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Pause/Pause.cpp@21:9d1447765ee1, 2019-04-17 (annotated)
- Committer:
- JamesCummins
- Date:
- Wed Apr 17 15:11:54 2019 +0000
- Revision:
- 21:9d1447765ee1
- Parent:
- 20:4a39a1a2be51
- Child:
- 22:4e305ff8a050
Pause menu adjusted to display the right help menu for each game mode
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
JamesCummins | 20:4a39a1a2be51 | 1 | #include "Pause.h" |
JamesCummins | 20:4a39a1a2be51 | 2 | |
JamesCummins | 20:4a39a1a2be51 | 3 | void Pause::init(){ |
JamesCummins | 20:4a39a1a2be51 | 4 | _state = RESUME; |
JamesCummins | 20:4a39a1a2be51 | 5 | } |
JamesCummins | 20:4a39a1a2be51 | 6 | |
JamesCummins | 21:9d1447765ee1 | 7 | int Pause::pause_menu(Gamepad &gamepad, N5110 &lcd, int fps, int frame, Mode mode){ |
JamesCummins | 20:4a39a1a2be51 | 8 | PauseOption choice = RESUME; |
JamesCummins | 20:4a39a1a2be51 | 9 | while(!(gamepad.check_event(gamepad.A_PRESSED))){ |
JamesCummins | 20:4a39a1a2be51 | 10 | lcd.clear(); |
JamesCummins | 20:4a39a1a2be51 | 11 | display_pause_options(lcd); |
JamesCummins | 20:4a39a1a2be51 | 12 | choice = pause_selection(gamepad, lcd); |
JamesCummins | 20:4a39a1a2be51 | 13 | lcd.refresh(); |
JamesCummins | 20:4a39a1a2be51 | 14 | wait(0.2); |
JamesCummins | 20:4a39a1a2be51 | 15 | } |
JamesCummins | 20:4a39a1a2be51 | 16 | int jump_to_frame = frame; |
JamesCummins | 20:4a39a1a2be51 | 17 | if(choice == RESUME){ jump_to_frame = frame; } //Just keep code iterating |
JamesCummins | 20:4a39a1a2be51 | 18 | if(choice == RESTART){ jump_to_frame = 0; } //return to frame 1 if restarted |
JamesCummins | 20:4a39a1a2be51 | 19 | if(choice == QUIT){ jump_to_frame = 45*fps; } //jump to final frame |
JamesCummins | 21:9d1447765ee1 | 20 | if(choice == HELP){ //display relevant help screen |
JamesCummins | 21:9d1447765ee1 | 21 | if(mode == CLASSIC_MODE){ classic_help(gamepad, lcd); } |
JamesCummins | 21:9d1447765ee1 | 22 | if(mode == BRICKBREAKER_MODE){ brickbreaker_help(gamepad, lcd); } |
JamesCummins | 21:9d1447765ee1 | 23 | } |
JamesCummins | 20:4a39a1a2be51 | 24 | return jump_to_frame; |
JamesCummins | 20:4a39a1a2be51 | 25 | } |
JamesCummins | 20:4a39a1a2be51 | 26 | |
JamesCummins | 20:4a39a1a2be51 | 27 | void Pause::display_pause_options(N5110 &lcd){ |
JamesCummins | 20:4a39a1a2be51 | 28 | lcd.printString("GAME PAUSED:", 6, 0); |
JamesCummins | 20:4a39a1a2be51 | 29 | lcd.printString("Resume", 24, 1); |
JamesCummins | 20:4a39a1a2be51 | 30 | lcd.printString("Restart", 21, 2); |
JamesCummins | 20:4a39a1a2be51 | 31 | lcd.printString("Quit", 30, 3); |
JamesCummins | 20:4a39a1a2be51 | 32 | lcd.printString("Help", 30, 4); |
JamesCummins | 20:4a39a1a2be51 | 33 | lcd.printString("(Select = A)", 6, 5); |
JamesCummins | 20:4a39a1a2be51 | 34 | } |
JamesCummins | 20:4a39a1a2be51 | 35 | |
JamesCummins | 20:4a39a1a2be51 | 36 | PauseOption Pause::pause_selection(Gamepad &gamepad, N5110 &lcd){ |
JamesCummins | 20:4a39a1a2be51 | 37 | PauseSelection fsm[4] = { |
JamesCummins | 20:4a39a1a2be51 | 38 | {1,{HELP,RESTART,RESUME}}, |
JamesCummins | 20:4a39a1a2be51 | 39 | {2,{RESUME,QUIT,RESTART}}, |
JamesCummins | 20:4a39a1a2be51 | 40 | {3,{RESTART,HELP,QUIT}}, |
JamesCummins | 20:4a39a1a2be51 | 41 | {4,{QUIT,RESUME,HELP}} |
JamesCummins | 20:4a39a1a2be51 | 42 | }; |
JamesCummins | 20:4a39a1a2be51 | 43 | if(gamepad.get_direction() == N){ _next_state = 0;} |
JamesCummins | 20:4a39a1a2be51 | 44 | else if(gamepad.get_direction() == S){ _next_state = 1;} |
JamesCummins | 20:4a39a1a2be51 | 45 | else{ _next_state = 2;} |
JamesCummins | 20:4a39a1a2be51 | 46 | _state = fsm[_state].next_state[_next_state]; |
JamesCummins | 20:4a39a1a2be51 | 47 | lcd.printString(">", 6, fsm[_state].output); |
JamesCummins | 20:4a39a1a2be51 | 48 | lcd.printString("<", 72, fsm[_state].output); |
JamesCummins | 20:4a39a1a2be51 | 49 | return _state; |
JamesCummins | 20:4a39a1a2be51 | 50 | } |
JamesCummins | 20:4a39a1a2be51 | 51 | |
JamesCummins | 20:4a39a1a2be51 | 52 | void Pause::brickbreaker_help(Gamepad &gamepad, N5110 &lcd){ |
JamesCummins | 20:4a39a1a2be51 | 53 | while(!(gamepad.check_event(gamepad.A_PRESSED))){ |
JamesCummins | 20:4a39a1a2be51 | 54 | lcd.clear(); |
JamesCummins | 20:4a39a1a2be51 | 55 | lcd.printString("Help", 30, 0); |
JamesCummins | 20:4a39a1a2be51 | 56 | lcd.printString("Tilt gamepad", 0, 1); |
JamesCummins | 20:4a39a1a2be51 | 57 | lcd.printString("to move ball", 0, 2); |
JamesCummins | 20:4a39a1a2be51 | 58 | lcd.printString("Game length=", 0, 3); |
JamesCummins | 20:4a39a1a2be51 | 59 | lcd.printString("45 secs", 0, 4); |
JamesCummins | 20:4a39a1a2be51 | 60 | lcd.printString("A = go back", 0, 5); |
JamesCummins | 20:4a39a1a2be51 | 61 | lcd.refresh(); |
JamesCummins | 20:4a39a1a2be51 | 62 | wait(0.5); |
JamesCummins | 20:4a39a1a2be51 | 63 | } |
JamesCummins | 20:4a39a1a2be51 | 64 | } |
JamesCummins | 20:4a39a1a2be51 | 65 | |
JamesCummins | 20:4a39a1a2be51 | 66 | void Pause::classic_help(Gamepad &gamepad, N5110 &lcd){ |
JamesCummins | 20:4a39a1a2be51 | 67 | while(!(gamepad.check_event(gamepad.A_PRESSED))){ |
JamesCummins | 20:4a39a1a2be51 | 68 | lcd.clear(); |
JamesCummins | 20:4a39a1a2be51 | 69 | lcd.printString("Help", 30, 0); |
JamesCummins | 20:4a39a1a2be51 | 70 | lcd.printString("Don't leave", 0, 1); |
JamesCummins | 20:4a39a1a2be51 | 71 | lcd.printString("the path! Tilt", 0, 2); |
JamesCummins | 20:4a39a1a2be51 | 72 | lcd.printString("pad to roll", 0, 3); |
JamesCummins | 20:4a39a1a2be51 | 73 | lcd.printString("the ball", 0, 4); |
JamesCummins | 20:4a39a1a2be51 | 74 | lcd.printString("A = go back", 0, 5); |
JamesCummins | 20:4a39a1a2be51 | 75 | lcd.refresh(); |
JamesCummins | 20:4a39a1a2be51 | 76 | wait(0.5); |
JamesCummins | 20:4a39a1a2be51 | 77 | } |
JamesCummins | 20:4a39a1a2be51 | 78 | } |