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Diff: Pause/Pause.cpp
- Revision:
- 21:9d1447765ee1
- Parent:
- 20:4a39a1a2be51
- Child:
- 22:4e305ff8a050
--- a/Pause/Pause.cpp Wed Apr 17 14:34:08 2019 +0000 +++ b/Pause/Pause.cpp Wed Apr 17 15:11:54 2019 +0000 @@ -4,7 +4,7 @@ _state = RESUME; } -int Pause::pause_menu(Gamepad &gamepad, N5110 &lcd, int fps, int frame){ +int Pause::pause_menu(Gamepad &gamepad, N5110 &lcd, int fps, int frame, Mode mode){ PauseOption choice = RESUME; while(!(gamepad.check_event(gamepad.A_PRESSED))){ lcd.clear(); @@ -17,7 +17,10 @@ if(choice == RESUME){ jump_to_frame = frame; } //Just keep code iterating if(choice == RESTART){ jump_to_frame = 0; } //return to frame 1 if restarted if(choice == QUIT){ jump_to_frame = 45*fps; } //jump to final frame - if(choice == HELP){ brickbreaker_help(gamepad, lcd); } //help screen + if(choice == HELP){ //display relevant help screen + if(mode == CLASSIC_MODE){ classic_help(gamepad, lcd); } + if(mode == BRICKBREAKER_MODE){ brickbreaker_help(gamepad, lcd); } + } return jump_to_frame; }