James Cummins / Mbed 2 deprecated el17jnc

Dependencies:   mbed

Committer:
JamesCummins
Date:
Wed Apr 17 15:11:54 2019 +0000
Revision:
21:9d1447765ee1
Parent:
20:4a39a1a2be51
Child:
22:4e305ff8a050
Pause menu adjusted to display the right help menu for each game mode

Who changed what in which revision?

UserRevisionLine numberNew contents of line
JamesCummins 20:4a39a1a2be51 1 #include "Pause.h"
JamesCummins 20:4a39a1a2be51 2
JamesCummins 20:4a39a1a2be51 3 void Pause::init(){
JamesCummins 20:4a39a1a2be51 4 _state = RESUME;
JamesCummins 20:4a39a1a2be51 5 }
JamesCummins 20:4a39a1a2be51 6
JamesCummins 21:9d1447765ee1 7 int Pause::pause_menu(Gamepad &gamepad, N5110 &lcd, int fps, int frame, Mode mode){
JamesCummins 20:4a39a1a2be51 8 PauseOption choice = RESUME;
JamesCummins 20:4a39a1a2be51 9 while(!(gamepad.check_event(gamepad.A_PRESSED))){
JamesCummins 20:4a39a1a2be51 10 lcd.clear();
JamesCummins 20:4a39a1a2be51 11 display_pause_options(lcd);
JamesCummins 20:4a39a1a2be51 12 choice = pause_selection(gamepad, lcd);
JamesCummins 20:4a39a1a2be51 13 lcd.refresh();
JamesCummins 20:4a39a1a2be51 14 wait(0.2);
JamesCummins 20:4a39a1a2be51 15 }
JamesCummins 20:4a39a1a2be51 16 int jump_to_frame = frame;
JamesCummins 20:4a39a1a2be51 17 if(choice == RESUME){ jump_to_frame = frame; } //Just keep code iterating
JamesCummins 20:4a39a1a2be51 18 if(choice == RESTART){ jump_to_frame = 0; } //return to frame 1 if restarted
JamesCummins 20:4a39a1a2be51 19 if(choice == QUIT){ jump_to_frame = 45*fps; } //jump to final frame
JamesCummins 21:9d1447765ee1 20 if(choice == HELP){ //display relevant help screen
JamesCummins 21:9d1447765ee1 21 if(mode == CLASSIC_MODE){ classic_help(gamepad, lcd); }
JamesCummins 21:9d1447765ee1 22 if(mode == BRICKBREAKER_MODE){ brickbreaker_help(gamepad, lcd); }
JamesCummins 21:9d1447765ee1 23 }
JamesCummins 20:4a39a1a2be51 24 return jump_to_frame;
JamesCummins 20:4a39a1a2be51 25 }
JamesCummins 20:4a39a1a2be51 26
JamesCummins 20:4a39a1a2be51 27 void Pause::display_pause_options(N5110 &lcd){
JamesCummins 20:4a39a1a2be51 28 lcd.printString("GAME PAUSED:", 6, 0);
JamesCummins 20:4a39a1a2be51 29 lcd.printString("Resume", 24, 1);
JamesCummins 20:4a39a1a2be51 30 lcd.printString("Restart", 21, 2);
JamesCummins 20:4a39a1a2be51 31 lcd.printString("Quit", 30, 3);
JamesCummins 20:4a39a1a2be51 32 lcd.printString("Help", 30, 4);
JamesCummins 20:4a39a1a2be51 33 lcd.printString("(Select = A)", 6, 5);
JamesCummins 20:4a39a1a2be51 34 }
JamesCummins 20:4a39a1a2be51 35
JamesCummins 20:4a39a1a2be51 36 PauseOption Pause::pause_selection(Gamepad &gamepad, N5110 &lcd){
JamesCummins 20:4a39a1a2be51 37 PauseSelection fsm[4] = {
JamesCummins 20:4a39a1a2be51 38 {1,{HELP,RESTART,RESUME}},
JamesCummins 20:4a39a1a2be51 39 {2,{RESUME,QUIT,RESTART}},
JamesCummins 20:4a39a1a2be51 40 {3,{RESTART,HELP,QUIT}},
JamesCummins 20:4a39a1a2be51 41 {4,{QUIT,RESUME,HELP}}
JamesCummins 20:4a39a1a2be51 42 };
JamesCummins 20:4a39a1a2be51 43 if(gamepad.get_direction() == N){ _next_state = 0;}
JamesCummins 20:4a39a1a2be51 44 else if(gamepad.get_direction() == S){ _next_state = 1;}
JamesCummins 20:4a39a1a2be51 45 else{ _next_state = 2;}
JamesCummins 20:4a39a1a2be51 46 _state = fsm[_state].next_state[_next_state];
JamesCummins 20:4a39a1a2be51 47 lcd.printString(">", 6, fsm[_state].output);
JamesCummins 20:4a39a1a2be51 48 lcd.printString("<", 72, fsm[_state].output);
JamesCummins 20:4a39a1a2be51 49 return _state;
JamesCummins 20:4a39a1a2be51 50 }
JamesCummins 20:4a39a1a2be51 51
JamesCummins 20:4a39a1a2be51 52 void Pause::brickbreaker_help(Gamepad &gamepad, N5110 &lcd){
JamesCummins 20:4a39a1a2be51 53 while(!(gamepad.check_event(gamepad.A_PRESSED))){
JamesCummins 20:4a39a1a2be51 54 lcd.clear();
JamesCummins 20:4a39a1a2be51 55 lcd.printString("Help", 30, 0);
JamesCummins 20:4a39a1a2be51 56 lcd.printString("Tilt gamepad", 0, 1);
JamesCummins 20:4a39a1a2be51 57 lcd.printString("to move ball", 0, 2);
JamesCummins 20:4a39a1a2be51 58 lcd.printString("Game length=", 0, 3);
JamesCummins 20:4a39a1a2be51 59 lcd.printString("45 secs", 0, 4);
JamesCummins 20:4a39a1a2be51 60 lcd.printString("A = go back", 0, 5);
JamesCummins 20:4a39a1a2be51 61 lcd.refresh();
JamesCummins 20:4a39a1a2be51 62 wait(0.5);
JamesCummins 20:4a39a1a2be51 63 }
JamesCummins 20:4a39a1a2be51 64 }
JamesCummins 20:4a39a1a2be51 65
JamesCummins 20:4a39a1a2be51 66 void Pause::classic_help(Gamepad &gamepad, N5110 &lcd){
JamesCummins 20:4a39a1a2be51 67 while(!(gamepad.check_event(gamepad.A_PRESSED))){
JamesCummins 20:4a39a1a2be51 68 lcd.clear();
JamesCummins 20:4a39a1a2be51 69 lcd.printString("Help", 30, 0);
JamesCummins 20:4a39a1a2be51 70 lcd.printString("Don't leave", 0, 1);
JamesCummins 20:4a39a1a2be51 71 lcd.printString("the path! Tilt", 0, 2);
JamesCummins 20:4a39a1a2be51 72 lcd.printString("pad to roll", 0, 3);
JamesCummins 20:4a39a1a2be51 73 lcd.printString("the ball", 0, 4);
JamesCummins 20:4a39a1a2be51 74 lcd.printString("A = go back", 0, 5);
JamesCummins 20:4a39a1a2be51 75 lcd.refresh();
JamesCummins 20:4a39a1a2be51 76 wait(0.5);
JamesCummins 20:4a39a1a2be51 77 }
JamesCummins 20:4a39a1a2be51 78 }