Joe Shotton / Mbed 2 deprecated ELEC2645_Project_ll16j23s

Dependencies:   mbed ll16j23s_test_docs

Committer:
JoeShotton
Date:
Wed May 20 21:25:40 2020 +0000
Revision:
3:fcd6d70e9694
Child:
4:ea3fa51c4386
test

Who changed what in which revision?

UserRevisionLine numberNew contents of line
JoeShotton 3:fcd6d70e9694 1 #include "SnakeEngine.h"
JoeShotton 3:fcd6d70e9694 2
JoeShotton 3:fcd6d70e9694 3 SnakeEngine::SnakeEngine()
JoeShotton 3:fcd6d70e9694 4 {
JoeShotton 3:fcd6d70e9694 5 //constructor
JoeShotton 3:fcd6d70e9694 6 }
JoeShotton 3:fcd6d70e9694 7
JoeShotton 3:fcd6d70e9694 8 SnakeEngine::~SnakeEngine()
JoeShotton 3:fcd6d70e9694 9 {
JoeShotton 3:fcd6d70e9694 10 //destructor
JoeShotton 3:fcd6d70e9694 11 }
JoeShotton 3:fcd6d70e9694 12
JoeShotton 3:fcd6d70e9694 13 void SnakeEngine::read_input(Gamepad &pad)
JoeShotton 3:fcd6d70e9694 14 {
JoeShotton 3:fcd6d70e9694 15 //_d = pad.get_direction();
JoeShotton 3:fcd6d70e9694 16 //_mag = pad.get_mag();
JoeShotton 3:fcd6d70e9694 17 }
JoeShotton 3:fcd6d70e9694 18
JoeShotton 3:fcd6d70e9694 19 /*
JoeShotton 3:fcd6d70e9694 20 int Gamepad::get_cardinal()
JoeShotton 3:fcd6d70e9694 21 {
JoeShotton 3:fcd6d70e9694 22 float angle = get_angle(); // 0 to 360, -1 for centred
JoeShotton 3:fcd6d70e9694 23
JoeShotton 3:fcd6d70e9694 24 int d = 0;
JoeShotton 3:fcd6d70e9694 25 // partition 360 into segments and check which segment the angle is in
JoeShotton 3:fcd6d70e9694 26 if (angle < 0.0f) {
JoeShotton 3:fcd6d70e9694 27 d = 0; // check for -1.0 angle
JoeShotton 3:fcd6d70e9694 28 } else if (angle < 22.5f) { // then keep going in 45 degree increments
JoeShotton 3:fcd6d70e9694 29 d = 1;
JoeShotton 3:fcd6d70e9694 30 } else if (angle < 112.5f) {
JoeShotton 3:fcd6d70e9694 31 d = 2;
JoeShotton 3:fcd6d70e9694 32 } else if (angle < 202.5f) {
JoeShotton 3:fcd6d70e9694 33 d = 3;
JoeShotton 3:fcd6d70e9694 34 } else if (angle < 292.5f) {
JoeShotton 3:fcd6d70e9694 35 d = 4;
JoeShotton 3:fcd6d70e9694 36 } else {
JoeShotton 3:fcd6d70e9694 37 d = 1;
JoeShotton 3:fcd6d70e9694 38 }
JoeShotton 3:fcd6d70e9694 39
JoeShotton 3:fcd6d70e9694 40 return d;
JoeShotton 3:fcd6d70e9694 41 }
JoeShotton 3:fcd6d70e9694 42 */
JoeShotton 3:fcd6d70e9694 43
JoeShotton 3:fcd6d70e9694 44 /* bool collision(int state, int x, int y,) {
JoeShotton 3:fcd6d70e9694 45 if ((lcd.getPixel(x, y) == 1 && ((state == 1) || (state == 4))) || (lcd.getPixel(x+1, y+1) == 1 && ((state == 2) || (state == 3)))) {
JoeShotton 3:fcd6d70e9694 46 // checks infront of head to see if pixel is set
JoeShotton 3:fcd6d70e9694 47 // due to the size of the head, there is an offset for the check for North and Eastward directions
JoeShotton 3:fcd6d70e9694 48 pad.led(1,0.9);
JoeShotton 3:fcd6d70e9694 49 return true;
JoeShotton 3:fcd6d70e9694 50 } else {
JoeShotton 3:fcd6d70e9694 51 pad.led(1,0.0);
JoeShotton 3:fcd6d70e9694 52 return = false;
JoeShotton 3:fcd6d70e9694 53 }
JoeShotton 3:fcd6d70e9694 54 }
JoeShotton 3:fcd6d70e9694 55 */