a | 136 | } |
JoeShotton | 7:dd84e0fab346 | 137 | for (int i = 1; i < 43 - (2*j); i += 2) { //i iterator controls length of rectangles |
JoeShotton | 7:dd84e0fab346 | 138 | lcd.drawRect(80 - j, 4 + j, 4, i,FILL_BLACK); //right vertical rectangle |
JoeShotton | 7:dd84e0fab346 | 139 | lcd.drawRect(j, 44 - i - j, 4, i,FILL_BLACK); //left vertical rectangle |
JoeShotton | 6:6c9453397f4a | 140 | wait_ms(5); |
JoeShotton | 7:dd84e0fab346 | 141 | lcd.refresh(); //refreshes screen without clearing it to maintain previous loops |
JoeShotton | 6:6c9453397f4a | 142 | } |
JoeShotton | 6:6c9453397f4a | 143 | } |
JoeShotton | 7:dd84e0fab346 | 144 | //wait_ms(500); |
JoeShotton | 6:6c9453397f4a | 145 | } |
JoeShotton | 6:6c9453397f4a | 146 | |
JoeShotton | 6:6c9453397f4a | 147 | void SnakeEngine::transition_white(N5110 &lcd) { |
JoeShotton | 6:6c9453397f4a | 148 | //lcd.clear(); |
JoeShotton | 6:6c9453397f4a | 149 | for (int j = 0; j < 21; j += 4) { |
JoeShotton | 7:dd84e0fab346 | 150 | //printf("j: %d\n", j); |
JoeShotton | 6:6c9453397f4a | 151 | for (int i = 1; i < 84 - (2*j); i += 2) { |
JoeShotton | 6:6c9453397f4a | 152 | lcd.drawRect(j, j, i + 1, 4, FILL_WHITE); |
JoeShotton | 6:6c9453397f4a | 153 | lcd.drawRect(83 - j - i, 44 - j, i + 1, 4, FILL_WHITE); |
JoeShotton | 6:6c9453397f4a | 154 | wait_ms(5); |
JoeShotton | 6:6c9453397f4a | 155 | lcd.refresh(); |
JoeShotton | 6:6c9453397f4a | 156 | } |
JoeShotton | 6:6c9453397f4a | 157 | for (int i = 1; i < 43 - (2*j); i += 2) { |
JoeShotton | 6:6c9453397f4a | 158 | lcd.drawRect(80 - j, 4 + j, 4, i,FILL_WHITE); |
JoeShotton | 6:6c9453397f4a | 159 | lcd.drawRect(j, 44 - i - j, 4, i,FILL_WHITE); |
JoeShotton | 6:6c9453397f4a | 160 | wait_ms(5); |
JoeShotton | 6:6c9453397f4a | 161 | lcd.refresh(); |
JoeShotton | 6:6c9453397f4a | 162 | } |
JoeShotton | 6:6c9453397f4a | 163 | } |
JoeShotton | 6:6c9453397f4a | 164 | //wait_ms(500); |
JoeShotton | 6:6c9453397f4a | 165 | } |
JoeShotton | 7:dd84e0fab346 | 166 | |
JoeShotton | 9:0571880085cc | 167 | void SnakeEngine::menu1_init(Gamepad &pad, N5110 &lcd){ |
JoeShotton | 9:0571880085cc | 168 | contrast(pad, lcd); |
JoeShotton | 7:dd84e0fab346 | 169 | transition_black(lcd); |
JoeShotton | 7:dd84e0fab346 | 170 | transition_white(lcd); |
JoeShotton | 7:dd84e0fab346 | 171 | lcd.clear(); |
JoeShotton | 7:dd84e0fab346 | 172 | lcd.refresh(); |
JoeShotton | 7:dd84e0fab346 | 173 | //printf("Menu 2\n"); |
JoeShotton | 7:dd84e0fab346 | 174 | lcd.printString(" SNAKE",3,0); |
JoeShotton | 7:dd84e0fab346 | 175 | lcd.printString("Play",30,2); |
JoeShotton | 7:dd84e0fab346 | 176 | lcd.drawCircle(24,19,3,FILL_TRANSPARENT); |
JoeShotton | 7:dd84e0fab346 | 177 | lcd.printString("Maps",30,3); |
JoeShotton | 7:dd84e0fab346 | 178 | lcd.drawCircle(24,27,3,FILL_TRANSPARENT); |
JoeShotton | 7:dd84e0fab346 | 179 | lcd.refresh(); |
JoeShotton | 9:0571880085cc | 180 | menu_flash(pad, 2); |
JoeShotton | 7:dd84e0fab346 | 181 | } |
JoeShotton | 7:dd84e0fab346 | 182 | |
JoeShotton | 9:0571880085cc | 183 | void SnakeEngine::menu1_select(N5110 &lcd, Gamepad &pad, FXOS8700CQ &mag){ |
JoeShotton | 7:dd84e0fab346 | 184 | //printf("Menu 1\n"); |
JoeShotton | 7:dd84e0fab346 | 185 | if (pad.X_pressed() == true){ //detect if 'up' selection |
JoeShotton | 7:dd84e0fab346 | 186 | _menu_select--; |
JoeShotton | 7:dd84e0fab346 | 187 | } else if (pad.B_pressed() == true){ //detect if 'down' selection |
JoeShotton | 7:dd84e0fab346 | 188 | _menu_select++; |
JoeShotton | 7:dd84e0fab346 | 189 | } |
JoeShotton | 9:0571880085cc | 190 | _menu_select = ((_menu_select % 2) + 2) % 2; //wrap around numbers, ie down on 2 goes to 1 and up on 1 goes to 2 |
JoeShotton | 9:0571880085cc | 191 | select_circles(lcd, _menu_select + 1); //draw black circle in selected option |
JoeShotton | 9:0571880085cc | 192 | //printf("Option: %d\n", _menu_select + 1); |
JoeShotton | 9:0571880085cc | 193 | |
JoeShotton | 9:0571880085cc | 194 | if (pad.A_pressed() == true){ //if option 1 selected and 'A' pressed |
JoeShotton | 9:0571880085cc | 195 | if (_menu_select == 0){ |
JoeShotton | 9:0571880085cc | 196 | game_init(pad, lcd, mag); //Initialise game |
JoeShotton | 9:0571880085cc | 197 | _game_state = 3; //switch state |
JoeShotton | 9:0571880085cc | 198 | } else { |
JoeShotton | 9:0571880085cc | 199 | menu2_init(pad, lcd); //Initialise menu 2 |
JoeShotton | 9:0571880085cc | 200 | _game_state = 2; //switch state |
JoeShotton | 9:0571880085cc | 201 | } |
JoeShotton | 7:dd84e0fab346 | 202 | } |
JoeShotton | 7:dd84e0fab346 | 203 | } |
JoeShotton | 7:dd84e0fab346 | 204 | |
JoeShotton | 9:0571880085cc | 205 | void SnakeEngine::menu2_init(Gamepad &pad, N5110 &lcd){ |
JoeShotton | 7:dd84e0fab346 | 206 | //transition_black(lcd); |
JoeShotton | 7:dd84e0fab346 | 207 | //transition_white(lcd); |
JoeShotton | 7:dd84e0fab346 | 208 | //printf("Menu 1\n"); |
JoeShotton | 7:dd84e0fab346 | 209 | lcd.clear(); |
JoeShotton | 7:dd84e0fab346 | 210 | lcd.printString(" MAPS",0,0); |
JoeShotton | 7:dd84e0fab346 | 211 | lcd.printString("Empty",30,2); |
JoeShotton | 7:dd84e0fab346 | 212 | lcd.drawCircle(24,19,3,FILL_TRANSPARENT); |
JoeShotton | 7:dd84e0fab346 | 213 | lcd.printString("Ring",30,3); |
JoeShotton | 7:dd84e0fab346 | 214 | lcd.drawCircle(24,27,3,FILL_TRANSPARENT); |
JoeShotton | 7:dd84e0fab346 | 215 | lcd.printString("Cross",30,4); |
JoeShotton | 7:dd84e0fab346 | 216 | lcd.drawCircle(24,35,3,FILL_TRANSPARENT); |
JoeShotton | 7:dd84e0fab346 | 217 | lcd.printString("Spots",30,5); |
JoeShotton | 7:dd84e0fab346 | 218 | lcd.drawCircle(24,43,3,FILL_TRANSPARENT); |
JoeShotton | 7:dd84e0fab346 | 219 | lcd.refresh(); |
JoeShotton | 9:0571880085cc | 220 | menu_flash(pad, 2); |
JoeShotton | 7:dd84e0fab346 | 221 | } |
JoeShotton | 7:dd84e0fab346 | 222 | |
JoeShotton | 7:dd84e0fab346 | 223 | void SnakeEngine::menu2_select(N5110 &lcd, Gamepad &pad){ |
JoeShotton | 7:dd84e0fab346 | 224 | |
JoeShotton | 7:dd84e0fab346 | 225 | //printf("Menu 2\n"); |
JoeShotton | 7:dd84e0fab346 | 226 | if (pad.X_pressed() == true){ |
JoeShotton | 9:0571880085cc | 227 | _map_select--; |
JoeShotton | 7:dd84e0fab346 | 228 | } else if (pad.B_pressed() == true){ |
JoeShotton | 9:0571880085cc | 229 | _map_select++; |
JoeShotton | 7:dd84e0fab346 | 230 | } else if (pad.Y_pressed() == true){ |
JoeShotton | 9:0571880085cc | 231 | preview(pad, lcd, _map_select+1); |
JoeShotton | 7:dd84e0fab346 | 232 | } else if (pad.A_pressed() == true){ |
JoeShotton | 7:dd84e0fab346 | 233 | //game_init(); |
JoeShotton | 7:dd84e0fab346 | 234 | _game_state = 3; |
JoeShotton | 7:dd84e0fab346 | 235 | } |
JoeShotton | 7:dd84e0fab346 | 236 | |
JoeShotton | 9:0571880085cc | 237 | //printf("Map: %d\n", _map_select); |
JoeShotton | 9:0571880085cc | 238 | _map_select = ((_map_select % 4) + 4) % 4; |
JoeShotton | 9:0571880085cc | 239 | select_circles(lcd, _map_select+1); |
JoeShotton | 7:dd84e0fab346 | 240 | } |
JoeShotton | 7:dd84e0fab346 | 241 | |
JoeShotton | 7:dd84e0fab346 | 242 | |
JoeShotton | 9:0571880085cc | 243 | void SnakeEngine::death_init(Gamepad &pad, N5110 &lcd){ |
JoeShotton | 9:0571880085cc | 244 | _death = 0; |
JoeShotton | 9:0571880085cc | 245 | _menu_select = 0; |
JoeShotton | 7:dd84e0fab346 | 246 | transition_black(lcd); |
JoeShotton | 7:dd84e0fab346 | 247 | transition_white(lcd); |
JoeShotton | 7:dd84e0fab346 | 248 | //printf("Game over\n"); |
JoeShotton | 9:0571880085cc | 249 | lcd.printString(" GAME OVER",3,0); |
JoeShotton | 9:0571880085cc | 250 | lcd.printString(" Score:",0,1); |
JoeShotton | 7:dd84e0fab346 | 251 | char buffer[14]; |
JoeShotton | 9:0571880085cc | 252 | sprintf(buffer," %2d",score); |
JoeShotton | 7:dd84e0fab346 | 253 | lcd.printString(buffer,0,2); |
JoeShotton | 9:0571880085cc | 254 | lcd.printString("Again!",30,4); |
JoeShotton | 7:dd84e0fab346 | 255 | lcd.drawCircle(24,35,3,FILL_TRANSPARENT); |
JoeShotton | 9:0571880085cc | 256 | lcd.printString("Maps",30,5); |
JoeShotton | 9:0571880085cc | 257 | lcd.drawCircle(24,43,3,FILL_TRANSPARENT); |
JoeShotton | 9:0571880085cc | 258 | lcd.refresh(); |
JoeShotton | 9:0571880085cc | 259 | menu_flash(pad, 1); |
JoeShotton | 7:dd84e0fab346 | 260 | } |
JoeShotton | 7:dd84e0fab346 | 261 | |
JoeShotton | 9:0571880085cc | 262 | void SnakeEngine::death_select(N5110 &lcd, Gamepad &pad, FXOS8700CQ &mag){ |
JoeShotton | 9:0571880085cc | 263 | //printf("Menu 1\n"); |
JoeShotton | 9:0571880085cc | 264 | if (pad.X_pressed() == true){ //detect if 'up' selection |
JoeShotton | 9:0571880085cc | 265 | _menu_select--; |
JoeShotton | 9:0571880085cc | 266 | } else if (pad.B_pressed() == true){ //detect if 'down' selection |
JoeShotton | 9:0571880085cc | 267 | _menu_select++; |
JoeShotton | 9:0571880085cc | 268 | } |
JoeShotton | 9:0571880085cc | 269 | _menu_select = ((_menu_select % 2) + 2) % 2; //wrap around numbers, ie down on 2 goes to 1 and up on 1 goes to 2 |
JoeShotton | 9:0571880085cc | 270 | select_circles(lcd, _menu_select + 3); //draw black circle in selected option |
JoeShotton | 9:0571880085cc | 271 | //printf("Option: %d\n", _menu_select + 1); |
JoeShotton | 7:dd84e0fab346 | 272 | |
JoeShotton | 9:0571880085cc | 273 | if (pad.A_pressed() == true){ //if option 1 selected and 'A' pressed |
JoeShotton | 9:0571880085cc | 274 | if (_menu_select == 0){ |
JoeShotton | 9:0571880085cc | 275 | game_init(pad, lcd, mag); //Initialise game |
JoeShotton | 9:0571880085cc | 276 | _game_state = 3; //switch state |
JoeShotton | 9:0571880085cc | 277 | } else { |
JoeShotton | 9:0571880085cc | 278 | menu2_init(pad, lcd); //Initialise menu 2 |
JoeShotton | 9:0571880085cc | 279 | _game_state = 2; //switch state |
JoeShotton | 9:0571880085cc | 280 | } |
JoeShotton | 9:0571880085cc | 281 | } |
JoeShotton | 9:0571880085cc | 282 | } |
JoeShotton | 7:dd84e0fab346 | 283 | |
JoeShotton | 7:dd84e0fab346 | 284 | void SnakeEngine::select_circles(N5110 &lcd, int line) { |
JoeShotton | 7:dd84e0fab346 | 285 | for(int i = 19; i < 52; i +=8) { |
JoeShotton | 7:dd84e0fab346 | 286 | lcd.drawCircle(24,i,2,FILL_WHITE); |
JoeShotton | 7:dd84e0fab346 | 287 | } |
JoeShotton | 7:dd84e0fab346 | 288 | lcd.drawCircle(24,11+line*8,2,FILL_BLACK); |
JoeShotton | 7:dd84e0fab346 | 289 | lcd.refresh(); |
JoeShotton | 7:dd84e0fab346 | 290 | wait_ms(200); |
JoeShotton | 7:dd84e0fab346 | 291 | //snake_select1.render(lcd, 0, 8); |
JoeShotton | 7:dd84e0fab346 | 292 | //wait_ms(200); |
JoeShotton | 7:dd84e0fab346 | 293 | //snake_select2.render(lcd, 0, 8); |
JoeShotton | 7:dd84e0fab346 | 294 | //wait_ms(200); |
JoeShotton | 7:dd84e0fab346 | 295 | //snake_select3.render(lcd, 0, 8); |
JoeShotton | 7:dd84e0fab346 | 296 | //wait_ms(200); |
JoeShotton | 7:dd84e0fab346 | 297 | } |
JoeShotton | 7:dd84e0fab346 | 298 | |
JoeShotton | 9:0571880085cc | 299 | void SnakeEngine::preview(Gamepad &pad, N5110 &lcd, int _map_select){ |
JoeShotton | 7:dd84e0fab346 | 300 | lcd.clear(); |
JoeShotton | 9:0571880085cc | 301 | switch(_map_select) { |
JoeShotton | 7:dd84e0fab346 | 302 | case 1: |
JoeShotton | 7:dd84e0fab346 | 303 | lcd.clear(); |
JoeShotton | 8:bcc3403d7e79 | 304 | lcd.printString("(Empty)",21,2); |
JoeShotton | 7:dd84e0fab346 | 305 | break; |
JoeShotton | 7:dd84e0fab346 | 306 | case 2: |
JoeShotton | 8:bcc3403d7e79 | 307 | map2_draw(lcd); |
JoeShotton | 8:bcc3403d7e79 | 308 | //lcd.printString("Ring",30,2); |
JoeShotton | 7:dd84e0fab346 | 309 | break; |
JoeShotton | 7:dd84e0fab346 | 310 | case 3: |
JoeShotton | 8:bcc3403d7e79 | 311 | map3_draw(lcd); |
JoeShotton | 8:bcc3403d7e79 | 312 | //lcd.printString("Cross",27,2); |
JoeShotton | 7:dd84e0fab346 | 313 | break; |
JoeShotton | 7:dd84e0fab346 | 314 | case 4: |
JoeShotton | 8:bcc3403d7e79 | 315 | map4_draw(lcd); |
JoeShotton | 8:bcc3403d7e79 | 316 | //lcd.printString("Spots",27,2); |
JoeShotton | 7:dd84e0fab346 | 317 | break; |
JoeShotton | 7:dd84e0fab346 | 318 | } |
JoeShotton | 7:dd84e0fab346 | 319 | lcd.refresh(); |
JoeShotton | 7:dd84e0fab346 | 320 | wait_ms(1000); |
JoeShotton | 7:dd84e0fab346 | 321 | lcd.clear(); |
JoeShotton | 9:0571880085cc | 322 | menu2_init(pad, lcd); |
JoeShotton | 8:bcc3403d7e79 | 323 | } |
JoeShotton | 8:bcc3403d7e79 | 324 | |
JoeShotton | 8:bcc3403d7e79 | 325 | void SnakeEngine::contrast(Gamepad &pad, N5110 &lcd){ |
JoeShotton | 8:bcc3403d7e79 | 326 | _pot2 = pad.read_pot2(); |
JoeShotton | 8:bcc3403d7e79 | 327 | lcd.setContrast(0.25 + _pot2 * 0.5); |
JoeShotton | 8:bcc3403d7e79 | 328 | //printf("Contrast: %f\n", 0.25 + _pot2 * 0.5); |
JoeShotton | 9:0571880085cc | 329 | } |
JoeShotton | 9:0571880085cc | 330 | |
JoeShotton | 9:0571880085cc | 331 | void SnakeEngine::menu_flash(Gamepad &pad, int led){ |
JoeShotton | 9:0571880085cc | 332 | for(int i = 1; i < 7; i++){ |
JoeShotton | 9:0571880085cc | 333 | pad.led(led, i % 2); |
JoeShotton | 9:0571880085cc | 334 | pad.led(led + 3, i % 2); |
JoeShotton | 9:0571880085cc | 335 | wait_ms(100); |
JoeShotton | 9:0571880085cc | 336 | } |
JoeShotton | 7:dd84e0fab346 | 337 | } |