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Options_Engine/OptionsEngine.cpp
- Committer:
- JamesCummins
- Date:
- 2019-04-18
- Revision:
- 23:61fa82f76808
- Parent:
- 22:4e305ff8a050
- Child:
- 24:c6415cc74b17
File content as of revision 23:61fa82f76808:
#include "OptionsEngine.h"
OptionsEngine::OptionsEngine(){
}
OptionsEngine::~OptionsEngine(){
}
void OptionsEngine::init(){
_state = BRIGHTNESS;
_brightness = 0.5;
}
void OptionsEngine::options_menu(Gamepad &gamepad, N5110 &lcd, Ball &ball){
Option choice = BRIGHTNESS;
while(!(gamepad.check_event(gamepad.A_PRESSED))){
lcd.clear();
display_options(lcd);
choice = option_selection(gamepad, lcd);
lcd.refresh();
wait(0.2);
}
if(choice == BRIGHTNESS){ change_brightness(gamepad, lcd); }
if(choice == BALL_SPEED){ change_ball_speed(gamepad, lcd, ball); }
if(choice == HIGH_SCORES){ /*view_high_scores(gamepad, lcd);*/ }
}
void OptionsEngine::display_options(N5110 &lcd){
lcd.printString("Options menu", 6, 0);
lcd.printString("Brightness", 12, 2);
lcd.printString("Ball speed", 12, 3);
lcd.printString("High scores", 9, 4);
}
Option OptionsEngine::option_selection(Gamepad &gamepad, N5110 &lcd){
OptionSelection fsm[3] = {
{2,{HIGH_SCORES, BALL_SPEED, BRIGHTNESS}},
{3,{BRIGHTNESS, HIGH_SCORES, BALL_SPEED}},
{4,{BALL_SPEED, BRIGHTNESS, HIGH_SCORES}}
};
if(gamepad.get_direction() == N){ _next_state = 0; }
else if(gamepad.get_direction() == S){ _next_state = 1; }
else{ _next_state = 2; }
_state = fsm[_state].next_state[_next_state];
lcd.printChar('>', 0, fsm[_state].output);
lcd.printChar('<', 78, fsm[_state].output);
return _state;
}
void OptionsEngine::change_brightness(Gamepad &gamepad, N5110 &lcd){
while(!(gamepad.check_event(gamepad.A_PRESSED))){
lcd.clear();
lcd.printString("Brightness", 12, 0);
lcd.printString("Use L and R to", 0, 3);
lcd.printString("change", 24, 4);
lcd.printString("A = confirm", 9, 5);
lcd.drawRect(10, 12, 63, 8, FILL_TRANSPARENT);
read_brightness_input(gamepad);
for(int i = 0; i < _brightness*10; i ++){
lcd.drawRect(12+6*i, 14, 5, 4, FILL_BLACK);
}
lcd.setBrightness(_brightness);
lcd.refresh();
wait(0.2);
}
}
void OptionsEngine::read_brightness_input(Gamepad &gamepad){
if(gamepad.check_event(gamepad.L_PRESSED)){ _brightness -= 0.1f; } //Use of f to explicitly convert to a float (to fit declaration type in header file).
if(gamepad.check_event(gamepad.R_PRESSED)){ _brightness += 0.1f; } //Otherwise 0.1 is implicitly converted to a double (giving warning messages).
if(_brightness < 0){ _brightness = 0; }
if(_brightness > 1){ _brightness = 1; }
/*printf("Brightness = %f\n", _brightness);*/
}
void OptionsEngine::change_ball_speed(Gamepad &gamepad, N5110 &lcd, Ball &ball){
while(!(gamepad.check_event(gamepad.A_PRESSED))){
lcd.clear();
lcd.printString("Ball Speed", 12, 0);
lcd.printString("Use L and R to", 0, 3);
lcd.printString("change", 24, 4);
lcd.printString("A = confirm", 9, 5);
lcd.drawRect(10, 12, 63, 8, FILL_TRANSPARENT);
read_ball_speed_input(gamepad);
for(int i = 0; i < _ball_speed; i ++){
lcd.drawRect(12+6*i, 14, 5, 4, FILL_BLACK);
}
ball.set_ball_speed(_ball_speed);
lcd.refresh();
wait(0.2);
}
}
void OptionsEngine::read_ball_speed_input(Gamepad &gamepad){
if(gamepad.check_event(gamepad.L_PRESSED)){ _ball_speed -= 1; }
if(gamepad.check_event(gamepad.R_PRESSED)){ _ball_speed += 1; }
if(_ball_speed < 0){ _ball_speed = 0; }
if(_ball_speed > 10){ _ball_speed = 10; }
}