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Options_Engine/OptionsEngine.cpp
- Committer:
- JamesCummins
- Date:
- 2019-04-19
- Revision:
- 24:c6415cc74b17
- Parent:
- 23:61fa82f76808
- Child:
- 25:b52aa23df120
File content as of revision 24:c6415cc74b17:
#include "OptionsEngine.h" OptionsEngine::OptionsEngine(){ } OptionsEngine::~OptionsEngine(){ } void OptionsEngine::init(){ _state = BRIGHTNESS; _brightness = 0.5; _ball_speed = 0.5; } void OptionsEngine::options_menu(Gamepad &gamepad, N5110 &lcd, Ball &ball, SDFileSystem &sd){ Option choice = BRIGHTNESS; while(!(gamepad.check_event(gamepad.A_PRESSED))){ lcd.clear(); display_options(lcd); choice = option_selection(gamepad, lcd); lcd.refresh(); wait(0.2); } if(choice == BRIGHTNESS){ change_brightness(gamepad, lcd); } if(choice == BALL_SPEED){ change_ball_speed(gamepad, lcd, ball); } if(choice == HIGH_SCORES){ view_high_scores(gamepad, lcd, sd); } } void OptionsEngine::display_options(N5110 &lcd){ lcd.printString("Options menu", 6, 0); lcd.printString("Brightness", 12, 2); lcd.printString("Ball speed", 12, 3); lcd.printString("High scores", 9, 4); } Option OptionsEngine::option_selection(Gamepad &gamepad, N5110 &lcd){ OptionSelection fsm[3] = { {2,{HIGH_SCORES, BALL_SPEED, BRIGHTNESS}}, {3,{BRIGHTNESS, HIGH_SCORES, BALL_SPEED}}, {4,{BALL_SPEED, BRIGHTNESS, HIGH_SCORES}} }; if(gamepad.get_direction() == N){ _next_state = 0; } else if(gamepad.get_direction() == S){ _next_state = 1; } else{ _next_state = 2; } _state = fsm[_state].next_state[_next_state]; lcd.printChar('>', 0, fsm[_state].output); lcd.printChar('<', 78, fsm[_state].output); return _state; } void OptionsEngine::change_brightness(Gamepad &gamepad, N5110 &lcd){ while(!(gamepad.check_event(gamepad.A_PRESSED))){ lcd.clear(); lcd.printString("Brightness", 12, 0); lcd.printString("Use L and R to", 0, 3); lcd.printString("change", 24, 4); lcd.printString("A = confirm", 9, 5); lcd.drawRect(10, 12, 63, 8, FILL_TRANSPARENT); read_brightness_input(gamepad); for(int i = 0; i < _brightness*10; i ++){ lcd.drawRect(12+6*i, 14, 5, 4, FILL_BLACK); } lcd.setBrightness(_brightness); lcd.refresh(); wait(0.2); } } void OptionsEngine::read_brightness_input(Gamepad &gamepad){ if(gamepad.check_event(gamepad.L_PRESSED)){ _brightness -= 0.1f; } //Use of f to explicitly convert to a float (to fit declaration type in header file). if(gamepad.check_event(gamepad.R_PRESSED)){ _brightness += 0.1f; } //Otherwise 0.1 is implicitly converted to a double (giving warning messages). if(_brightness < 0){ _brightness = 0; } if(_brightness > 1){ _brightness = 1; } /*printf("Brightness = %f\n", _brightness);*/ } void OptionsEngine::change_ball_speed(Gamepad &gamepad, N5110 &lcd, Ball &ball){ while(!(gamepad.check_event(gamepad.A_PRESSED))){ lcd.clear(); lcd.printString("Ball Speed", 12, 0); lcd.printString("Use L and R to", 0, 3); lcd.printString("change", 24, 4); lcd.printString("A = confirm", 9, 5); lcd.drawRect(10, 12, 63, 8, FILL_TRANSPARENT); read_ball_speed_input(gamepad); for(int i = 0; i < _ball_speed; i ++){ lcd.drawRect(12+6*i, 14, 5, 4, FILL_BLACK); } ball.set_ball_speed(_ball_speed); lcd.refresh(); wait(0.2); } } void OptionsEngine::read_ball_speed_input(Gamepad &gamepad){ if(gamepad.check_event(gamepad.L_PRESSED)){ _ball_speed -= 1; } if(gamepad.check_event(gamepad.R_PRESSED)){ _ball_speed += 1; } if(_ball_speed < 0){ _ball_speed = 0; } if(_ball_speed > 10){ _ball_speed = 10; } } void OptionsEngine::view_high_scores(Gamepad &gamepad, N5110 &lcd, SDFileSystem &sd){ _leaderboard = CLASSIC_MODE; while(!(gamepad.check_event(gamepad.A_PRESSED))){ if(gamepad.check_event(gamepad.R_PRESSED)){ _leaderboard = BRICKBREAKER_MODE; } if(gamepad.check_event(gamepad.L_PRESSED)){ _leaderboard = CLASSIC_MODE; } lcd.clear(); print_high_scores(lcd, sd); lcd.refresh(); wait(0.2); } } void OptionsEngine::print_high_scores(N5110 &lcd, SDFileSystem &sd){ if(_leaderboard == CLASSIC_MODE){ lcd.printString("Classic", 21, 0); lcd.printString("1.", 0, 1); lcd.printString("2.", 0, 2); lcd.printString("3.", 0, 3); lcd.printString("R>", 72, 3); lcd.printString("4.", 0, 4); lcd.printString("5.", 0, 5); } if(_leaderboard == BRICKBREAKER_MODE){ lcd.printString("Brickbreak", 12, 0); lcd.printString("1.", 0, 1); lcd.printString("2.", 0, 2); lcd.printString("3.", 0, 3); lcd.printString("<L", 72, 3); lcd.printString("4.", 0, 4); lcd.printString("5.", 0, 5); } }